Rémi Verschelde
a9bdc5dec0
Merge pull request #46986 from akien-mga/clang-format-hook-version-number
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clang-format: Fix version number in hook warning
2021-03-14 01:08:30 +01:00
Rémi Verschelde
f4d46f6290
clang-format: Fix version number in hook warning
2021-03-14 01:07:14 +01:00
Rémi Verschelde
df4019c0da
Merge pull request #46970 from jmb462/fix-crash-on-closing-empty-modified-scene
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Fix crash on closing empty modified scene (Fix #46959 )
2021-03-14 01:04:32 +01:00
Rémi Verschelde
1066dbcecc
Merge pull request #46968 from sboronczyk/fix-editor-plugin-mono
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Fix create c# script from editor after partial class type is necessary
2021-03-14 00:27:34 +01:00
Rémi Verschelde
f381ea8bb6
Merge pull request #46985 from jmb462/Fix-Asset-Library-URL-editor-update
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Fix Asset Library URLs not updating without restarting after been changed in editor settings (Fix #46977 )
2021-03-14 00:20:38 +01:00
jmb462
6525d74623
Fix Asset Library URL not updating after been changed in editor settings
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The changes made in this commit refresh the URL OptionButton when editor settings are modified.
No need to restart any more for the changes to appear in the Asset Library.
Fix #46977
2021-03-13 22:55:59 +01:00
sboronczyk
3e7c5d2ca5
fix issue vulkan crash on open shader materials
2021-03-13 22:54:33 +01:00
Rémi Verschelde
21aabc4fe3
Merge pull request #46969 from Pop0p/fix_folder_stripedges
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Remove whitespaces when creating folder
2021-03-13 22:22:27 +01:00
Rémi Verschelde
0fd723d3ec
Merge pull request #46941 from goostengine/asan-msvc
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Add `use_asan` option for MSVC to enable AddressSanitizer
2021-03-13 22:10:01 +01:00
lupoDharkael
f2e906496b
Save resource: implement extension priority
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give .res less priority and .tres more priority as preferred
extensions.
2021-03-13 22:09:17 +01:00
Rémi Verschelde
223a06955e
Merge pull request #46978 from jmb462/fix-hardcoded-maya-style-pan-key-modifier
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Fix hardcoded Maya style navigation pan key modifier (Fix #46973 )
2021-03-13 22:03:40 +01:00
Rémi Verschelde
7015027cbf
Merge pull request #46900 from Ev1lbl0w/bugfix-malloc_calls
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Replace malloc's with Godot's memalloc macro
2021-03-13 21:55:52 +01:00
Rémi Verschelde
0e3aae00d8
Merge pull request #46919 from nekomatata/soft-body-gizmo-fix
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Fix pinned vertices in SoftBody editor gizmo
2021-03-13 21:52:38 +01:00
Rémi Verschelde
0444f5ac47
Merge pull request #46946 from Calinou/editor-sprite-frames-zoom-hidpi
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Scale zoom values in the SpriteFrames editor for hiDPI displays
2021-03-13 21:49:43 +01:00
Rémi Verschelde
99a707406b
Merge pull request #46967 from jmb462/fix-always-capitalized-subinspector-properties
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Fix always capitalized properties in subinspector (Fix #46961 )
2021-03-13 21:47:11 +01:00
jmb462
31077d875e
Fix hardcoded Maya style navigation pan key modifier
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ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account.
Fix #46973
2021-03-13 20:45:14 +01:00
Michael Alexsander
efa3927b49
Fix EditorInspector not updating its theme on rare occasions
2021-03-13 15:08:16 -03:00
jmb462
281f5a4999
Fix always capitalized properties in sub-inspector
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Fix #46961 :
This commit correctly initialize capitalization in sub-inspectors (like shaders's sub-inspector in the inspector panel) with the editor settings.
2021-03-13 18:42:59 +01:00
jmb462
49d5ec073f
Fix crash on closing empty modified scene
2021-03-13 18:19:29 +01:00
sboronczyk
094981b277
Fix create c# script after partial class type
2021-03-13 17:31:47 +01:00
Pop0p
c8538153b0
trims_whitespaces_when_creating_folder_windows
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When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir.
2021-03-13 17:09:25 +01:00
ray90514
b0c881392a
Fix Node can not be reselected
2021-03-13 22:30:37 +08:00
Rémi Verschelde
942f5f0cb2
Merge pull request #46929 from Anshul7sp1/typosAndGrammar
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Fixes small typos and grammar correction
2021-03-13 14:55:05 +01:00
Rémi Verschelde
c4f32bced9
Merge pull request #46955 from mujpao/polygon2d-update-viewport
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Update viewport after Polygon2D deselected
2021-03-13 14:42:20 +01:00
Rémi Verschelde
0d37c29173
Merge pull request #46957 from sboronczyk/fix-editor-plugin
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Fix Create Plugin after GD Annotation Changes
2021-03-13 14:02:26 +01:00
Rémi Verschelde
541e688ad1
Merge pull request #46962 from Faless/net/4.x_mbedtls_2.16.10
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Bump mbedtls to version 2.16.10.
2021-03-13 14:00:32 +01:00
Ev1lbl0w
838e7d0a8d
Replace malloc's with Godot's memalloc macro
2021-03-13 11:51:45 +00:00
jmb462
919b097b9e
fix-EditorSpinSlider-grabber-zoomed-position
2021-03-13 11:27:43 +01:00
Rémi Verschelde
8368f53941
Merge pull request #46954 from neikeq/reggr-46307
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C#: Fix StringName leak warnings after generating bindings
2021-03-13 09:13:34 +01:00
Rémi Verschelde
6cfea412a9
Merge pull request #46953 from neikeq/issue-46879
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C#: Fix ScriptPathAttribute generator with none or nested namespaces
2021-03-13 09:12:15 +01:00
sboronczyk
14658e3d10
Fix Create Plugin after GD Annotation Changes
2021-03-13 02:50:55 +01:00
mujpao
030703dd30
Update viewport after Polygon2D deselected
2021-03-12 17:22:46 -08:00
Ignacio Etcheverry
d9603b2d73
C#: Fix StringName leak warnings after generating bindings
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`Main::cleanup()` prints warnings if it finds `StringName`s still alive.
We need the `BindingsGenerator` to be destructed before calling cleanup.
2021-03-13 01:16:31 +01:00
Ignacio Etcheverry
ee8e5146a4
C#: Fix ScriptPathAttribute generator with none or nested namespaces
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The following two bugs were fixed:
- For classes without namespace we were still generating `namespace {`
without a namespace identifier, causing a syntax error.
- For classes with nested namespaces we were generating only the innermost
part of the namespace was being generated, e.g.: for `Foo.Bar` we were
generating `namespace Bar {` instead of `namespace Foo.Bar {`.
This wasn't causing any build error, but because of the wrong namespace
Godot wasn't able to find the class associated with the script.
2021-03-13 01:04:59 +01:00
Hugo Locurcio
e5c5b9570f
Scale zoom values in the SpriteFrames editor for hiDPI displays
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This closes #46836 .
2021-03-12 19:05:45 +01:00
Fabio Alessandrelli
18bc1f2a8f
Bump mbedtls to version 2.16.10.
2021-03-12 18:37:34 +01:00
Fredia Huya-Kouadio
bf309b8a13
Merge pull request #46940 from MrBrain295/patch-1
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Non functional to non-functional in platform/android/java/nativeSrcsConfigs/README.md
2021-03-12 09:05:31 -08:00
fabriceci
697c594cd8
fix translation not updating in ConfirmationDialog (and Window by inheritance)
2021-03-12 17:51:33 +01:00
Andrii Doroshenko (Xrayez)
53901d870b
Add `use_asan` option for MSVC to enable AddressSanitizer
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Exposes AddressSanitizer support in MSVC compiler. Can be installed via individual
components in the Visual Studio 2019 Installer.
Disabled by default. Compile the engine with `scons use_asan=yes`.
2021-03-12 18:44:06 +02:00
MrBrain295
b849873da5
Non functional to non-functional
2021-03-12 10:37:53 -06:00
David Sichma
762bb5843b
Fixed match test expression for temporaries
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Fixed that a potentially popped temporary was used for the value in
match statements.
2021-03-12 15:04:45 +01:00
Anshul7sp1
91181c2086
Fixes small typos and grammar correction
2021-03-12 19:05:16 +05:30
Rémi Verschelde
adf233ed04
Merge pull request #46918 from ray90514/debug
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Fix Tree focus border disappears when Border Size is set to 0
2021-03-12 13:42:54 +01:00
Rémi Verschelde
b5406a293d
Merge pull request #46934 from JFonS/fix_gridmap_visibility
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Fix visibility toggle for baked GridMaps
2021-03-12 13:13:44 +01:00
jfons
809d88b925
Fix visibility toggle for baked GridMaps
2021-03-12 12:57:04 +01:00
Rémi Verschelde
a19ffe80da
Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes
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SkeletonIK changes and bug fixes
2021-03-12 11:25:29 +01:00
Rémi Verschelde
a1eccd9eb8
Merge pull request #46930 from Faless/js/4.x_project_manager_drop_hack
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[HTML5] Drag and drop zip in project manager.
2021-03-12 10:43:18 +01:00
Fabio Alessandrelli
f1e810adcb
[HTML5] Drag and drop zip in project manager.
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With a very nice hack, a new hidden configuration option that delays
dropped files removal at exit.
This still leaks while the project manager is running, but will clear
memory as soon as it exits or load something.
(reminder, dropped files are reguarly removed after the signal is
emitted specifically to avoid leaks, but I prefer hacking the HTML5
config then the project manager).
2021-03-12 10:16:02 +01:00
Rémi Verschelde
08767a16fd
Merge pull request #46913 from Faless/js/4.x_vk
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[HTML5] Experimental (opt-in) virtual keyboard support.
2021-03-12 09:48:34 +01:00
Rémi Verschelde
3231edb779
Merge pull request #46926 from unsignedFoo/46188/fix-get-unix-from-datetime-empty-dict
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[46188] fix: get unix from datetime when empty dict
2021-03-12 09:46:31 +01:00