Commit Graph

27546 Commits

Author SHA1 Message Date
Thakee Nathees d53f5b55ec Auto completion enhanced for extends and class level identifier 2020-08-17 12:54:01 +05:30
Rémi Verschelde a10ae31c0f
Merge pull request #41315 from clayjohn/Polygon2D-crash
Check arrays before generating Polygon2D AABBs
2020-08-17 08:46:50 +02:00
Rémi Verschelde 5acc78ac81
Merge pull request #41314 from clayjohn/Sprite3D-uvs
Check for uncompressed uvs in Sprite3D
2020-08-17 08:44:51 +02:00
clayjohn 8571f7b041 Check arrays before generating Polygon2D AABBs 2020-08-16 21:08:52 -07:00
clayjohn d33a9aaacb Check for uncompressed uvs in Sprite3D 2020-08-16 19:19:14 -07:00
Rémi Verschelde 72d12289bb
Merge pull request #41286 from bruvzg/macos_on_top_3
[macOS] Fix "on top" not set on init, and resetting on window update.
2020-08-15 17:59:12 +02:00
bruvzg 2b1cfad591
[macOS] Fix "on top" not set on init, and reseting on window update. 2020-08-15 18:05:59 +03:00
Rémi Verschelde 13a615bd9c
Merge pull request #41235 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.3) - 6th batch
2020-08-14 00:42:25 +02:00
Rémi Verschelde e283d4b5c8 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg

Thanks to all contributors and donors for making Godot possible!

---

Also changes to relevant code that parses the DONORS.md to match
the new tiers.

(cherry picked from commit d2d4c1c957)
2020-08-14 00:32:05 +02:00
Tomasz Chabora 7ce476c425 Expose NOTIFICATION_POST_ENTER_TREE
(cherry picked from commit 677796a2c3)
2020-08-14 00:32:05 +02:00
Umang Kalra 330afdd6cb Fix RichTextLabel center alignment bug
Fixes #40207.

(cherry picked from commit cec21ab82c)
2020-08-14 00:32:05 +02:00
Thakee Nathees b62872d5bc Documentation: clarify the indent parameter of JSON.print
(cherry picked from commit 3609351788)
2020-08-14 00:32:05 +02:00
Tomasz Chabora f592600ee8 Mention that Array.front/back throw error if empty
(cherry picked from commit 4ff1a34171)
2020-08-14 00:32:05 +02:00
Hazar 58a30199b4 grow_mask() description added
Description;
> Applies morphological dilation to the bitmap. The first argument is the dilation amount, Rect2 is the area where the dilation will be applied.

(cherry picked from commit 1c61c8ab55)
2020-08-14 00:32:05 +02:00
Gordon MacPherson 5db6095bde update to use scons compile db tool
(cherry picked from commit 974a4cde9d)
2020-08-14 00:32:05 +02:00
Maganty Rushyendra 69dc9c9417 Fix tile placement preview for rotated, skewed or scaled TileMaps
Ensures that the editor preview when placing a tile on a TileMap takes
into account the transformation of the TileMap. Previously, only the
origin of the Tile was transformed, but not its orientation or
scaling.

(cherry picked from commit cf04aabef1)
2020-08-14 00:32:05 +02:00
Antoine Félix 3211a51be8 Modify the scene only when color changed
Editor now changes a color in the inspector only when it is different
from the current one.

Solves fake unsaved changes in editor after using the ColorPicker.

Resolves: #40879
(cherry picked from commit f3626364fc)
2020-08-14 00:32:05 +02:00
Tomasz Chabora cea16907bb Properly disambiguate unsaved scripts
(cherry picked from commit 3082def404)
2020-08-14 00:32:05 +02:00
Andreas Haas abdcb7d299 DirectInput: use correct joypad id
Previously `joypad_count` was used as the index into the d_joypads array when initializing a new gamepad.
This caused the accidental override of an already connected device when a gamepad with a lower id was disconnected and connected again.

fixes #17566

(cherry picked from commit 802a0316c5)
2020-08-14 00:32:05 +02:00
Christopher Davis f19bab5165 platform: Update metadata for export platforms
Updates the logos of for macOS, Android, and iOS.

Addresses https://github.com/godotengine/godot-proposals/issues/1161

(cherry picked from commit 41d8c0c818)
2020-08-14 00:32:05 +02:00
Tomasz Chabora 5433b8470c Improve Vector2.angle() description
(cherry picked from commit a09078e64b)
2020-08-14 00:32:05 +02:00
Hugo Locurcio 0429779835 Improve the project README
- Use the SVG version of the logo.
- Mention console support in the first paragraph.
- Point contributors to the `#godotengine-devel` IRC channel.
- Improve formatting for better readability.
- Add more links when needed.
- Fix warnings reported by markdownlint.

(cherry picked from commit b0713e9e6c)
2020-08-14 00:32:04 +02:00
Hugo Locurcio c2d7d81ac8 Fix inconsistent indentation in the FreeDesktop MIME type XML
(cherry picked from commit 4dc6efc08e)
2020-08-14 00:32:04 +02:00
bruvzg b0aabf2c03 [macOS] Fix crash on failed `fork`.
(cherry picked from commit d6e3a8a137)
2020-08-14 00:32:04 +02:00
Rémi Verschelde 5972495d99 Revert "Virtual keyboard size adjustment fixes"
Also reverts "[3.2] Move PopupWindow logic to GodotEditText on Android".

This reverts commits 69db38742f and.
ff0ada164b.
2020-08-14 00:32:04 +02:00
Fabio Alessandrelli a97b84378c Remap script path when registering class.
Was causing `class_name`-defined scripts to not being loaded in exported
games due to the remap from `*.gd` to `*.gdc`/`*.gde`.

(cherry picked from commit fceb64827e)
2020-08-14 00:32:04 +02:00
Rémi Verschelde f732cea0ff
Merge pull request #41231 from lawnjelly/force_inlines_are_evil
Removes some superfluous FORCE_INLINES
2020-08-13 23:07:34 +02:00
lawnjelly e126b941be Removes some superfluous FORCE_INLINES
Compiler is usually in the best position to decide whether to inline functions. Great care must be taken using FORCE_INLINE because it can have unforeseen consequences with recursion, loops and bloat to the executable.

Here some FORCE_INLINES are removed in order to allow the compiler to make best choice and remove a compilation warning where unable to inline during a recursive function.

Fixes #41226
2020-08-13 17:58:47 +01:00
Rémi Verschelde abf019d810
Merge pull request #41187 from bruvzg/fix_repeat_null_termination
Add missing NULL termination to the String::repeat function.
2020-08-11 16:37:01 +02:00
bruvzg 8dab067c01
Add missing NULL termination to the String::repeat function. 2020-08-11 17:23:44 +03:00
Rémi Verschelde 900949b316 i18n: Sync translations with Weblate 2020-08-11 16:07:11 +02:00
Rémi Verschelde 6477481e68
Merge pull request #41131 from totlmstr/3.2-missing-svg
[3.2] Add missing #ifdef SVG_ENABLED
2020-08-11 11:52:05 +02:00
Rémi Verschelde 702a16ffc4
Merge pull request #41146 from capnm/capnm-32x-pr41139
[3.2] Add option to disable virtual keyboard for TextEdit
2020-08-11 11:48:54 +02:00
Rémi Verschelde efbeafd08c
Merge pull request #41041 from qarmin/leak_bullet_shape
[3.2] Fixes leak when creating bullet shape
2020-08-10 19:47:08 +02:00
Rémi Verschelde bbb4999292
Merge pull request #41126 from Razoric480/fix-enum-line-number
Fix line num of enums reported as the line before
2020-08-10 19:25:01 +02:00
Martin Capitanio 71bad8dba6 Add option to disable virtual keyboard for TextEdit
Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.

It allows implementing a custom virtual keyboard.

See: https://github.com/godotengine/godot/pull/41139
2020-08-09 18:22:11 +02:00
totlmstr f550af9da7 Add missing #ifdef SVG_ENABLED 2020-08-08 14:03:14 -07:00
Francois Belair e3f16a83dc Fix line num of enums reported as the line before 2020-08-08 11:52:25 -04:00
clayjohn 8fdbf61df8 Update Sprite3D docs to reflect recent changes 2020-08-06 13:10:39 -07:00
Marcel Schneider c62ce03679 Make sure that a new image can only be created when the buffer is not currently locked 2020-08-05 20:55:31 +02:00
Rafał Mikrut 808615ec3e Fixes leak when creating bullet shape 2020-08-05 10:08:05 +02:00
Rémi Verschelde 23b553ba06
Merge pull request #40914 from akien-mga/3.2-ci-emscripten-1.39.20
CI: Pin Emscripten version to 1.39.20 to fix regression
2020-07-31 14:29:22 +02:00
Rémi Verschelde 1244986f98 CI: Pin Emscripten version to 1.39.20 temporarily
1.40.0 introduced a regression for us:
https://github.com/emscripten-core/emscripten/issues/11771

This is not necessary in the master branch, presumably because
it doesn't build any WebGL code (yet).
2020-07-31 14:09:33 +02:00
Hugo Locurcio fc7451204e Improve JSON-related documentation
This closes https://github.com/godotengine/godot-docs/issues/3848.

(cherry picked from commit 930e10ffff)
2020-07-31 13:09:21 +02:00
codetorex 3869b82bc1 Added missing information about File.open_encrypted function to docs.
(cherry picked from commit 3f6a7c74e3)
2020-07-31 13:08:59 +02:00
TheDuriel 7e9b7b0462 Clarify TreeItem return values
(cherry picked from commit 0ff1ca4655)
2020-07-31 13:08:40 +02:00
Hugo Locurcio 7c728f0ee4 Add an example for creating a button in the Button class documentation
This closes https://github.com/godotengine/godot-docs/issues/3798.

(cherry picked from commit 8836c7203b)
2020-07-31 13:08:24 +02:00
Rémi Verschelde c49be9bf84
Merge pull request #40791 from nekomatata/android-keyboard-cleaning-3.2
[3.2] Move PopupWindow logic to GodotEditText on Android
2020-07-31 13:00:50 +02:00
Rémi Verschelde f4d6830949
Merge pull request #40869 from clayjohn/3.2-polygon-aabb
Properly calculate polygon2D AABB with skeleton
2020-07-31 12:55:47 +02:00
clayjohn 32928c2112 Properly calculate polygon2D AABB with skeleton 2020-07-30 16:40:05 -07:00