Commit Graph

13539 Commits

Author SHA1 Message Date
Rémi Verschelde f2f6f99241
Merge pull request #83169 from clayjohn/Mesh-format
Fix a few cases where surface format is still 32 bits
2023-10-11 23:54:40 +02:00
clayjohn 1df50c78df Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
Rémi Verschelde 9e02dcd44c
Merge pull request #82100 from bitsawer/fix_shader_globals_override
Fix ShaderGlobalsOverride property handling
2023-10-11 22:50:08 +02:00
Rémi Verschelde 9957f1ad4e
Merge pull request #83151 from kleonc/tile-map-layer-draw-index-update
Update `TileMap` layer draw index when it's dirty
2023-10-11 18:31:12 +02:00
Rémi Verschelde 05d6183dee
Merge pull request #83145 from bitsawer/fix_basematerial3d_update
Fix BaseMaterial3D update with certain material settings
2023-10-11 18:31:06 +02:00
kleonc a529bf81b8 Update TileMap layer draw index when it's dirty 2023-10-11 16:55:19 +02:00
Gilles Roudière a3bfd9b797 Warn users when TileMap is set as Y-sorted but no layer is 2023-10-11 13:44:28 +02:00
bitsawer 45f2ef4c0f Fix BaseMaterial3D update with certain material settings 2023-10-11 13:51:52 +03:00
Rémi Verschelde d0301fcadd
Merge pull request #83100 from kleonc/immediate-mesh-vertex-buffer-size-fiz
Fix incorrect vertex data size calculation in `ImmediateMesh`
2023-10-10 22:50:53 +02:00
Rémi Verschelde 49cdd330be
Merge pull request #81034 from garychia/open_folder
FileDialog: Avoid selecting the first item automatically in Open Folder Mode
2023-10-10 22:49:16 +02:00
Rémi Verschelde 55282ddc10
Merge pull request #79527 from QbieShay/qbe/particles-rework
Particle internal refactor and additions for more artistic control
2023-10-10 22:48:50 +02:00
QbieShay c228fe1a0d Particle internal refactor and additions for more artistic control
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-10-10 20:03:35 +02:00
kleonc b588d1ab8d Fix incorrect vertex data size calculation in ImmediateMesh 2023-10-10 13:23:53 +02:00
Rémi Verschelde 6f8b7e9895
Merge pull request #83065 from KoBeWi/tree_works_in_mysterious_ways
Allow clicking buttons of non-selectable TreeItems
2023-10-10 12:34:22 +02:00
Rémi Verschelde added7d154
Merge pull request #83062 from bruvzg/no_dup_es
Do not apply extra spacing twice.
2023-10-10 09:12:17 +02:00
kobewi 7fb0cf2bd9 Allow clicking buttons of non-selectable TreeItems 2023-10-09 22:41:36 +02:00
bruvzg 100565a0c9
Do not apply extra spacing twice. 2023-10-09 21:38:23 +03:00
Rémi Verschelde 42425baa59
Merge pull request #83035 from bitsawer/fix_voxelgi_bake_memory_leak
Fix VoxelGI bake memory leak
2023-10-09 15:40:38 +02:00
Rémi Verschelde 1e55eeb91d
Merge pull request #83030 from TokageItLab/patch-misc-blending
AnimationMixer: Fix non-numeric misc type (`Resource`, `Dictionary` & etc.) values cannot be blended with `UpdateMode.UPDATE_CONTINUOUS`
2023-10-09 15:40:14 +02:00
Rémi Verschelde a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde 336260b7b3
Merge pull request #83002 from AThousandShips/safety_check
Replace `sanity` with `safety` for checks
2023-10-09 15:36:49 +02:00
Rémi Verschelde 4f85375b17
Merge pull request #82970 from bruvzg/rtl_round
[RTL] Remove unnecessary glyph position rounding.
2023-10-09 15:35:32 +02:00
Rémi Verschelde 8384efe21b
Merge pull request #82969 from Calinou/viewport-add-disable-2d
Add a Disable 2D property to Viewport
2023-10-09 15:35:08 +02:00
Rémi Verschelde 35ede42d1d
Merge pull request #82695 from maiself/object-less-callables-fixes
Fixes to allow object-less callables throughout Godot
2023-10-09 15:32:38 +02:00
Rémi Verschelde c1fed53943
Merge pull request #80271 from Ymanawat/optionmenu-scroll-test
Fix scrolling on keyboard/controller input
2023-10-09 15:30:57 +02:00
Rémi Verschelde c6635b4640
Merge pull request #71519 from adamscott/fix-code-completion-home-end
Fix code completion override of home and end keys
2023-10-09 15:30:27 +02:00
bitsawer 416ef5ad1b Fix VoxelGI bake memory leak 2023-10-09 12:27:03 +03:00
Silc 'Tokage' Renew c4743baba1 Patch fix for AnimationMixer: misc type values cannot be blended 2023-10-09 17:26:57 +09:00
A Thousand Ships f18aa00e85 Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
A Thousand Ships 034c0f1624 Replace `sanity` with `safety` for checks 2023-10-08 16:22:24 +02:00
bruvzg 49595ca225
[RTL] Remove unnecessary glyph position rounding. 2023-10-08 12:38:06 +03:00
Hugo Locurcio f6cc2603a1
Add a Disable 2D property to Viewport
This is the 2D counterpart to the existing Disable 3D property.
Its functionality is already internally implemented and used,
but it wasn't exposed.
2023-10-07 17:19:15 +02:00
Mai Lavelle 5e15586ec2 Fixes to allow object-less callables throughout Godot
This fixes #81887
2023-10-06 16:31:35 -04:00
Adam Scott 25cbb682f5
Fix code completion override of home and end keys 2023-10-06 14:48:45 -04:00
kobewi 1fee40a189 Accept cancel event when unfocusing LineEdit 2023-10-06 16:00:56 +02:00
Rémi Verschelde fba341ce44
Merge pull request #82901 from kleonc/sprite-base-3d-gizmo-plugin
Make gizmo plugin handle `SpriteBase3D` instead of `Sprite3D`
2023-10-06 12:53:13 +02:00
Rémi Verschelde 249e724835
Merge pull request #82898 from TokageItLab/fix-unwanted-start-in-animation-player
Fix `AnimationPlayer::play()` process unwanted start between the same animations
2023-10-06 12:53:09 +02:00
Rémi Verschelde 3075e4ef1d
Merge pull request #82811 from MewPurPur/more-line-edit-organization
Place LineEdit secret in its own section
2023-10-06 12:52:58 +02:00
Rémi Verschelde 373c4b22d3
Fix various typos with codespell
Using 2.2.7.dev5+g2af65969.
2023-10-06 12:52:22 +02:00
kleonc db6a8956b2 Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-10-06 11:03:44 +02:00
Silc 'Tokage' Renew d46c962f18 Fix AnimationPlayer::play() process unwanted start 2023-10-06 15:47:54 +09:00
clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth.

In general, this requires no interaction from the user and should result in
no noticable quality loss.

This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.

Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Rémi Verschelde 3b70e30e9b
Merge pull request #77072 from vPumpking/get-tree-string
Add `Node.get_tree_string` and `Node.get_tree_string_pretty`
2023-10-05 16:32:12 +02:00
kobewi 09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
Rémi Verschelde aa554e8278
Merge pull request #82694 from BrianMacIntosh/master
"Whole Words" search can detect word boundaries inside the search term.
2023-10-05 10:08:58 +02:00
MewPurPur dc2e0aab6f Place LineEdit secret in its own section 2023-10-04 22:41:45 +03:00
Rémi Verschelde e8e79c9195
Merge pull request #82776 from MewPurPur/more-text-edit-organization
Organize TextEdit's inspector
2023-10-04 15:46:05 +02:00
Rémi Verschelde 4321806e46
Merge pull request #82743 from bruvzg/fd_no_editor
[File Dialog] Do not open native file dialogs in the edited scene.
2023-10-04 15:44:29 +02:00
Rémi Verschelde d92c02002f
Merge pull request #82653 from MewPurPur/simplify-region-folding-icon
Tweak the region folding icons
2023-10-04 15:35:57 +02:00
Rémi Verschelde 72cdb0b4c5
Merge pull request #82393 from jrouwe/body_changed_state
Fix performance regression in RigidBody2D/3D and PhysicalBone3D
2023-10-04 15:35:30 +02:00