Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
...
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
geequlim
a7ec7dcd12
Add scale property back for backwards compatibility
...
now we have a choice
Fix textureframe modulate doesn't work with STRETCH_KEEP_ASPECT_CENTERED and STRETCH_KEEP_ASPECT
2017-02-13 20:04:21 +08:00
geequlim
58a700e43e
Make same resize behavior for TextureButton with TextureFrame.
...
Remove property 'scale' of TextureButton which is not required any more.
2017-02-04 14:56:26 +08:00
Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
890b462ffb
added rotation and scale support to gui controls
2015-12-12 13:54:26 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
romulox_x
c83a00c603
Changed texturebutton scale from float to Size2
2015-01-02 20:23:52 -08:00
Juan Linietsky
0df45672e7
-ability to scale and modulate texturebutton, closes #818
...
-fixed bug in ordering of modal subwindows, closes #1001
2015-01-03 00:23:14 -03:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00