Commit Graph

50830 Commits

Author SHA1 Message Date
Rémi Verschelde
9ebb3e3107
Merge pull request #71553 from RandomShaper/no_catastrophic_relayout
Prevent infinite cascade of re-layout after label text reshaping
2023-01-17 15:00:11 +01:00
Rémi Verschelde
ee7beff3c4
Merge pull request #70630 from asmaloney/importer-crash-null-mesh-node
Fix crash in SceneImportSettings::_select when a mesh has a null mesh node
2023-01-17 15:00:01 +01:00
Mikael Hermansson
d10cd99613 Make physics servers end_sync on exit 2023-01-17 14:11:37 +01:00
Pedro J. Estébanez
ed8c5cd52f Prevent infinite cascade of re-layout after label text reshaping 2023-01-17 13:49:54 +01:00
Rémi Verschelde
caacade569
Merge pull request #71552 from akien-mga/fix-gles3-canvas-draw_data-error
GLES3: Fix canvas shader use of undefined draw_data
2023-01-17 13:29:25 +01:00
Rémi Verschelde
226daf9b59
GLES3: Fix canvas shader use of undefined draw_data
Fixes #71551.
2023-01-17 13:17:53 +01:00
Rémi Verschelde
19152765de
Merge pull request #71145 from dalexeev/doc-sprite-frames
Improve `SpriteFrames` docs
2023-01-17 11:13:49 +01:00
Rémi Verschelde
9cf0ffe1fa
Merge pull request #71524 from clayjohn/MOBILE-TAA
Warn when trying to enable TAA from mobile or gl_compatibility backend
2023-01-17 11:06:46 +01:00
Rémi Verschelde
59dcf64dd6
Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
fix normal map not flipping in sprite2D
2023-01-17 10:56:44 +01:00
Rémi Verschelde
63dfdf4f89
Merge pull request #71529 from clayjohn/IM-oct
Update ImmediateMesh to use octohedral encoded normals
2023-01-17 10:56:07 +01:00
Rémi Verschelde
f3743e0890
Merge pull request #71545 from groud/fix_rect_draw_tileset
Fixes rectangle painting weird behavior when dragging outside the atlas area
2023-01-17 10:42:26 +01:00
Rémi Verschelde
b2e1ae6034
Merge pull request #71517 from groud/tile_data_editor_shortcut_consistency
Make keyboard shortcuts in tile data editors consistent with tilemap editor.
2023-01-17 10:40:10 +01:00
Rémi Verschelde
8a00992ab6
Merge pull request #71534 from Faless/mp/4.x_nested_spawn
[MP] Fix nested spawning during "ready".
2023-01-17 10:38:11 +01:00
Gilles Roudière
6285d6e5f5 Fixes rectangle painting when dragging outside the atlas area 2023-01-17 10:30:07 +01:00
Rémi Verschelde
7d002a37b3
Merge pull request #71512 from bruvzg/osa_a
[Git hooks] Add AppleScript dialog script for macOS.
2023-01-17 10:14:40 +01:00
Rémi Verschelde
e1e30f9fc7
Merge pull request #71520 from conradhappeliv/fix-71480
Fix GPUParticles2D not recomputing transforms each frame
2023-01-17 10:14:32 +01:00
Rémi Verschelde
5a39c63ebb
Merge pull request #71540 from bruvzg/x11_inp_region
Fix X11 input region size.
2023-01-17 09:01:58 +01:00
Yuri Rubinsky
f53d8c3e57
Merge pull request #71539 from nongvantinh/fix-71495
Fixes https://github.com/godotengine/godot/issues/71495
2023-01-17 08:55:39 +03:00
bruvzg
60e0043012
Fix X11 input region size. 2023-01-17 07:54:54 +02:00
Nong Van Tinh
d6b923ae05 Fixes incorrect caption for TextureParameterTriplanar 2023-01-17 12:10:01 +07:00
Fabio Alessandrelli
ad3a4214c5 [MP] Fix nested spawning during "ready".
We want our spawns to be notified after ready, but we need to notify
them in the order they entered tree, so that nested spawners can be used
during "ready" (instead of having to await a frame).
2023-01-17 04:22:07 +01:00
clayjohn
267db8a504 Update ImmediateMesh to use octohedral encoded normals 2023-01-16 14:14:37 -08:00
Conrad H. Appel, IV
ad6dd38795 Fix GPUParticles2D not recomputing transforms each frame 2023-01-16 14:10:58 -08:00
clayjohn
71ed83d301 Warn when trying to enable TAA from mobile or gl_compatibility backend
TAA should only be enabled from the forward_plus renderer for now
2023-01-16 13:32:40 -08:00
Rémi Verschelde
0ddd9c3e8f
Merge pull request #71526 from clayjohn/RD-sun-scatter
Properly initialize directional_light_count in RD sky shaders
2023-01-16 22:30:54 +01:00
Rémi Verschelde
ecfd57026e
Merge pull request #71375 from clayjohn/LightmapGI-crash
Enforce a default minimum lightmap size hint size
2023-01-16 22:28:36 +01:00
Rémi Verschelde
4005fc4b8d
Merge pull request #71279 from vonagam/fix-iterator-number-type
GDScript: Fix typing of iterator in for loop
2023-01-16 22:21:26 +01:00
Rémi Verschelde
5f4dbea886
Merge pull request #71513 from bruvzg/mpass_docs
Fix typo and add missing docs for WINDOW_FLAG_MOUSE_PASSTHROUGH.
2023-01-16 22:21:04 +01:00
Rémi Verschelde
1c3653e083
Merge pull request #67774 from aaronfranke/script-annotations
Make script annotations be placed before `class_name` and `extends`
2023-01-16 22:20:44 +01:00
Rémi Verschelde
2c26912762
Merge pull request #71518 from akien-mga/add-LINUXBSD_ENABLED-for-non-x11-checks
Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks
2023-01-16 22:20:22 +01:00
matt08-prog
44c27802b2
add RichTextLabel::push_font_size description
Is it worth adding descriptions for the ItemType enum values (ITEM_FRAME , ITEM_TEXT etc.) or are they self explanatory enough?
2023-01-16 14:15:41 -07:00
Rémi Verschelde
585a934454
Merge pull request #71434 from adamscott/fix-reduce-identifier-from-base-class-script-retrieval
Fix cyclic reference errors while reducing identifiers
2023-01-16 22:15:21 +01:00
Rémi Verschelde
5f7ac9fe10
Merge pull request #71496 from raulsntos/dotnet/sincos
C#: Implement `Mathf.SinCos`
2023-01-16 22:13:46 +01:00
Rémi Verschelde
2156250471
Merge pull request #62236 from MinusKube/master
Fix polyline not supporting closed polygons and not having a uniform width
2023-01-16 22:13:07 +01:00
Rémi Verschelde
ae3ca04aba
Merge pull request #69598 from Sauermann/fix-focus-inverse
Calculate the mouse focus inverse transform only when needed
2023-01-16 22:11:23 +01:00
Rémi Verschelde
14a6a5b79f
Merge pull request #71077 from rsjtdrjgfuzkfg/obj-import
obj: Avoid empty names and meshes
2023-01-16 22:10:30 +01:00
clayjohn
8b3db6e9ce Properly initialize directional_light_count in RD sky shaders 2023-01-16 13:05:52 -08:00
rsjtdrjgfuzkfg
0442a65656 obj: Avoid empty names and meshes
This commit updates the obj importer to properly name imported meshes and
permits it to skip meshes that do not contain geometry. This fixes at
least one crash and several warnings and avoids unnecessary meshes being
generated when importing obj files that do not contain geometry that is
not assigned to a named object (such as when exporting from Blender).
2023-01-16 20:55:59 +01:00
MinusKube
01af885e69 Fix draw_polyline not supporting closed polygons and not having a uniform offset 2023-01-16 20:27:30 +01:00
Gilles Roudière
21a88578e9 Make keyboard shortcuts in tile data editors consistent with tilemap editor. Fix a bug with collision shapes painting. 2023-01-16 18:50:11 +01:00
Rémi Verschelde
91a54cdbc1
Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks 2023-01-16 17:01:35 +01:00
Rémi Verschelde
818a9e99a4
OS: Add unset_environment, better validate input
Instead of returning an undocumented boolean error code, we do the
validation checks that should ensure a successful result.

Based on:
- https://linux.die.net/man/3/setenv
- https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-setenvironmentvariable
2023-01-16 16:39:44 +01:00
Raul Santos
47e355f965
C#: Make property accessors internal 2023-01-16 15:15:26 +01:00
George Marques
629796c333
Merge pull request #69970 from poohcom1/fix/autocomplete-custom-class
Fixes https://github.com/godotengine/godot/issues/69941
2023-01-16 09:44:23 -03:00
Raul Santos
0ccb5f3954
C#: Implement Mathf.SinCos
Implement `Mathf.SinCos` that wraps a call to `System.Math.SinCos`,
this allows us to use the `SinCos` method more conveniently with
`real_t`.

Using `Math.SinCos` is often cheaper than separate calls to `Math.Sin`
and `Math.Cos`, and they are often used together.
2023-01-16 13:29:32 +01:00
bruvzg
c6ed9bb77e
Fix typo and add missing docs for WINDOW_FLAG_MOUSE_PASSTHROUGH. 2023-01-16 14:25:32 +02:00
bruvzg
9ab6fd592e
[Git hooks] Add AppleScript dialog script for macOS. 2023-01-16 14:23:06 +02:00
Rémi Verschelde
04a39ecd84
Merge pull request #71508 from akien-mga/fix-build-profile-env
SCons: Fix feature build profile being parsed too late
2023-01-16 13:12:59 +01:00
Rémi Verschelde
7c00fdcf5d
Merge pull request #71507 from groud/fix_add_source_source_id
Fix TileDate::add_source accepting invalid ID values
2023-01-16 12:49:32 +01:00
Rémi Verschelde
5ca6c1f9db
Merge pull request #70557 from KoBeWi/class_yeet
Move global script class cache to separate file
2023-01-16 12:49:08 +01:00