Juan Linietsky
2c47116a3c
I have no idea why this commit fixes #15392
...
(cherry picked from commit 8daf5491ab
)
2018-09-18 13:37:38 +02:00
Bernhard Liebl
bc0af4a73e
Fix stale dynamic font reference fetch from cache
...
Seems to fix issue 15392
(cherry picked from commit 526e637a97
)
2018-09-18 13:37:06 +02:00
Rémi Verschelde
bb13fa896e
Style: Format code with clang-format 6.0.1
2018-07-18 17:56:12 +02:00
allkhor
37c43154fe
Make BaseButton not emit press when container is scrolled [2.1]
...
This fixes the problem described in #13996 in a proper way.
This also adds "deadzone" property to ScrollContainer.
It can be usedon mobile, where taps are not as precise as mouse clicks.
Player couldslightly move their finger when tapping, in which case we still wantthe button to be pressed rather than the container to be scrolled.
(cherry picked from commit dcf5be9
)
2018-07-16 04:41:01 +06:00
Rémi Verschelde
d739e25650
2to3 exporter: Make conversion less spammy
...
Also fix logic bug in transform/rot conversion.
In my tests it seems like it was not actually misbehaving,
but the logic was wrong for tracks with ID > 9.
2018-06-14 12:37:38 +02:00
Rémi Verschelde
f197685753
Revert Parallax fixes from #12709 and #16795 .
...
This reverts commits f5b6bfbbd1
and afccc72be3
.
Reason: These commits seem to have caused a regression (#17764 ), so reverting
for now to get back to the same state as in 2.1.4-stable until a better
variant can be worked on and merged for 2.1.6.
Fixes #17764 .
2018-05-16 18:22:33 +02:00
Stefano Bonicatti
1d0b8219ce
Fix Sprite3D alpha_cut member not being initialized
...
(cherry picked from commit a15721e5c9
)
2018-04-04 17:12:15 +02:00
Rémi Verschelde
fe04134138
Let queue_free() work on nodes which are not in the scene tree
...
In practice such nodes could directly be free()'ed, but this little change
prevents users from leaking memory by mistake.
Closes #9074 .
2018-03-30 19:55:42 -04:00
Pedro J. Estébanez
00c308a8fa
Add null check to CollisionPolygon2D
...
It's `_update_xform_in_parent()` wasn't null-checking, while other colliders like `CollisionShape2D` were.
Fixes #17780 .
2018-03-27 19:37:51 +02:00
Pedro J. Estébanez
6c76b3447d
Fix any joint requiring two bodies
2018-03-21 21:44:37 +01:00
Ranoller
271e031d5f
Backport FIX mouse notifications missings ->godot2
...
Backport Fix to this issue #17202
2018-03-03 03:52:57 +01:00
Rémi Verschelde
2caaaf3abf
Fix serialization of identifiers with non printable ASCII characters
...
Fixes #6888 .
Also apply the same logic in the 2 to 3 exporter, fixes #16850 .
2018-03-02 13:32:33 +01:00
Sofox
afccc72be3
Fix for Parallax Mirroring regression introduced by pull request #12709 . Ensures that parallax layers are mirrored while still keeping parallax zoom fixes of previous pull request.
2018-02-18 15:47:38 +00:00
Xavier Sellier
d7c349fea4
Bugfix: Godot engine crashes due to _clear function
2018-02-16 15:08:05 -05:00
Xavier Sellier
d0641a7528
Clear function made godot crashing because line_number is below 0
...
- Adding a MAX(0, index) in order to have at least 0 inserted in the history
2018-02-14 23:53:47 -05:00
Rémi Verschelde
68877ead9a
Merge pull request #12709 from TheSofox/parallax-fix-2.1
...
Parallax Fixes for dealing with Camera Scale
2018-02-14 16:14:06 +01:00
Xavier Sellier
9b5bf3602e
Bugfix: It allows to Undo the Clear Action
2018-02-01 10:49:02 -05:00
Pedro J. Estébanez
d7195c18d7
Update collision shapes data on tree entered
...
This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.
Fixes #8896 .
2018-01-11 21:29:46 +01:00
Rémi Verschelde
116b0e5328
Merge pull request #15160 from volzhs/tween-follow-2.1
...
Fix Tween follow not working [2.1]
2018-01-03 11:50:38 +01:00
Rémi Verschelde
4c0053e8e4
Merge pull request #15131 from RandomShaper/fix-multiple-finish-2.1
...
Fix AnimationPlayer redundantly signaling finish (2.1)
2018-01-03 11:24:28 +01:00
Jakub Grzesik
17850b7b26
AnimationTree nodes sliders fixes
...
(cherry picked from commit 0fc4b04f51
)
2018-01-02 11:51:18 +01:00
Rémi Verschelde
2712014744
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
volzhs
546bb99563
Fix Tween follow not working
...
Fix regression from 01ef7a73de
2017-12-29 22:02:04 +09:00
Pedro J. Estébanez
4a09b60af5
Fix AnimationPlayer redundantly signaling finish
...
Now it will emit only when actually going from not-finished-yet to finished, as has always been the case.
The bug was a side effect of a0a9363b7a
.
2017-12-28 21:50:21 +01:00
Rémi Verschelde
74a8a91da3
Merge pull request #13230 from sersoong/2.1-test2
...
Add 'uppercase' and 'lowercase' to script editor
2017-12-17 20:56:42 +01:00
Xavier Sellier
487773ed24
Remove funny output during when exporting a project or loading Godot Engine
2017-12-11 11:13:04 -05:00
Rémi Verschelde
6a4e7198c5
Style: apply clang-format (5.0.0) to current source
2017-12-11 15:31:49 +01:00
Rémi Verschelde
acb7107720
Style: apply clang-format (3.9.1) to current source
2017-12-11 15:18:06 +01:00
sersoong
bcfe3dcd35
Add 'uppercase' and 'lowercase' to script editor
2017-12-10 09:17:40 +08:00
Rhody Lugo
714e02c0f6
disable caching for targets using helper functions
2017-11-28 16:14:24 -04:00
Rhody Lugo
388249c386
use the same cache for all branches for appveyor
2017-11-28 03:23:51 -04:00
Rémi Verschelde
55c010aa61
Merge pull request #11837 from Listwon/FixEditorTooltips
...
Fix "enable_object_picking" disables editor tooltips
2017-11-10 10:57:53 +01:00
Sofox
f5b6bfbbd1
Parallax Fixes. Ensures Parallax Background works at different zoom levels, both when the camera is Centered and Fixed TopLeft.
2017-11-06 19:34:46 +00:00
Rémi Verschelde
fb9e830b08
Merge pull request #10769 from RandomShaper/fix-joints-2.1
...
Fix joints collision exceptions, plus a bit more (2.1)
2017-11-04 11:37:28 +01:00
Pedro J. Estébanez
a0a9363b7a
Fix animation not stopping after seeking to the end
...
Fixes #10228 .
(cherry picked from commit 2d2467c0ff
)
2017-10-14 22:23:52 +02:00
Rémi Verschelde
5ac1348523
Merge pull request #11911 from Paulb23/line_edit_caret_resetting_2_1
...
Fixed caret settings resetting (2.1)
2017-10-09 14:52:44 +02:00
Paulb23
dcaa7ba2b8
Fixed carret settings resetting (2.1)
2017-10-07 14:54:10 +01:00
Paulb23
8cc56c16cf
Added members overview (2.1)
2017-10-07 14:41:46 +01:00
Bartłomiej T. Listwon
924cd6c56d
Fix "enable_object_picking" disables editor tooltips
...
"enable_object_picking" was linked to Viewport's set_fixed_process() and controlled processing of NOTIFICATION_FIXED_PROCESS which handles physics_object_picking, tooltips and debug drawing collision contacts. Fixes #8347
2017-10-04 20:16:22 +02:00
Bartłomiej T. Listwon
956327d972
Fix LINK/UNLINK console spam with navmeshes
...
Removed unnecessary debug messages. Fixes #10804
2017-10-03 19:54:55 +02:00
Indah Sylvia
f50a0cecd9
Fixed typo: 'texure' to 'texture'
2017-09-29 04:30:06 +07:00
volzhs
3cd5f73a02
LineEdit in Tree is located vertically center
...
This is made separated commit to cherry-pick easily on another branch
2017-09-04 21:25:15 +09:00
Rémi Verschelde
e59bb87fb6
Merge pull request #10690 from volzhs/editor-font
...
Replace default editor font to NotoSansUI
2017-08-31 11:50:44 +02:00
Rémi Verschelde
2c60a5560f
Merge pull request #10362 from RandomShaper/tilemap-global-mtl-2.1
...
Let TileMap apply its material (2.1)
2017-08-30 16:02:28 +02:00
Rémi Verschelde
f48f6cea06
Revert "Fixed not being able to scroll to eof"
...
This reverts commit 802fab11e4
,
it was not relevant for the 2.1 branch.
Fixes #10738 .
2017-08-30 15:58:34 +02:00
Rémi Verschelde
01ef7a73de
Merge pull request #10681 from cryptonaut/issue9187
...
Cleaned up logic in Tween::_tween_process(), fixes #9187
2017-08-30 12:47:26 +02:00
Pedro J. Estébanez
4a98a59aa6
Fix joints collision exceptions
...
Fix 3D joint handling of collision exceptions, so that they lose effect when the joint is not valid in every case; also some redundant code removed.
Also avoid trying to create the joint when not neither body A nor body B are set.
Make 2D joints be handled like their 3D counterparts, which adds the fixes to them while also removing duplicated code.
Fixes #2383 .
2017-08-29 23:28:48 +02:00
volzhs
110da7f816
Replace default editor font to NotoSansUI
2017-08-29 17:42:55 +09:00
eon-s
abad609e1b
Fix wall detection on move_and_slide (2.1).
...
Fixed a bug on wall detection, now `is_on_wall/ceiling/floor` methods give the correct results.
Also added floor angle as optional parameter like on the 3.0 counterpart (floor and ceiling share the same parameter).
2017-08-28 22:35:44 -03:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00