Bastiaan Olij
|
d139131aab
|
Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
|
2022-07-17 15:42:24 +10:00 |
Rémi Verschelde
|
6bbfd160b0
|
SCons: Properly track codegen script dependency for generated GLSL headers
|
2022-07-02 16:01:48 +02:00 |
Bastiaan Olij
|
6224b00365
|
Moved cube_to_dp and cubemap logic into CopyEffects
|
2022-06-24 18:04:28 +10:00 |
Bastiaan Olij
|
997810e417
|
Split GI effects and fix stereoscopic rendering of GI effects
|
2022-06-22 12:50:17 +10:00 |
Hugo Locurcio
|
787a1e006b
|
Fix glow in Mix mode not working correctly when FXAA is enabled
Glow must be performed after FXAA to ensure correct appearance.
|
2022-06-15 22:23:56 +02:00 |
Yuri Rubinsky
|
5322b171de
|
Fix tonemapper shader to correctly apply alpha channel
|
2022-05-18 06:43:07 +03:00 |
Bastiaan Olij
|
9939cfc4c4
|
Split out bokeh_dof and copy effects
|
2022-05-11 11:08:56 +10:00 |
Bastiaan Olij
|
3b2267ba6d
|
Splitting tonemapper into its own class
|
2022-04-28 15:00:30 +10:00 |