Rémi Verschelde
3ffe7004dd
Merge pull request #59896 from akien-mga/dynamicbvh-crash
2022-04-05 02:20:40 +02:00
Rémi Verschelde
099b024a2b
Fix DynamicBVH crash after #59867
...
I made a wrong assumption that initialization the other pointer in the
union would properly initialize the `childs` array.
2022-04-05 02:17:34 +02:00
Rémi Verschelde
af2c8fbcb6
Merge pull request #59891 from ConteZero/editor_log_deselect
2022-04-05 00:00:28 +02:00
Rémi Verschelde
f454cea785
Merge pull request #58452 from marcgpuig/text-edit-backspace-fix
2022-04-04 23:58:33 +02:00
Rémi Verschelde
b512fe67a6
Merge pull request #59888 from akien-mga/clang-tidy
2022-04-04 23:57:30 +02:00
Rémi Verschelde
db8e6bd83f
Merge pull request #59885 from Jayman2000/autoload-inheritance-message
2022-04-04 23:56:20 +02:00
Rémi Verschelde
a28314b036
Merge pull request #59893 from Scony/fix-debug-navmesh-errors
2022-04-04 23:55:42 +02:00
Pawel Lampe
e17e4b34a8
Fix debug navmesh errors
2022-04-04 23:03:14 +02:00
ConteZero
deddbc142c
Disable deselect on focus lost on editor_log
2022-04-04 22:21:49 +02:00
Jason Yundt
1cc7e7ec33
Improve autoload inheritance error message
...
Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.
Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.
Fixes #59884 .
2022-04-04 15:51:02 -04:00
Rémi Verschelde
b78aa4fe19
Style: Apply clang-tidy to current code, add readability-redundant-member-init
2022-04-04 21:49:51 +02:00
Rémi Verschelde
1abb5ebf65
Merge pull request #59867 from akien-mga/refactor-zero-initialize-all-pointers
2022-04-04 21:24:27 +02:00
Rémi Verschelde
f8ab79e68a
Zero initialize all pointer class and struct members
...
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Rémi Verschelde
53317bbe14
Merge pull request #59866 from m4gr3d/update_default_display_scale_main
2022-04-04 19:31:37 +02:00
Rémi Verschelde
f084d50cdd
Merge pull request #59880 from m4gr3d/update_resizeable_main
2022-04-04 19:06:54 +02:00
Rémi Verschelde
22e8e8626f
Merge pull request #59881 from Sauermann/revert-59737
2022-04-04 19:04:04 +02:00
Rémi Verschelde
fc45c28660
Merge pull request #59841 from KoBeWi/drag_box
2022-04-04 18:24:06 +02:00
Fredia Huya-Kouadio
8eabf77f54
Update the editor display scale based on the device's scaled density
2022-04-04 09:23:43 -07:00
Fredia Huya-Kouadio
f1a7caf9bb
Remove duplicate resizable
settings
2022-04-04 09:18:07 -07:00
Markus Sauermann
01c37dc277
Revert "Fix that collision objects ignore canvas transform"
...
This reverts commit 5521b93750
.
2022-04-04 18:08:05 +02:00
Rémi Verschelde
e659eb66a0
Merge pull request #59874 from ConteZero/richtextlabel_deselect
2022-04-04 16:57:11 +02:00
ConteZero
45159e88e1
Add deselect() to RichTextLabel
2022-04-04 16:06:57 +02:00
Rémi Verschelde
e7c1888d20
Merge pull request #59807 from BastiaanOlij/mesh_storage
2022-04-04 14:59:16 +02:00
Rémi Verschelde
338b23d572
Merge pull request #59513 from BastiaanOlij/openxr_actionmap_editor
2022-04-04 14:26:28 +02:00
Rémi Verschelde
f1592cb3da
Merge pull request #58010 from jmb462/fix-TextEdit-v_scroll_speed
2022-04-04 13:50:52 +02:00
Rémi Verschelde
10d9e47949
Merge pull request #59861 from m4gr3d/enable_resizable_main
2022-04-04 11:17:24 +02:00
Bastiaan Olij
9b7b9de0e5
Add action map editor for OpenXR
2022-04-04 18:43:29 +10:00
Fredia Huya-Kouadio
3f299e9255
Update resize
settings:
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- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template
2022-04-04 01:02:10 -07:00
Rémi Verschelde
91d6177187
Merge pull request #59819 from YeldhamDev/fixing_the_thing_nobody_uses
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Fix creation and reopening of built-in scripts
2022-04-04 09:38:33 +02:00
Rémi Verschelde
72b8aeb45c
Merge pull request #59854 from Zylann/fix_blender_import_non_initialized_vars
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Initialize pointer variables to fix random crash on startup.
2022-04-04 09:36:42 +02:00
Rémi Verschelde
25d36e085b
Merge pull request #59856 from KoBeWi/touching_spam
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Fix TouchScreenButton error spam
2022-04-04 09:35:48 +02:00
Rémi Verschelde
00879000a8
Merge pull request #59800 from bruvzg/osx_1014_crash_fix
...
[macOS] Add bundle launch code for older (pre 10.15) macOS versions.
2022-04-04 09:33:03 +02:00
Rémi Verschelde
b47120de63
Merge pull request #59859 from bruvzg/center_align
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Fix center aligned text clipping.
2022-04-04 09:31:39 +02:00
bruvzg
28520002cf
Fix center aligned text clipping.
2022-04-04 09:04:05 +03:00
bruvzg
50bd5e6fbe
[macOS] Add bundle launch code for older (pre 10.15) macOS versions.
2022-04-04 08:04:37 +03:00
kobewi
db19cc60fb
Fix TouchScreenButton error spam
2022-04-04 01:47:40 +02:00
Marc Garcia Puig
f22d257025
Fixed ctrl + backspace on empty lines
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Fix <word><space><caret> scenario
Fix move left & right for lines without words
2022-04-04 01:21:16 +02:00
Marc Gilleron
277825e956
Initialize pointer variables to fix random crash on startup.
...
`configure_blender_dialog` is lazily created if equal to null,
however nothing really sets it to null.
2022-04-03 23:21:29 +01:00
jmb462
0d17903bd5
Fix TextEdit v_scroll_speed invalid values breaks wheel scrolling
2022-04-03 21:07:39 +02:00
Michael Alexsander
1062bc9884
Fix creation and reopening of built-in scripts
2022-04-03 15:34:21 -03:00
kobewi
c8de265307
Mention how to add dragging for SpinBox's LineEdit
2022-04-03 19:40:14 +02:00
Rémi Verschelde
c630c2001d
Merge pull request #59633 from EricEzaM/better-code-complete-update
...
Improve sorting of Code Completion options.
2022-04-03 12:34:00 +02:00
Yuri Roubinsky
0864c9abaa
Fix incorrect parsing array's length()
at return statement in shader
2022-04-03 09:55:04 +03:00
Bastiaan Olij
b8be7903f3
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
2022-04-02 16:29:04 +11:00
Rémi Verschelde
7bb963efe9
Merge pull request #59777 from octetdev2/chore-normalize-formatting
2022-04-02 00:32:09 +02:00
Rémi Verschelde
6bbd4def45
Merge pull request #59415 from KoBeWi/tween_time()
2022-04-02 00:31:40 +02:00
Yuri Rubinsky
9c5818d212
Merge pull request #59774 from Chaosus/shader_fix
2022-04-01 21:37:44 +03:00
Rémi Verschelde
1ec40a94d5
Merge pull request #59791 from fountainment/fix_scroll_zoom
2022-04-01 17:57:58 +02:00
Rémi Verschelde
987c98f529
Merge pull request #59792 from Pineapple/audio-channels-count-change-crash-fix-master
2022-04-01 16:40:10 +02:00
Bartłomiej T. Listwon
30962c6b69
Fix crash in AudioServer when switching audio devices with different audio channels count (connecting PS5 controller, bluetooth 5.1 headphones etc.)
2022-04-01 16:01:22 +02:00