Andrii Doroshenko (Xrayez)
17938fd547
SCons: use OrderedDict
to ensure insertion order of modules
...
The insertion order for dictionaries is only a language feature for
Python 3.6/3.7+ implementations, and not prior to that.
This ensures that the engine won't be rebuilt if the order of detected
modules changes in any way, as the `OrderedDict` should guarantee
inerstion order.
2020-05-28 18:17:49 +03:00
Rémi Verschelde
4eef88b2c1
Merge pull request #39120 from volzhs/godotpayment-consume-master
...
Add missing consumePurchase plugin method for GodotPayment
2020-05-28 16:38:16 +02:00
Hugo Locurcio
4fec548065
Travis CI: Use the Xcode 11.5 image for macOS builds
2020-05-28 15:51:22 +02:00
volzhs
c227733bd8
Add missing consumePurchase plugin method for GodotPayment
2020-05-28 22:48:48 +09:00
Rémi Verschelde
1455776958
Merge pull request #39111 from nathanfranke/directory_remove_print
...
Remove "erasing" print from Directory.remove (Windows)
2020-05-28 13:54:57 +02:00
Rémi Verschelde
6d63974af1
Merge pull request #39118 from akien-mga/doc-l10n-propertyselector
...
Use translated docs in PropertySelector
2020-05-28 13:21:39 +02:00
Nathan Franke
e48fb01d59
fix(Directory): remove erasing print
...
Fixes #39106
2020-05-28 05:46:01 -05:00
Rémi Verschelde
a16031beb6
Use translated docs in PropertySelector
...
And do the dedent and stripping for both translated and
non-translated strings for consistency, and so that we
don't need to do it at the call site.
2020-05-28 12:02:12 +02:00
Rémi Verschelde
055624d94b
Merge pull request #39116 from Calinou/tweak-failed-dinput-message
...
Tweak the DirectInput initialization failure message
2020-05-28 11:04:33 +02:00
Hugo Locurcio
fe09b4d2b3
Tweak the DirectInput initialization failure message
...
This closes #36662 .
2020-05-28 09:45:17 +02:00
Rémi Verschelde
1a53ee66c1
Merge pull request #39097 from m4gr3d/validate_plugins_build_config
...
Validate that `Use Custom Build` is enabled when `Plugins` are selected
2020-05-27 22:54:45 +02:00
Rémi Verschelde
ffe2066bb5
Merge pull request #39102 from Calinou/makerst-print-status-messages
...
makerst: Print status messages to make the CI output clearer
2020-05-27 22:43:33 +02:00
Hugo Locurcio
9065b7ed4e
makerst: Print status messages to make the CI output clearer
...
This also removes an unused method.
2020-05-27 22:24:33 +02:00
Fredia Huya-Kouadio
c948d25b6e
Validate that Use Custom Build
is enabled when Plugins
are selected
...
Remove `GodotPayment` from the default build template
2020-05-27 12:07:53 -07:00
Michael Alexsander
84d7492b2d
Add fallback icons and make custom ones appear in the recent/favorites list in the "Create New" dialog
2020-05-27 16:05:19 -03:00
Rémi Verschelde
52814d111c
Merge pull request #39089 from mrushyendra/localVectorBug
...
Fix unsigned integer bug in LocalVector::erase
2020-05-27 16:18:32 +02:00
Maganty Rushyendra
4ef246f804
Fix unsigned integer bug in LocalVector::erase
...
`erase()` calls `find()` to get the index of the element to remove, if
any.
c2151e1813/core/local_vector.h (L77-L81)
`find()` returns a signed integer. In particular, it returns -1 if
no element is found. Since `erase()` converts this to an unsigned type, the
wrong element may be erroneously removed from the vector.
Other ways to fix this would involve changing function signatures, so
this seemed to be the least disruptive change.
Fixes #38884
2020-05-27 21:53:34 +08:00
Rémi Verschelde
2aa46ee4ae
Merge pull request #37198 from Xrayez/progress-inside
...
SCons: Move build progress related logic out of main SConstruct
2020-05-27 14:34:04 +02:00
Andrii Doroshenko (Xrayez)
69d5de632e
Split Geometry
singleton into Geometry2D
and Geometry3D
...
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
Rémi Verschelde
7b7b872d94
Merge pull request #39080 from m4gr3d/fix_emit_signal
...
Use compile-time constant for the size of the signal parameters
2020-05-27 13:05:32 +02:00
Marcel Admiraal
ddcc2a0360
Correct Bullet's default Area angular damp value.
2020-05-27 11:57:48 +01:00
Rémi Verschelde
9dc96c0dd8
Merge pull request #39062 from akien-mga/du-pain-et-des-jeux
...
Add shortcut for Pan Mode (G)
2020-05-27 12:55:34 +02:00
Rémi Verschelde
bd14c6406a
Merge pull request #39064 from bruvzg/gdn_packed_array_ptr
...
GDNative: Add bindings for the Packed*Array ptr() and ptrw() functions.
2020-05-27 12:55:17 +02:00
Rémi Verschelde
5c98de273d
Merge pull request #39066 from Xrayez/is-module-yes
...
Do not rely on the existence of `config.py` while detecting modules
2020-05-27 12:54:59 +02:00
Rémi Verschelde
c10dab134a
Merge pull request #39079 from mrushyendra/exposeGetCharSize
...
Expose `get_char_size()` from Font instead of BitmapFont
2020-05-27 12:53:24 +02:00
Fredia Huya-Kouadio
63286ebba4
Use compile-time constant for the size of the signal parameters
2020-05-27 03:40:26 -07:00
Rémi Verschelde
a5a7f5f73e
Merge pull request #39077 from m4gr3d/override_command_line_args
...
Provide the ability to override the command line arguments
2020-05-27 11:47:42 +02:00
Maganty Rushyendra
a4413710f9
Expose get_char_size()
from Font instead of BitmapFont
...
`get_char_size()` is a public virtual function defined in the `Font`
class. Implementations exist for both `BitmapFont` and `Dynamic Font`.
However, it was only exposed to the GDScript API through the Bitmap
Font, and not for Dynamic Font.
This commit exposes the function through `Font` instead.
Fixes #23967
2020-05-27 17:28:23 +08:00
Fredia Huya-Kouadio
75100e5644
Provide the ability for clients of the Godot library to add their own command line arguments
2020-05-27 02:13:52 -07:00
Rémi Verschelde
84d9e10f88
Merge pull request #36409 from fire/skeleton-custom-inspector
...
Custom Skeleton3DEditorPlugin
2020-05-27 11:04:37 +02:00
Rémi Verschelde
ab460e7a6f
Merge pull request #39074 from vnen/gdscript-assert-message
...
Fix assert message when no custom message is set
2020-05-27 08:23:17 +02:00
George Marques
f29a2e2606
GDScript: Fix assert message when no custom message is set
2020-05-26 20:40:59 -03:00
Rémi Verschelde
9daee31ba9
Merge pull request #39070 from bruvzg/win7_ignore_empty_tab_driver
...
Ignore invalid tablet driver name, when non are available.
2020-05-26 21:39:07 +02:00
bruvzg
ef1a305e50
Ignore invalid tablet driver name, when non are available.
2020-05-26 21:03:45 +03:00
Andrii Doroshenko (Xrayez)
12389b3736
Do not rely on the existence of config.py
while detecting modules
...
The existence of `SCsub` is checked instead. This file is required for
all modules, and prevents the build system to leave modules without
`config.py` undetected, leading to silently ignoring the module during
compilation.
2020-05-26 18:00:30 +03:00
bruvzg
9fbc424d4c
GDNative: Add bindings for the Packed*Array ptr() and ptrw() functions.
2020-05-26 17:02:02 +03:00
Rémi Verschelde
24ad4894cc
Merge pull request #39050 from timoschwarzer/google-play-billing-4.0
...
(4.0) Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-26 15:34:06 +02:00
Rémi Verschelde
28b33718b0
Add shortcut for Pan Mode (G)
...
And change TileMap Bucket Fill shortcut to (B).
Fixes #8582 .
2020-05-26 15:31:32 +02:00
Marcel Admiraal
a833db80d9
Update Windows GUID to SDL uid conversion.
2020-05-26 12:46:42 +01:00
Rémi Verschelde
f8005cb699
Merge pull request #28289 from aaronfranke/grid
...
Dynamic infinite 3D grid
2020-05-26 13:39:53 +02:00
Rémi Verschelde
da73cd5756
Merge pull request #37088 from ThakeeNathees/color-picker-margin-bug-fix
...
Fix: colorpicker margin bug fixed
2020-05-26 11:08:27 +02:00
Gustav
728c0c1e14
Fix ProjectSettings.save_custom documentation
2020-05-26 09:13:37 +02:00
Rémi Verschelde
ad34c1e544
Merge pull request #39057 from mrushyendra/mono_csharp_warning
...
Update Mono C# warning to reflect latest list of platforms supported
2020-05-26 08:23:44 +02:00
Thakee Nathees
9d224ac429
colorpicker margin bug fixed
2020-05-26 08:50:29 +05:30
Maganty Rushyendra
3d03be7a56
Update Mono C# warning to reflect latest list of platforms supported
...
Simple fix for #38627 . iOS (#20268 ) and HTML5 (#20270 ) removed from list of exceptions
for platforms supported in warning message.
2020-05-26 09:19:45 +08:00
Timo Schwarzer
4b00bf8e83
Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-25 22:24:17 +02:00
Rémi Verschelde
242b715144
Merge pull request #38996 from mbrlabs/android-plugin-fix
...
Perform a clean Gradle build if android plugins changed
2020-05-25 22:18:41 +02:00
Rémi Verschelde
072646f5dd
Merge pull request #39047 from m4gr3d/fix_emit_signal
...
Fix parameters passing when emitting signal
2020-05-25 22:13:49 +02:00
Rémi Verschelde
5b32bdc9f4
Merge pull request #39049 from m4gr3d/stop_ignoring_hidden_files_in_assets
...
Stop ignoring hidden files and directories in the `assets` directory
2020-05-25 22:13:29 +02:00
Fredia Huya-Kouadio
bf76d2afcf
Stop ignoring hidden files and directories in the assets
directory
2020-05-25 12:03:35 -07:00