Commit Graph

39 Commits

Author SHA1 Message Date
Paulb23 b700011314 Protect internal CodeEdit --> TextEdit API 2021-08-12 09:29:58 +01:00
Paulb23 9ec3e7f3d7 Cleanup TextEdit selection methods 2021-08-12 09:29:56 +01:00
Paulb23 7e70f9e0b9 Expose and cleanup TextEdit line wrap API 2021-08-12 09:29:16 +01:00
Paulb23 d5dcaee4c5 Cleanup and rename caret operations 2021-08-12 09:29:13 +01:00
Paulb23 e60900a353 Make TextEdit cut, copy and paste overridable 2021-08-12 09:27:10 +01:00
Hugo Locurcio 3ea3addc79
Improve CodeEdit's callhint highlight visibility
This makes the currently edited parameter more visible in the
script editor's code completion hint.
2021-08-02 23:16:16 +02:00
Paulb23 809a32c045 Clean up and complete CodeEdit inspector and docs 2021-08-01 12:24:19 +01:00
Paulb23 dd5a37f556 Move symbol lookup into CodeEdit 2021-08-01 12:06:33 +01:00
Paulb23 8f900ac178 Move line length guidelines into CodeEdit 2021-08-01 12:06:33 +01:00
Paulb23 d1a1ad127e Move brace matching into CodeEdit 2021-08-01 12:06:33 +01:00
Paulb23 12f0053555 Move auto brace completion to CodeEdit 2021-08-01 12:06:33 +01:00
Rémi Verschelde ff0b5f8fa1
Merge pull request #50809 from akien-mga/iterators-const-references 2021-07-25 12:52:58 +02:00
Rémi Verschelde ac3322b0af
Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
luz paz 3564c16cb8
Fix various typos with codespell
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 11:21:51 +02:00
Aaron Franke 4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
Rémi Verschelde dfc1ec7fb9
Merge pull request #50606 from Chaosus/textedit_fix_guttertype
Fixed typos in `TextEdit::GutterType` enum
2021-07-19 16:40:42 +02:00
Yuri Roubinsky 1597045b09 Fixed typos in `TextEdit::GutterType` enum 2021-07-19 11:18:54 +03:00
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Paulb23 1a0cfc219b Move indent management to CodeEdit 2021-06-20 20:00:54 +01:00
Aaron Franke 0ce49800ac
Use mouse and joypad enums instead of plain integers
Also MIDIMessage
2021-06-20 11:54:24 -04:00
Lightning_A e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
Rémi Verschelde 341cb8da31
Merge pull request #49238 from Paulb23/code_edit_code_folding
Move code folding into CodeEdit and hide line hiding API
2021-06-16 20:11:39 +02:00
Haoyu Qiu bf5f13e6a0 Fix typo in CodeEdit methods 2021-06-16 22:15:29 +08:00
Haoyu Qiu a1db7088ed Update cache after clearing delimiters in CodeEdit 2021-06-14 21:23:01 +08:00
Paulb23 5c618dd03d Move code folding into CodeEdit and hide line hiding API 2021-06-01 17:07:01 +01:00
Paulb23 c1b9971ad8 Move and expose Code Hint in CodeEdit 2021-06-01 15:38:45 +01:00
Paulb23 1c16673798 Move and expose AutoComplete in CodeEdit 2021-06-01 15:38:45 +01:00
Paulb23 680dc9e81a Add comment and string tracking to CodeEdit 2021-06-01 15:38:45 +01:00
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
bruvzg 3be31c4960
[Complex Text Layouts] Refactor TextEdit and CodeEdit controls. 2020-11-26 14:25:50 +02:00
bruvzg 99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
Devin Curry b9c35af15d ScriptEditor: Fix line number gutter drag select
Fixes issue #42722
2020-10-25 12:13:54 -07:00
Paulb23 0d0a856ad5 Fixed main gutter not drawing on item toggle 2020-10-13 18:01:59 +01:00
Paulb23 33ab9cd621 Move safe line color into editor 2020-09-10 20:35:28 +01:00
Paulb23 7829fdc1d0 Add folding gutter to code_edit 2020-09-10 20:35:28 +01:00
Paulb23 4d7df24d46 Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit 2020-09-10 20:35:28 +01:00
Paulb23 907f9f2a84 Changed line_edited_from(from) to lines_edit_from(from, to) 2020-09-10 20:35:28 +01:00
Paulb23 1353ed5e44 Added Line numbers to CodeEdit 2020-09-10 20:35:28 +01:00
Paulb23 a0b409cb14 Add and convert editor to use CodeEdit 2020-09-10 20:35:27 +01:00