Commit Graph

32141 Commits

Author SHA1 Message Date
Hugo Locurcio a86ed339a4
Document how to solve UV jittering when using large procedural meshes 2020-12-19 18:16:52 +01:00
Rémi Verschelde 2797c2a74c
Merge pull request #33207 from Calinou/increase-camera-default-zfar
Increase the default Camera Zfar to 4000
2020-12-19 15:32:32 +01:00
Juan Linietsky 86de8079fc
Merge pull request #44517 from reduz/fix-error-spam-on-wrong-attachment
Fix error spam on wrong attachment
2020-12-19 11:21:32 -03:00
Marcel Admiraal e1128431de Rename EditorInterface get_editor_viewport to get_editor_main_control 2020-12-19 14:17:42 +00:00
Hugo Locurcio 7ae487d2bb
Increase the default Camera Zfar to 4000
This makes it possible to view far away objects without
having to tweak any settings. This results in a more usable
editor when working on large-scale levels.

This change should have no impact on performance, but note that
Z-fighting will be visible at a distance. This can be made less
visible by increasing the Znear value (however, doing so will cause
nearby surfaces to disappear).

This change was also applied to the editor, but it will only
apply to newly created scenes.

This also changes the default camera settings in the glTF importer
to match the Camera node's defaults.
2020-12-19 14:52:44 +01:00
reduz 666d5f3431 Fix error spam on wrong attachment
-For now, disable reading from depth this was always broken, needs to be fixed later
-Give better error showing binding and set when this happens.
2020-12-19 10:18:08 -03:00
Marcel Admiraal 2df9a8ccad Rename Rect2 and Rect2i clip() to intersection() 2020-12-19 12:59:08 +00:00
Rémi Verschelde 229fb888a3
Merge pull request #44505 from akien-mga/mbedtls-2.16.9
mbedtls: Update to upstream version 2.16.9
2020-12-19 13:11:02 +01:00
Rémi Verschelde bb53e35ab8
Merge pull request #44326 from AndreaCatania/AndreaCatania-patch-5
Fixed EditorPropertyText change signal emission.
2020-12-19 13:10:05 +01:00
Eyad be1c161b0b Fixes #42149 and fixes indentation errors to pass clang-format 2020-12-19 13:47:16 +02:00
Rémi Verschelde 16524d4ae1
Merge pull request #44445 from theogen-ratkin/master
Add interpolation parameter to resize_to_po2()
2020-12-19 09:34:41 +01:00
Rémi Verschelde 33ad8c5048
Merge pull request #43898 from madmiraal/fix-43852
Remove any constraints connected to a Bullet body when removing it
2020-12-19 09:29:45 +01:00
Juan Linietsky af2703c732
Merge pull request #44509 from reduz/disable-robust-buffer-access
Turn off robust buffer access by default.
2020-12-18 21:51:11 -03:00
reduz 985892bfec Turn off robust buffer access by default.
It can be a performance bottleneck in some hardware.
2020-12-18 21:12:55 -03:00
Rémi Verschelde bd0dc4d4dd
Merge pull request #44506 from reduz/improve-shadow-rendering
Improved shadow rendering efficiency
2020-12-19 00:13:29 +01:00
reduz 7bf90c7888 Improved shadow rendering efficiency
-Do not bind attributes that are not needed
-Improve a bit more how meshoptimizer interacts with Godot
2020-12-18 19:47:32 -03:00
bruvzg bf5ca85d61
ICU: Update to upstream release 68.2 2020-12-18 23:03:46 +02:00
Rémi Verschelde 2872006039
mbedtls: Update to upstream version 2.16.9 2020-12-18 21:43:21 +01:00
Theogen Ratkin 46ea6750b4 Add interpolation parameter to resize_to_po2()
Image::resize_to_po2() now takes an optional p_interpolation parameter
that it passes directly to resize() with default value INTERPOLATE_BILINEAR.
2020-12-18 14:05:07 -04:00
Rémi Verschelde 7ad29ed64e
Merge pull request #44468 from reduz/implement-lod
Implement automatic LOD (Level of Detail)
2020-12-18 16:19:12 +01:00
reduz d2302f53d6 Implement automatic LOD (Level of Detail)
-Happens on import by default for all models
-Just works (tm)
-Biasing can be later adjusted per node or per viewport (as well as globally)
-Disabled AABB.get_support test because its broken
2020-12-18 15:48:03 +01:00
Rémi Verschelde 36b4e035dc
Merge pull request #44496 from Chaosus/graph_edit_lines
Added GraphEdit properties to control lines thickness and antialiasing
2020-12-18 15:03:06 +01:00
Yuri Roubinsky 52e44ed3ef Added GraphEdit properties to control lines thickness and antialiasing 2020-12-18 16:41:45 +03:00
Rémi Verschelde 771b99b7f4
Merge pull request #44495 from godotengine/font-typo-44494
Font: Fix typo in DynamicFontData compat code
2020-12-18 14:08:15 +01:00
Rémi Verschelde 8180b607b8
Merge pull request #44455 from akien-mga/bullet-3.07
bullet: Sync with upstream 3.07
2020-12-18 14:06:40 +01:00
Rémi Verschelde d54d958a3e
Merge pull request #44493 from Chaosus/vs_fix_init
Fix broken members panel in visual script editor
2020-12-18 13:42:57 +01:00
Rémi Verschelde 3cbf8bde84
bullet: Sync with upstream 3.07 2020-12-18 13:41:11 +01:00
Rémi Verschelde 214a22b98e
Merge pull request #44457 from akien-mga/scons-thirdparty-lib-depends
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 13:40:33 +01:00
Rémi Verschelde a5c47dab5b
Font: Fix typo in DynamicFontData compat code
Fixes #44494.
2020-12-18 12:59:52 +01:00
Yuri Roubinsky d6bdd042bc Fix broken members panel in visual script editor 2020-12-18 14:16:12 +03:00
Rémi Verschelde 126d88bce4
Merge pull request #44490 from madmiraal/add-override-keywords
Add missing override keywords in os_windows.h
2020-12-18 12:11:49 +01:00
Rémi Verschelde 94bbcac945
Merge pull request #44486 from Chaosus/search_help_enchance
Show only one constructor for each type in Search Help panel
2020-12-18 11:42:23 +01:00
Marcel Admiraal b56a2f34ce Add missing override keywords in os_windows.h 2020-12-18 09:38:09 +00:00
Rémi Verschelde c7b53c03ae
SCons: Add explicit dependencies on thirdparty code in cloned env
Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.

So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).

This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-18 10:29:34 +01:00
Yuri Roubinsky 89ed0323b9 Show constructor arguments in Search Help panel (for basic types) 2020-12-18 12:21:41 +03:00
Jordan Schidlowsky 2d56e09276 packed*arrays are pass by ref now. support duplicate and update documentation 2020-12-17 16:09:32 -06:00
Rémi Verschelde 5332d212f9
Merge pull request #44467 from madmiraal/add-override-keywords
Add missing override keywords to core/os.h derived classes
2020-12-17 23:02:58 +01:00
Rémi Verschelde 170a429acb
Merge pull request #44469 from pycbouh/graph-minimap-improvements
Fix visual issues with GraphEdit minimap
2020-12-17 22:59:56 +01:00
Yuri Sizov f5bcbd8325 FIx visual issues with GraphEdit minimap 2020-12-17 22:59:04 +03:00
Marcel Admiraal fa435a550a Add override keywords to core/os.h derived classes. 2020-12-17 18:02:31 +00:00
Rémi Verschelde 2c0d1c3b91
Merge pull request #44463 from madmiraal/remove-os-can_draw
Remove OS::can_draw() remnants
2020-12-17 18:52:58 +01:00
Marcel Admiraal 60ddca2545 Remove OS::can_draw() remnants 2020-12-17 16:35:48 +00:00
Rémi Verschelde c83d1b2526
Merge pull request #43416 from pycbouh/graph-minimap
Add a minimap to the GraphEdit
2020-12-17 17:34:36 +01:00
Rémi Verschelde 68117f5e75
Merge pull request #37759 from pycbouh/remove-arg-from-get_type_list
Remove unused argument in Theme method and expose missing methods
2020-12-17 14:31:04 +01:00
Yuri Sizov 8d608cdc40 Remove unused argument in Theme method and expose missing methods 2020-12-17 15:51:08 +03:00
Rémi Verschelde f47ef030d0
Merge pull request #44452 from RandomShaper/fix_crash_parsing_ref
Fix crash parsing a serialized Reference
2020-12-17 13:15:08 +01:00
Rémi Verschelde e61f5867e8
Merge pull request #44449 from akien-mga/scons-fix-platform-logic
SCons: Fix build with `p` alias or platform auto-detection
2020-12-17 13:14:51 +01:00
Pedro J. Estébanez 1b745c7bae Fix crash parsing a serialized Reference 2020-12-17 12:24:57 +01:00
Rémi Verschelde 8f660393fe
SCons: Fix build with `p` alias or platform auto-detection
Fixes a pre-existing bug that #44433 exposed.

It's pretty hacky, but we use `platform` in `env` both as an optional command
line option (instead it can be autodetected, or passed via the `p` alias, and
on Linux it might be overridden if you pass one of the convenience alias
values), and as the reference value for what platform we're building on.

Thus we override `env_base["platform"]` with the autodetected or validated
platform, but any call to `opts.Update(env_base)` overrides it with the
original command line option... causing e.g. #44448.

The proper fix would be to refactor all this so that we don't reuse
`env["platform"]` for platform detection (it could instead be e.g.
`env.platform` as a member variable which holds the validated value),
but for now I'm tapering over the immediate breakage.

Fixes #44448 and other breakages induced by #44433.
2020-12-17 11:36:50 +01:00
Rémi Verschelde f3dccf5891
Merge pull request #44393 from Calinou/add-stdout-flush-project-setting
Add a project setting to enable stdout flushing in release builds
2020-12-17 10:06:50 +01:00