Fredy Huya-Kouadio
6f2442b17a
Cleanup the gradle build configuration
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These changes resolve the inconsistency between gradle and scons targets by configuring the gradle buildtypes to match the scons targets.
2022-03-28 08:12:55 -07:00
Fredy Huya-Kouadio
cb0b2aefc3
Android port of the Godot Editor
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These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.
Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
Fredia Huya-Kouadio
65cfa28cce
Add configs to specify the min and target sdk versions.
2021-12-08 09:06:09 -08:00
Marcel Admiraal
cce7e6c9d6
Use current androidx Fragment library instead of legacy libraries
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(cherry picked from commit 23311a6ed3
)
2021-09-19 11:37:19 +02:00
ne0fhyk
35a98d305b
Add support for Play Asset Delivery.
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This only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs.
2021-09-15 06:02:53 -07:00
ne0fhyk
c952201d97
Update config versions and deprecate the use of the jcenter maven repo.
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(cherry picked from commit d1a9363c4c
)
2021-06-29 14:02:22 +02:00
ne0fhyk
d5b4045ea4
Add support for custom debug keystore.
2021-06-21 10:03:58 -07:00
Fredia Huya-Kouadio
864f4201b9
Enable `doNotStrip` when doing development/debugging within Android Studio
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(cherry picked from commit 4380004176
)
2021-03-17 15:17:02 +01:00
Fredia Huya-Kouadio
9fb5215db5
Add logic to record the version of the Godot engine for the Android platform.
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(cherry picked from commit bc5120eb97
)
2021-02-25 15:14:32 +01:00
Fredia Huya-Kouadio
5886d09521
Improve the logic to compile for Android by automatically detecting and setting up the Android NDK if needed.
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(cherry picked from commit eee213e01a
)
2021-02-05 13:29:02 +01:00
Fredia Huya-Kouadio
d13d29240c
Update gradle build files to automatically perform signing and zipalign tasks for custom builds.
2020-11-22 17:54:12 -08:00
Fredia Huya-Kouadio
835d4535b7
Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support.
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(cherry picked from commit edf762fba6
)
2020-11-11 15:30:56 +01:00
Aman Jain
59da1db188
Add 'Export App Bundle' to Android Export Options
2020-09-18 16:38:30 -07:00
Aman Jain
452af201b0
Write an AndroidManifest.xml file to be merged with app module's manifest.
2020-09-18 16:17:31 -07:00
Fredia Huya-Kouadio
bea913a874
Stop ignoring hidden files and directories in the `assets` directory
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(cherry picked from commit bf76d2afcf
)
2020-06-04 12:09:39 +02:00
Fredia Huya-Kouadio
a71a338c59
Implementation of the Godot Android Plugin configuration file
2020-05-16 23:09:45 -07:00
Fredia Huya-Kouadio
17ad99c206
Fix Android templates size regression
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The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped.
Since the change is only needed for development (debugging) purposes, it's commented out by default.
(cherry picked from commit 2f38cfd9ab
)
2020-04-23 11:08:46 +02:00
fhuya
fd045b8b91
Update Android custom template build configuration.
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(cherry picked from commit 9c11076a20
)
2020-04-16 11:40:06 +02:00
fhuya
0c782ca2b2
Backport Kotlin support
2020-03-27 10:18:30 -07:00
fhuya
7135bc3e37
Miscellaneous cleanup for the Android codebase:
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- update gradle plugins versions
- cleanup java_godot_lib_jni
Note: logic was mostly moved around and no new logic/functionality was added.
2020-03-25 09:00:37 -07:00
fhuya
cd2b2bf8bf
Enable Android studio debugger.
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(cherry picked from commit 41dadb2b2b
)
2020-03-25 11:38:53 +01:00
fhuya
c3660bb4dc
Re-architecture of the Godot Android plugin.
2020-03-09 10:30:02 +01:00
fhuya
9bd841b86d
Address crash caused by missing dependency.
2020-01-27 10:45:25 -08:00
fhuya
e41caac7db
Address crash caused by missing dependency.
2020-01-27 10:26:01 -08:00
fhuya
50ab6decfe
Replace the android.defaultConfig.applicationId in build.gradle with the package/unique_name.
2019-12-30 10:33:48 -05:00
fhuya
7fabfd402f
Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`).
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The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
2019-09-04 16:20:22 -07:00