Aaron Franke
b831fb0a54
Rename Transform2D "elements" to "columns"
2022-04-29 08:02:39 -05:00
bruvzg
de4c97758a
Fix more issues found by cppcheck.
2022-04-20 10:34:00 +03:00
Bastiaan Olij
0b4fd92a17
Moved particles into ParticlesStorage
2022-04-17 13:13:22 +10:00
Bastiaan Olij
b6faf6c6c0
Move light, reflection probe and lightmap into LightStorage
2022-04-17 13:13:18 +10:00
Bastiaan Olij
6b28d94e77
Merge canvas and decal into TextureStorage and add render target
2022-04-17 12:59:50 +10:00
Rémi Verschelde
46ef52162e
Color: Rename `to_srgb`/`to_linear` to include base color space
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This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
jfons
bdc239a5a9
Fix Vulkan validation errors on default depth textures
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The validation layers were complaining that we use DEFAULT_RD_TEXTURE_WHITE (which is RGBA8) in places where it's sampled as a depth texture. This commit adds the new default texture DEFAULT_RD_TEXTURE_DEPTH and uses it where needed.
2022-04-11 11:53:49 +02:00
Rémi Verschelde
f8ab79e68a
Zero initialize all pointer class and struct members
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This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Bastiaan Olij
b8be7903f3
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
2022-04-02 16:29:04 +11:00
Bastiaan Olij
36defd1179
Extract global variable, shader and material storage
2022-03-31 21:49:42 +11:00
Bastiaan Olij
0fe06e9467
Extract Decal and Decal atlas from Storage class
2022-03-21 12:22:43 +11:00
Bastiaan Olij
0b5a9e4f6e
Call the correct texture free method on texture storage cleanup
2022-03-20 20:10:44 +11:00
Bastiaan Olij
57e5a33623
Split dummy renderer classes into separate files
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Split canvas_texture_storage and texture_storage from render_storage class
2022-03-16 17:43:10 +11:00