Commit Graph

84 Commits

Author SHA1 Message Date
Geequlim d5e1890c85 Fix infinite loop error in document link parsing 2020-01-13 19:23:29 +08:00
geequlim e804eebfe5 Remove completion triggers for ',' and '(' which may conflict with signature helper 2020-01-11 23:51:25 +08:00
geequlim d901d5993b Allow enable/disable threading for LSP server
Restart LSP server when configurations change without restart the editor
2020-01-11 23:50:32 +08:00
Geequlim 6190d42825 LSP: Fix bracket completion for functions with one argument 2020-01-10 14:23:01 +08:00
geequlim d35c018a7a GDScript LSP: Implement signatureHelp
Enable smart resolve default to true as it is required for script symbol lookup
2020-01-09 00:57:54 +08:00
geequlim eb5861f9f1 GDScript LSP: Implement goto declaration 2020-01-04 20:02:26 +08:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu 078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Rafał Mikrut ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Rémi Verschelde ab3bccdb78 Fix typos with codespell
Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
Marcel Admiraal d18b2e599d Remove all uses of ERR_EXPLAIN macros. 2019-11-11 10:24:04 +01:00
qarmin 616ab4fac2 Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
HaSa1002 d9dfc4496c fix #32588 crash in language server 2019-10-11 14:43:39 +02:00
Hugo Locurcio 7f49c5dd42
Decrease polling frequency to 20 Hz in the GDScript language server
This decreases the language server's CPU usage.
2019-10-10 16:42:05 +02:00
Rémi Verschelde 55ef6a0f25
Merge pull request #32671 from GodotExplorer/lsp-send-godot-class-tree
lsp: Send godot class tree to clients
2019-10-09 08:35:05 +02:00
Geequlim 1ab34bc3c2 lsp: Send godot class tree to clients 2019-10-09 13:40:50 +08:00
Geequlim 2b5b5874a2 lsp: Fix signature of void returned functions in native methods 2019-10-09 10:01:48 +08:00
geequlim 9f27a4838c Format documentations to markdown only when needed 2019-10-05 14:09:38 +08:00
geequlim e199488bc7 Add custom api `textDocument/nativeSymbol` to allow inspect native symbols from LSP clients 2019-10-04 23:00:33 +08:00
geequlim 39813939fc Fix enumeration value of SymbolKind.
Add custom notification 'gdscript/show_native_symbol' to show native symbols in clients.
Close client connections when stop gdscript-lsp
2019-10-04 19:36:40 +08:00
geequlim 6a8303f82f Implement DocumentLink of GDScript LSP Server 2019-10-03 18:51:03 +08:00
geequlim d1a6964d39 Fix codeblock formating to markdown 2019-10-03 14:22:26 +08:00
Hugo Locurcio c1fcb22677
Fix `line` being assigned to twice in the GDScript language server
This closes #32090.
2019-09-23 15:27:30 +02:00
qarmin 50be65bf43 Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
Hugo Locurcio ba566dff2e
Distinguish editor-originating messages in the editor log
This fades out messages originating from the editor to make messages
printed by the project stand out more.

This also tweaks wording in some editor messages for consistency.
2019-09-20 01:59:02 +02:00
geequlim e5b91a15e6 Improve code compeletion for virtual methods with signatures 2019-08-11 14:06:39 +08:00
geequlim 72d11cd173 Add optional goto definition support for native symbols
This action will show help for target symbol in godot editor and bring the godot editor window to foreground
Improved markdown documentation for symbols.
2019-08-11 13:30:15 +08:00
Geequlim 666ed89011 Add generate script api to dictionary support
Expose GDScriptLanguageProtocol singleton and classes for editor plugins (Not visiable in class tree)
Fix minor bug in symbol resolve
2019-08-11 13:30:15 +08:00
Geequlim 9618b0c63e Check client workspace directory is valid
Drop test initialize message sent to client
Remove unused code property for the parser class
2019-08-11 13:30:15 +08:00
Geequlim b2f02317fa Improve symbol resolve for inner classes
Only level one inner classes would be resolved currently but it sould cover most real world use case
Improve documation parseing for const values
Improve documation format for native symbols
2019-08-11 13:30:15 +08:00
Geequlim 76c9e4ceb7 Improved performance for completion and symbol resolvation.
Improved uri and workspace path translatation on windows platform.
The smart resolvation is much faster than builtin's in the server side.
The smart resolve mode is still disabled as default as the clients might be slow with a planty of completion items.
2019-08-11 13:30:15 +08:00
geequlim fa6d6a329c Add optional smart resolve sulotion
The smart resolvaion can guess most symbols but it might be slow so disabled by default users can turn on it in the editor setting
2019-08-11 13:30:15 +08:00
geequlim 37aafaaa9c Add a symbol pool to cache all native symbols and workspackes symbols.
Implement hover
Implement completion documentation resolve
Implement hover documentation
Implement go to definition
2019-08-11 13:30:15 +08:00
geequlim f58560ac36 Add GDScript Language Protocol plugin 2019-08-11 13:30:15 +08:00