Rémi Verschelde
d5fd3b6554
Merge pull request #32973 from KoBeWi/sprite_gps
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Show preview of frame_coords in AnimationPlayer
2019-10-22 19:44:41 +02:00
Rémi Verschelde
b6dea9469c
Merge pull request #32985 from Chaosus/fix_bug
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Prevents segfault on _class_desc_resized at exit
2019-10-22 18:42:46 +02:00
Yuri Roubinsky
d7d72aeeec
Prevents segfault on _class_desc_resized at exit
2019-10-22 16:01:11 +03:00
Rémi Verschelde
549aea7284
Merge pull request #32944 from Klowner/gdscript-editorspinslider
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expose EditorSpinSlider to GDScript
2019-10-22 14:31:24 +02:00
Rémi Verschelde
d54f76c132
Merge pull request #32838 from Calinou/add-x509certificate-cryptokey-icons
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Add editor icons for X509Certificate and CryptoKey
2019-10-22 12:39:40 +02:00
Rémi Verschelde
1e0fb0dc14
Merge pull request #32833 from nekomatata/label-autowrap-fix
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Allow Label autowrap to cut words when they exceed line width
2019-10-22 12:29:49 +02:00
Rémi Verschelde
a2871cc06b
Merge pull request #32846 from Chaosus/fix_doc_color
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Fix incorrect coloring of in-editor documentation when theme changed
2019-10-22 12:00:00 +02:00
Tomasz Chabora
4b9860ea94
Show preview of frame_coords in AnimationPlayer
2019-10-22 02:46:50 +02:00
Rémi Verschelde
affb7fa423
Merge pull request #32958 from YeldhamDev/inspector_resource_object_icon
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Make the the resource menu button fallback to the Object icon instead of Node
2019-10-21 22:25:52 +02:00
Rémi Verschelde
53945fe75e
Merge pull request #32960 from YeldhamDev/anim_track_copy_enhancements
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Enhancements and fixes for the animation editor's copy track dialog
2019-10-21 22:25:01 +02:00
Michael Alexsander
1594f22b4e
Enhancements and fixes for the animation editor's copy track dialog
2019-10-21 12:40:23 -03:00
Rémi Verschelde
9e631a40c6
Merge pull request #32956 from volzhs/invalid-bold
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Fix validating editor bold font
2019-10-21 17:15:40 +02:00
Michael Alexsander
a0866716ed
Make the the resource menu button fallback to the Object icon instead of Node
2019-10-21 11:26:58 -03:00
volzhs
aa5e34d018
Fix validating editor bold font
2019-10-21 22:44:03 +09:00
Rémi Verschelde
d33af87b61
Merge pull request #32849 from jahd2602/fix-26362
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Add accept-dialog enter-key functionality to the Connect Dialog's Method textfield.
2019-10-21 15:36:26 +02:00
Rémi Verschelde
ee3b28e9af
Merge pull request #32841 from Calinou/freelook-add-slow-modifier
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Add a "slow" modifier to freelook
2019-10-21 15:25:58 +02:00
Rémi Verschelde
8fc423034b
Merge pull request #32836 from YeldhamDev/resource_editor_icon_fallback
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Make resource editor fallback to Object icon if none is found
2019-10-21 15:24:04 +02:00
Mark Riedesel
6a85614d86
expose EditorSpinSlider to GDScript
2019-10-20 11:54:35 -04:00
Hugo Locurcio
fd244d0328
Add editor icons for X509Certificate and CryptoKey
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-10-16 22:16:14 +02:00
Tomasz Chabora
6f7ba78c53
Don't allow to export pck without preset
2019-10-16 11:58:49 +02:00
PouleyKetchoupp
8df330bacd
Allow Label autowrap to cut words when they exceed line width
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Fixes #30832
2019-10-16 09:57:44 +02:00
Jairo Honorio
7db29919f2
Add accept-dialog enter-key functionality to the Connect Dialog's Method textfield.
2019-10-15 05:49:42 -03:00
Yuri Roubinsky
c1bd94c2a4
Fix incorrect coloring of in-editor documentation when theme changed
2019-10-15 09:54:28 +03:00
Hugo Locurcio
af89a87075
Add a "slow" modifier to freelook
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This makes precise adjustments easier, without having to
touch the mouse wheel. This modifier is also available in
Blender, so this makes the freelook behavior more consistent
with it :)
In the interest of simplifying the Editor Settings, this also
removes the freelook modifier speed factor setting
(the value is now hardcoded to its default).
2019-10-14 22:50:02 +02:00
Michael Alexsander
22b9510558
Make resource editor fallback to Object icon if none is found
2019-10-14 16:36:00 -03:00
qarmin
616ab4fac2
Small fixes to redundand code, copy paste bugs
2019-10-14 11:40:55 +02:00
David Sichma
f7d9f070e1
Increased step precision
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Results in nicer numbers for float properties like 20.0 instead of
20.000001
2019-10-13 00:29:53 +02:00
Hugo Locurcio
859478251f
Fix the dependency error dialog being too small on hiDPI displays
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This closes #32770 .
2019-10-12 15:54:16 +02:00
Rémi Verschelde
062650860a
Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting
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Fixes concaveshape not selecting in viewport
2019-10-11 14:55:47 +02:00
Emmanuel Barroga
29690f6aec
Fixes concaveshape not selecting in viewport
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This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
2019-10-11 03:42:36 -07:00
Rémi Verschelde
30c3c33029
Merge pull request #32721 from groud/independant_grid_snap
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Move grid snapping to an independent button
2019-10-11 08:35:01 +02:00
Rémi Verschelde
16dc6032dc
Merge pull request #32737 from volzhs/unused-outputstrings
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Remove unused editor/OutputStrings
2019-10-11 08:21:21 +02:00
Rémi Verschelde
4067028894
Merge pull request #32729 from Calinou/inspector-remove-string-conversion
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Remove redundant `camelcase_to_underscore()` call in EditorInspector
2019-10-11 07:21:57 +02:00
volzhs
52b21435e2
Remove unused editor/OutputStrings
2019-10-11 14:13:20 +09:00
Hugo Locurcio
8c79b4f5e9
Remove redundant `camelcase_to_underscore()` call in EditorInspector
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Calling `String::capitalize()` already calls
`String::camelcase_to_underscore()` under the hood.
2019-10-10 22:57:46 +02:00
PouleyKetchoupp
30f2100d59
Fixed ScriptEditor autosave timer causing errors on start
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Fixes #32685
2019-10-10 22:20:15 +02:00
Gilles Roudière
fff953ac8b
Move grid snapping to an independent button
2019-10-10 21:10:08 +02:00
Yuri Roubinsky
b76ae23392
Prevents folding of member tree on drag&drop in visual shader
2019-10-10 14:19:48 +03:00
Marqus
c84e73bf92
Add shortcut Shift + F3 to search pervious in the built-in docs
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When using the built-in docs, Godot would not support the shortcut "Shift + F3"
to search for the previous occurrence of the search entry text, thus causing an
inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to
using them in the "ScriptTextEditor".
The previous parameter of the function "EditorHelp::_search()" in the class
"editor_help" seems to be unused, thus replaced with a bool representing to
search for previous search entry text or not. By adding the shortcut to
Godot's "ScriptEditor", this commit now improves Godot's consistensy when
using shortcuts.
Fixes #31147 .
Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se>
2019-10-10 11:01:04 +02:00
Marcel Admiraal
a8836ba28d
Remove dependency on the editor directory being in the build's include path.
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- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Rémi Verschelde
564a258831
Merge pull request #32672 from codecustard/fix_merge_scene_not_deselecting
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Fixes deselection not working when merging scene
2019-10-09 08:42:16 +02:00
Emmanuel Barroga
b5ff31a433
Fixes deselection not working when merging scene
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Fixes the issue of multiselection retaining its selection when deselecting in the merge scene dialog
2019-10-08 22:42:47 -07:00
Pedro Ciambra
afdfe651a1
Remove Show Ruler shortcut (fixes #32639 )
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Removed default shortcut because of the conflict mentioned in the issue.
Command + Shift + T would conflict with Soft Reload Script,
and this shortcut doesn't seem to be needed very often.
2019-10-08 18:26:21 -03:00
Rémi Verschelde
e1243f75b2
Merge pull request #32444 from lupoDharkael/center-template
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Project Manager: Update template dialog position after window resize
2019-10-08 17:04:46 +02:00
Rémi Verschelde
abd81dcb73
Merge pull request #32556 from bruvzg/win_codesign
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Code signing support for Windows exports
2019-10-08 16:17:24 +02:00
Rémi Verschelde
e2f1b30565
Merge pull request #32618 from nekomatata/sprite-to-polygon
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Sprite to polygon conversion improvements
2019-10-08 16:13:38 +02:00
Rémi Verschelde
ed1cefd352
Merge pull request #32624 from Calinou/project-settings-allow-all-types
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Allow all Variant types to be added as project settings
2019-10-08 16:05:29 +02:00
Gilles Roudière
0e834b3924
Increase grid size limit
2019-10-07 22:59:51 +02:00
Hugo Locurcio
753eff2f68
Allow all Variant types to be added as project settings
2019-10-07 17:17:13 +02:00
PouleyKetchoupp
1e301479da
Sprite to polygon conversion improvements
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- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate
- Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes
- Error popup only when no polygon could be generated at all
- Added option to shrink pixels (to get rid of small separate islands)
- Fixed polygon preview (lines were sometimes not showing along the borders)
Fixes #32564 , #29267
2019-10-07 13:19:30 +02:00