Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related
2021-12-09 01:38:46 -06:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
kobewi
abe22dfcf4
Fix command history for plugin commands
2021-10-19 12:23:24 +02:00
Rémi Verschelde
88b347dc27
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-some-functions
2021-09-23 13:14:20 +02:00
kobewi
baf2f374f4
Sort palette commands by last use
2021-08-31 02:07:52 +02:00
reduz
5cecdfa8af
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.
Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
jmb462
54de7114c5
Add missing SNAME macro optimization for StringName in some functions
2021-08-20 14:50:24 +02:00
Michael Alexsander
9819be7562
Minor tweaks/fixes for the Command Palette
2021-08-18 13:12:14 -03:00
Bhuvan Vemula
a0205e4f34
command palette improvements
2021-08-15 11:40:44 +05:30
Aaron Franke
fa3a32a2d6
Use Key enum instead of plain integers
2021-08-10 16:26:55 -05:00
Bhuvan Vemula
a0a019a998
Added EditorCommandPalette
2021-08-09 17:41:50 +05:30