PouleyKetchoupp
6d0c93dccf
Fix segment intersection in Geometry2D
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Doing a multiplication to reduce the amount of tests was causing
precision which lead to 2D raycast detecting false positive contacts
in some cases with convex polygons.
2021-11-16 18:09:33 -07:00
Bastiaan Olij
035468669a
Fix array access in gdextensions
2021-11-17 10:36:29 +11:00
Hugo Locurcio
8fb7e622a6
Rename built-in `SGN()` macro to `SIGN()`
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This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
Rémi Verschelde
5341e6010e
Allow dehardcoding documentation branch and URL in docs links
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This makes it possible to change the branch of the documentation that
URLs are pointing to without having to modify all class reference
files.
In the XML class reference, the `$DOCS_URL` placeholder should be used,
and will be replaced automatically in the editor and when generating
the RST class reference.
The documentation branch string is set in `version.py`.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-11-15 13:02:21 +01:00
Rémi Verschelde
d975b1bc37
Merge pull request #43072 from KoBeWi/point_to_angle
2021-11-15 09:56:21 +01:00
Rémi Verschelde
8bb163807a
Merge pull request #54976 from reduz/importer-options-by-path
2021-11-15 00:46:04 +01:00
Hugo Locurcio
315e94ee2a
Merge pull request #53710 from CaptainProton42/fix-extension-class-inspector-properties
2021-11-14 22:02:31 +01:00
reduz
cd2a499084
Add path to functions that return iporter options
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-Allows displaying custom options for specific file format variants
-Added support for scene format import to retrieve custom options
This PR is necessary for #54886 to be implemented properly.
2021-11-14 14:06:10 -03:00
Brian Semrau
c558263d84
Expose Thread::get_main_id in core bindings
2021-11-12 19:28:49 -05:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
Rémi Verschelde
1aa3c8419b
Merge pull request #54869 from akien-mga/string-remove-erase
2021-11-11 13:00:21 +01:00
Rémi Verschelde
e2e9b08cc7
Color: Bind `from_hsv` as static method
2021-11-11 11:50:02 +01:00
Rémi Verschelde
2beaae4b6f
String: Remove `erase` method, bindings can't mutate String
2021-11-11 11:23:32 +01:00
Haoyu Qiu
367d75fab0
Add missing characters for property name quoting
2021-11-11 13:18:09 +08:00
Rémi Verschelde
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
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Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
Tomasz Chabora
606cfa9a47
Fix Vector2.angle_to_point() being reversed
2021-11-09 16:59:58 +01:00
bruvzg
ba9d737363
Fix incorrect encoding (Latin-1 instead of UTF-8) used in `_error_handler` functions.
2021-11-08 23:45:08 +02:00
Rémi Verschelde
e87687a6d0
Merge pull request #54486 from ibrahn/thread-work-pool-lazier
2021-11-08 13:39:39 +01:00
Rémi Verschelde
63559f2c80
Merge pull request #54186 from miraz12/fix-packedByteArray-memcpy-crash
2021-11-08 13:33:07 +01:00
Brian Semrau
dc11e73bf0
Rename AABB `get_area` to `get_volume`
2021-11-05 18:22:42 -04:00
Aaron Franke
744b43b527
Fix Quaternion multiplication operator
2021-11-04 11:24:46 -05:00
kobewi
e393c2a734
Add is_built_in() method to Resource
2021-11-04 12:45:58 +01:00
Hugo Locurcio
c012fbc8b2
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
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This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
Rémi Verschelde
4b247e7ffa
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@322aac4bb7 .
Also improve parser errors to allow identifying the problematic mappings.
2021-11-03 19:55:52 +01:00
Silc 'Tokage' Renew
953a7bce7e
reimplement ping-pong
2021-11-03 13:39:33 +09:00
Rémi Verschelde
ab6ec9310c
Merge pull request #54453 from KoBeWi/slice_of_string
2021-11-02 13:18:34 +01:00
kobewi
e5725c7deb
Expose String.get_slice
2021-11-02 11:24:07 +01:00
Fabio Alessandrelli
4ed1d977fc
[OS] Add ThreadWorkPool default size to OS.
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Some platforms (*cough* web *cough*) have hard limits on the number of
threads that can be spawned.
Currently, ThreadPoolWork (mostly used in rendering/physics servers)
will spawn as many threads as CPUs available causing exception on
machines with high CPU count.
This commit adds a new overridable method to OS that returns the default
thread pool size (still the CPU count by default), and overrides it for
the JavaScript platform so it always allocate only one thread.
We can likely improve the whole ThreadPoolWork in the future to always
allocate X amount of threads, and assign jobs to them on the fly, but
that will require some more architectural changes.
2021-11-02 04:16:00 +01:00
Emmanuel Leblond
795cd2eb38
Merge pull request #35816 from touilleMan/dictionary-operator==-true-comparison
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Modify Array/Dictionary::operator== to do real key/value comparison
2021-11-02 00:00:38 +01:00
Rémi Verschelde
7b83039885
Merge pull request #54490 from q66/ppc
2021-11-01 23:27:21 +01:00
Rémi Verschelde
0fbf53dbc5
Merge pull request #54387 from Calinou/editor-translations-increase-zlib-compression-level
2021-11-01 23:22:55 +01:00
Daniel Kolesa
3a84a64d2f
Add support for PowerPC family
2021-11-01 22:25:53 +01:00
Ibrahn Sahir
151d2e34ca
ThreadWorkPool no longer starts worker threads if given zero work.
2021-11-01 19:19:25 +00:00
bruvzg
0b6b8427c8
[macOS] Add `create_instance` function to spawn editor copies.
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[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
2021-11-01 11:48:23 +02:00
Rémi Verschelde
1dd742777a
Merge pull request #53452 from aaronfranke/who-let-the-docs-out
2021-10-31 23:18:32 +01:00
Clay John
8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
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- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
Emmanuel Leblond
f9ba2efe1e
Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests)
2021-10-30 13:11:01 +02:00
Hugo Locurcio
ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
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- Use lowercase driver names for the `--rendering-driver`
command line argument.
2021-10-30 02:05:49 +02:00
lawnjelly
e3491a3744
Add GLES2 2D renderer + Linux display manager
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First implementation with Linux display manager.
- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).
Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-30 02:05:48 +02:00
Aaron Franke
6772ebcea0
Move the docs for constructors and operators out of methods section
2021-10-29 12:34:57 -05:00
Hugo Locurcio
89cf17c96f
Use maximum zlib compression when generating editor translation headers
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With comments stripped, this reduces the combined generated translation
size from 28.7 MB to 28.4 MB (-240 KB).
2021-10-29 19:07:48 +02:00
Max Hilbrunner
82f88f5d56
Merge pull request #54340 from aaronfranke/time-doc
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Update and fix Time documentation
2021-10-29 15:49:22 +02:00
Aaron Franke
2dabdda36a
Update Time documentation
2021-10-28 10:16:56 -05:00
Rémi Verschelde
f42ef8d5f9
CI: Update to clang-format 13 using LLVM repo
2021-10-28 17:11:00 +02:00
Rémi Verschelde
f7d852b532
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands
2021-10-28 17:10:52 +02:00
Rémi Verschelde
0ae65472e7
clang-format: Enable `BreakBeforeTernaryOperators`
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clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
Rémi Verschelde
6b090e325a
Merge pull request #53526 from KoBeWi/super_print
2021-10-28 15:47:52 +02:00
Rémi Verschelde
3a6be64c12
clang-format: Various fixes to comments alignment from `clang-format` 13
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All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
Rémi Verschelde
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Gilles Roudière
a51f92273a
Remove ItemList editor and replace it by a property array
2021-10-28 10:16:51 +02:00
Anton Christoffersson
9ed8417271
Fixed crash in `variant_call` when trying to memcpy 0 bytes.
2021-10-27 19:01:33 +02:00
Max Hilbrunner
5dc02eb8b0
Save all 64 bits of get_ticks_msec() in more cases
2021-10-26 13:58:58 +02:00
reduz
d03b7fbe09
Refactored Node3D rotation modes
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* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis
Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
Rémi Verschelde
24fdedfe94
Merge pull request #54050 from reduz/animation-compression
2021-10-25 14:27:58 +02:00
Anton Christoffersson
fb7ba76325
Fixed implicit conversion of uint32_t to uint8_t in `image`
2021-10-25 12:51:28 +02:00
Aaron Franke
474d0f58f5
Add support for the RISC-V architecture
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Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22 12:51:10 -05:00
Rémi Verschelde
f9be8b8e8e
Merge pull request #54081 from Rubonnek/add_bin_messages_master
2021-10-22 19:31:55 +02:00
Rémi Verschelde
beb3875cdf
Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master
2021-10-22 19:30:35 +02:00
Rémi Verschelde
6c35e74228
Merge pull request #53812 from RandomShaper/expose_flush_input
2021-10-22 17:20:33 +02:00
Pedro J. Estébanez
6dc3fae201
Expose Input::flush_buffered_events()
2021-10-22 14:28:48 +02:00
Rémi Verschelde
9f7218eb69
Merge pull request #54088 from madmiraal/remove-unimplemented-methods
2021-10-22 12:59:32 +02:00
reduz
a69541da4c
Implement Animation Compression
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Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different).
* Implement bitwidth based animation compression (see animation.h for format).
* Can compress imported animations up to 10 times.
* Compression format opens the door to streaming.
* Works transparently (happens all inside animation.h)
2021-10-21 18:27:34 -03:00
Marcel Admiraal
87a4ba492e
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
Rémi Verschelde
b6f4f23a5e
Merge pull request #54078 from Rubonnek/add_hex_messages_master
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Add error messages to `String::hex_to_int`, and accept capital X in prefix
2021-10-21 19:37:11 +02:00
Wilson E. Alvarez
5736a0ed3c
Accept capital B in String::bin_to_int prefix
2021-10-21 13:18:49 -04:00
Wilson E. Alvarez
549a48ccc9
Add error messages to String::hex_to_int, and accept capital X in prefix
2021-10-21 12:40:14 -04:00
bruvzg
a975682ef6
Fix handling multiple "physical key" events in the single input map action.
2021-10-19 22:19:41 +03:00
Rémi Verschelde
4387f9645b
Merge pull request #52940 from groud/toast_notification
2021-10-19 09:57:13 +02:00
Rémi Verschelde
21f1ac8bf3
Merge pull request #53805 from groud/name_to_tileset_sources
2021-10-19 09:56:19 +02:00
ne0fhyk
b5c750fa65
Restrict the project data directory configuration
2021-10-18 14:10:38 -07:00
Rémi Verschelde
f4d9749e23
Merge pull request #53741 from DmitriySalnikov/exposed_sensor_setters_master
2021-10-18 23:00:56 +02:00
Rémi Verschelde
c5f4bf2077
Merge pull request #53950 from qarmin/memory_leak_gdscript
2021-10-18 14:02:33 +02:00
qarmin
343d005e0f
Fix memory leak in exported project
2021-10-18 11:19:31 +02:00
unknown
73c5e07051
Added better descriptive error messages for file operations in core_bind.cpp
2021-10-18 02:09:42 +05:30
mennomax
b4eeeb315a
Swap args of Plane(point, normal) constructor
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Now (normal, point)
2021-10-15 20:49:42 -05:00
Rémi Verschelde
c133480531
SCons: List `.gen.cpp` sources explicitly to avoid globbing errors
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Whenever we change the name (or remove) generated cpp files with the `.gen.cpp`
extension, users run into build issues when switching between branches (i.e.
switching before and after the name change/removal). This is because we glob
`*.cpp` so if a now-obsolete file from a previous build is present, we'll
include it too, potentially leading to bugs or compilation failure (due to
missing headers or invalid code).
So globbing patterns in `add_source_files` will now skip files ending with
`.gen.cpp`, which should instead be passed explicitly where they're used.
2021-10-15 22:14:11 +02:00
Rémi Verschelde
cd21cc683a
SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct
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They're the same for all platforms so they don't need to be repeated in all
platform definitions.
2021-10-15 10:26:58 +02:00
K. S. Ernest (iFire) Lee
8f0c056431
Fix specific warnings issues by Clang
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Found by `scons dev=yes` on llvm-mingw.
2021-10-14 14:14:26 -07:00
George Marques
4c14051b3f
Zero Dictionary and Array variants when changing type with reset
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So they don't reference to the old values anymore and instead refer to
a new value.
2021-10-14 11:22:17 -03:00
Gilles Roudière
3b42660105
Add a name to TileSet sources
2021-10-14 14:54:48 +02:00
Gilles Roudière
0587e5e018
Implement toast notifications in the editor
2021-10-14 13:30:54 +02:00
Rémi Verschelde
a801a2031d
Merge pull request #53773 from nathanfranke/fix-license-character-encoding
2021-10-13 21:04:13 +02:00
Rémi Verschelde
fd2dcba02c
Merge pull request #53772 from RandomShaper/fix_hash_map
2021-10-13 21:03:50 +02:00
Nathan Franke
28c163a432
Fix character encoding of Engine::get_copyright_info
2021-10-13 10:42:41 -05:00
Pedro J. Estébanez
f80e4e4f4c
Fix HashMap element copy leaving hash as zero
2021-10-13 17:25:31 +02:00
Rémi Verschelde
6569635ec0
Merge pull request #53757 from groud/fix_undo
2021-10-13 12:42:07 +02:00
Gilles Roudière
cf7242dd8e
Fix undo in inspector not working
2021-10-13 10:45:21 +02:00
Rémi Verschelde
6f1d2133bb
Merge pull request #52495 from kdiduk/issue-52491-fix-value-conversion-in-hashfuncs-header
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#52491 Cosmetic: fix type cast so that it matches return value type
2021-10-12 22:38:39 +02:00
Rémi Verschelde
b48c6418fe
Merge pull request #52293 from neikeq/class-db-api-type-bug
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Fix ClassDB API type mismatch bug between --editor and player
2021-10-12 22:34:21 +02:00
Дмитрий Сальников
9b38e04fff
Exposed setters for sensor values in Input class
2021-10-12 23:26:03 +03:00
CaptainProton42
a9aba86943
Fetch extension class props from ClassDB
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Extension class properties that have been registered with
ClassDB(`GDNativeInterface::classdb_register_extension_class_property`)
were not fetched previously. (Only directly providing a property
list using `GDNativeExtensionClassCreationInfo::get_property_list_func`
would work.) This especially caused problems with the C++
bindings since they exclusively rely on ClassDB to register properties.
2021-10-12 18:25:55 +02:00
Gilles Roudière
5504e11fb7
Fix useless debug print
2021-10-12 17:03:39 +02:00
Rémi Verschelde
480fc31450
Merge pull request #53713 from groud/add_force_keep_on_undo_redo_merge_ends
2021-10-12 15:33:20 +02:00
Fabio Alessandrelli
74b46bb220
[Net] Fix spawn/despawn custom callable argument.
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Was always reporting it to be a spawn, even for despawns.
2021-10-12 14:18:16 +02:00
Gilles Roudière
1be00864b7
Add a way to force undo/redo operations to be kept in MERGE_ENDS mode
2021-10-12 14:03:05 +02:00
Rémi Verschelde
0fd50ff217
Merge pull request #52736 from aaronfranke/lgtm-mult
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Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 08:38:46 +02:00
Rémi Verschelde
1bd6a2f020
Merge pull request #52548 from m4gr3d/customize_metadata_dir_master
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Make the project data directory customizable
2021-10-12 08:26:47 +02:00
Aaron Franke
7e51e4cb84
Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 00:17:27 -05:00
Juan Linietsky
610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
2021-10-11 19:27:50 -03:00
ne0fhyk
3e44a6375e
Make the project data directory customizable.
2021-10-11 14:40:14 -07:00
Rémi Verschelde
9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong
2021-10-11 22:55:01 +02:00
Yuri Roubinsky
e270d1cce3
Fix autocompletion of built-in functions in GDScript
2021-10-11 19:06:17 +03:00
Tokage
372ba76663
implement ping-pong loop in animation
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Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
mashumafi
575d4e00b6
Enhance and cleanup stringify for Vector
2021-10-09 06:19:25 +00:00
Pedro J. Estébanez
73697d4de6
Avoid the need for copy assignment in HashMap key/data types
2021-10-08 20:06:07 +02:00
Rémi Verschelde
26b3aff01d
Merge pull request #53517 from ColinKinloch/native_callback_typedef
2021-10-08 14:28:36 +02:00
Rémi Verschelde
cdaa52a820
Merge pull request #53555 from Pineapple/faster-int-string-dictionary
2021-10-08 14:26:48 +02:00
Fabio Alessandrelli
54ec66a700
[Net] Rename RPCConfig.sync to call_local.
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For consistency with the other user facing changes.
2021-10-08 12:39:09 +02:00
Bartłomiej T. Listwon
4a723842b6
Faster hash_compare for integer and string keys in dictionaries
2021-10-08 10:09:13 +02:00
Rémi Verschelde
49e7e049ab
Merge pull request #53422 from KoBeWi/add_LUA_to_Godot
2021-10-07 23:37:37 +02:00
Rémi Verschelde
6090f90743
Merge pull request #53545 from vnen/gdscript-release
2021-10-07 23:28:34 +02:00
Rémi Verschelde
5abc966be4
Merge pull request #53500 from vnen/variant-in-string-name
2021-10-07 22:51:00 +02:00
George Marques
fafa8c7f6e
Enable method type information on release builds
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This is needed to ensure GDScript compilation works properly on release
builds and make use of optimized typed instructions.
2021-10-07 16:13:44 -03:00
kobewi
31012fd060
Change print_line() to use any number of Variants
2021-10-07 16:28:22 +02:00
Hugo Locurcio
bcf4a56c74
Replace references to VisualServer in code comments with RenderingServer
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VisualServer no longer exists in the `master` branch.
2021-10-07 15:49:41 +02:00
Colin Kinloch
a66e59be84
Add typedef to GDNativeInstanceBindingCallbacks
2021-10-07 11:59:18 +01:00
George Marques
13a2d03dde
Add Variant `in` operator for any String/StringName operands
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Allow using String or StringName types as operand in any position of the
`in` operator, which is more convenient in scripting when interacting
with data in the engine (such as a Node name).
2021-10-06 22:07:32 -03:00
Brian Semrau
f28c677f3d
[core_bind] Add `is_alive` to Thread. Replace `is_active` with `is_started`.
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Replacing `is_active` resolves an API discrepancy between core_bind Thread and core/os Thread.
2021-10-06 12:47:58 -04:00
Kirill Diduk
1f38b00242
#52491 Cosmetic: fix type cast and add comment with the algorithm source
2021-10-05 21:40:33 +02:00
Rémi Verschelde
a7ba227631
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
2021-10-05 21:02:27 +02:00
Rémi Verschelde
a603b2d7c7
Merge pull request #47497 from briansemrau/nan-inf-tscn-parsing-bug
2021-10-05 19:57:33 +02:00
Thakee Nathees
3f3ed5d34c
NaN, INF read/write bug fixed
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Fix : #40589
2021-10-05 09:25:49 -04:00
Fabio Alessandrelli
e8f7b79bb0
[File] Fix FileAccessCompressed::get_buffer return value.
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It used to return the write index instead of the written bytes (i.e.
index + 1) when reading until last block.
2021-10-05 15:12:51 +02:00
Maxime Lapointe
29dc8de88b
Improve error message when instantiating virtual class
2021-10-05 08:09:35 -04:00
kobewi
9e5fdbc79d
Fix LUA-style assignment in Dictionary
2021-10-05 12:17:13 +02:00
Rémi Verschelde
2ac320681a
Merge pull request #53225 from aaronfranke/c-locale
2021-10-05 11:20:08 +02:00
Rémi Verschelde
3479aaa369
Merge pull request #53405 from winterpixelgames/PR-more-error-logging-release
2021-10-05 08:43:07 +02:00
Jordan Schidlowsky
b78d399f91
revert 0d7409a
so additional error information prints in release builds
2021-10-04 16:55:01 -06:00
kobewi
cdac60759e
Add support for unbinding in connection dialog
2021-10-04 21:41:21 +02:00
Rémi Verschelde
b85dfd990e
GDScript completion: Handle quote style ad-hoc to remove editor dependency
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`core` and `scene` shouldn't depend on `editor`, so they can't query this style
setting in `get_argument_options`. But we can handle it after the fact in
GDScript's completion code.
Also cleans up a couple extra unused invalid includes in `core`.
2021-10-04 16:16:05 +02:00
Rémi Verschelde
463dbe5210
Merge pull request #53270 from akien-mga/charproxy-add-copy-constructor
2021-10-04 10:39:37 +02:00
Rémi Verschelde
90f8eb7aa0
Merge pull request #53059 from timothyqiu/thread-obj
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Fix crash when creating thread
2021-10-02 02:15:43 +02:00
Rémi Verschelde
01cb4d92f3
Merge pull request #47442 from Shatur/fix-connect-reference-counted
2021-10-01 22:41:11 +02:00
Fabio Alessandrelli
366e374f76
Merge pull request #53290 from Faless/mp/4.x_opts_names
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[Net] Rename RPC constants and annotation arguments.
2021-10-01 21:35:08 +02:00
Fabio Alessandrelli
24a949ea11
[Net] Rename RPC constants and annotation arguments.
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any -> any_peer
sync -> call_local
ordered -> unreliable_ordered
Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER
Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
2021-10-01 18:14:38 +02:00
bruvzg
0c0b5c84b0
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
2021-10-01 15:13:29 +03:00
Eric M
ad30b0a8dd
Allow shortcuts to have any number of bindings. Updated UI as required.
2021-10-01 18:04:28 +10:00
Rémi Verschelde
b32f84d473
Merge pull request #52850 from mashumafi/vector-bsearch
2021-10-01 07:52:51 +02:00
mashumafi
214bbfbefe
Implement bsearch for Vector and Packed*Array
2021-09-30 23:57:26 +00:00
Lightning_A
c63b18507d
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
Rémi Verschelde
cc57cbb73a
CharProxy: Add copy constructor
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Adding the copy constructor is needed to solve a `-Wdeprecated-copy` warning
from GCC and Clang, which is raised when upgrading doctest from 2.4.4 to 2.4.6.
2021-09-30 23:06:40 +02:00
Juan Linietsky
c370b4c4d0
Merge pull request #52544 from JFonS/lod_fixes
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Auto LOD fixes and improvements
2021-09-30 14:49:11 -03:00
Rémi Verschelde
3a19400889
Merge pull request #48685 from bruvzg/bundle_icon_4
2021-09-30 14:55:04 +02:00
Rémi Verschelde
bc0f5d3dde
Merge pull request #53251 from LATRio/53224
2021-09-30 13:42:45 +02:00
Max Hilbrunner
ac7505e277
Merge pull request #53227 from Calinou/rename-getornull
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Rename RID's `getornull()` to `get_or_null()`
2021-09-30 12:56:01 +02:00
LATRio
41c1cfe28e
InputEventJoypadMotion::set_axis - reject invalid axis
2021-09-30 19:32:21 +09:00
Rémi Verschelde
4a9a231566
Merge pull request #53230 from nekomatata/fix-2d-bvh-overflow
2021-09-30 10:24:18 +02:00
Hugo Locurcio
ba65730cbf
Rename RID's `getornull()` to `get_or_null()`
2021-09-29 23:58:02 +02:00
Rémi Verschelde
4028583e81
Merge pull request #53044 from lucypero/thread_override
2021-09-29 22:43:06 +02:00
PouleyKetchoupp
d3c6395dcd
Fix buffer overflow in 2D BVH
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Some areas of code were missed and assumed Vector3.
2021-09-29 12:10:23 -07:00