Rémi Verschelde
f60c81af11
Merge pull request #56784 from V-Sekai/expose-add-named-bind
2022-01-14 14:24:16 +01:00
Rémi Verschelde
77280218e4
Merge pull request #55041 from aaronfranke/vector-tests
2022-01-14 13:38:43 +01:00
kobewi
fbb5580b3d
Add ViewPanner to more editors
2022-01-14 13:09:39 +01:00
bruvzg
89f37d4105
Add support for getting native display, window, and view handles.
2022-01-14 13:36:32 +02:00
K. S. Ernest (iFire) Lee
c5528af71c
Expose add_named_bind for all essential skin bindings.
2022-01-14 03:20:24 -08:00
Rémi Verschelde
4e8bf74d56
Merge pull request #56781 from Chaosus/shader_fix_varyings_crash
2022-01-14 11:44:17 +01:00
Rémi Verschelde
9b3535a33a
Merge pull request #56766 from touilleMan/issue-56698-2
2022-01-14 10:56:15 +01:00
Rémi Verschelde
e529803ef9
Merge pull request #56738 from YeldhamDev/improve_tab_consistency
2022-01-14 10:42:30 +01:00
Aaron Franke
d9506cade1
Add tests for Vector2/Vector2i/Vector3/Vector3i
2022-01-14 01:59:55 -06:00
Yuri Roubinsky
0845b25497
Fix shader crashing when declaring matrix or array varyings
2022-01-14 10:37:39 +03:00
Aaron Franke
252c803d94
Remove zero size checks from Rect2 grow methods
2022-01-14 00:45:05 -06:00
Max Hilbrunner
e4453096d3
Merge pull request #56777 from luzpaz/typos
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Fix various typos
2022-01-14 06:26:21 +01:00
luz paz
858bcd5058
Fix various typos
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Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-13 23:20:01 -05:00
strank
960a26f6c0
GDScript: Fix parsing default parameter values from function calls
2022-01-13 19:28:39 -05:00
Emmanuel Leblond
9b781d24c0
Improve python helper modules declaration in SConstruct for compatibility with Python 3.6 and import against helper modules's parent path
2022-01-13 21:54:04 +01:00
bruvzg
fff3c38af9
[macOS] Fix self-contained mode, by looking for `._sc_` and writing data to the bundle directory instead of executable directory.
2022-01-13 21:29:22 +02:00
Marcel Admiraal
5c3600b29f
Fix mouse velocity not changing fast enough
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- Uses all accumulated movements when calculating velocity
- Discards old accumulated movements
- Sets last mouse velocity to zero when there is no movement
2022-01-13 18:51:34 +00:00
Yuri Roubinsky
d13c3c9296
Merge pull request #56757 from Chaosus/shader_fix_constant_completion
2022-01-13 20:37:27 +03:00
Yuri Roubinsky
4201af6649
Fix completion for global constants in shaders
2022-01-13 19:52:06 +03:00
Ignacio Roldán Etcheverry
2dee116ba7
Merge pull request #56735 from raulsntos/fix-56733
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Fix marshaling values of generic Godot Dictionary
2022-01-13 17:48:22 +01:00
Yuri Roubinsky
2b4290609a
Merge pull request #56753 from Chaosus/shader_type
2022-01-13 19:38:21 +03:00
Haoyu Qiu
e9f660c066
Improve the SnapGrid editor icon
2022-01-13 23:38:28 +08:00
Yuri Roubinsky
c377891145
Add completion for shader_type
2022-01-13 18:37:13 +03:00
Marcel Admiraal
5250cdd150
Use mouse event relative motion to calculate mouse velocity
2022-01-13 15:23:21 +00:00
PucklaMotzer09
56b47b673e
Add tooltips to all tile data editor properties
2022-01-13 16:04:54 +01:00
Rémi Verschelde
99b46a2615
Merge pull request #56750 from Chaosus/shader_fix_main_function_decl
2022-01-13 14:04:00 +01:00
Yuri Roubinsky
b0356bcb72
Prevent redefinition of main functions in shader
2022-01-13 15:12:35 +03:00
Rémi Verschelde
ae06511bf6
Merge pull request #55569 from KoBeWi/expand_all_was_a_mistake
2022-01-13 12:42:28 +01:00
Rémi Verschelde
f0382530a7
Merge pull request #56268 from KoBeWi/ 🚗 complete_setters
2022-01-13 12:40:48 +01:00
kobewi
f524ddebd5
Make script type distinguishable by icon
2022-01-13 12:29:05 +01:00
Rémi Verschelde
db155a7cb3
Merge pull request #56221 from YeldhamDev/inputmap_undo_master
2022-01-13 12:27:17 +01:00
Rémi Verschelde
e0f2902a11
Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton
2022-01-13 12:23:49 +01:00
Rémi Verschelde
52c41e6cc0
Merge pull request #56253 from PucklaMotzer09/tile_editor_select
2022-01-13 11:45:15 +01:00
Rémi Verschelde
dbab0a9487
Merge pull request #56740 from AnilBK/camera-pre-allocate
2022-01-13 11:13:31 +01:00
Rémi Verschelde
35fff9a55e
Merge pull request #55124 from akien-mga/freetype-2.11.0
2022-01-13 10:50:44 +01:00
Rémi Verschelde
a987ebfde2
Merge pull request #56714 from bruvzg/fix_alignment_break_overrun
2022-01-13 10:20:02 +01:00
Rémi Verschelde
8fce6166cb
Merge pull request #56311 from Calinou/default-allow-hidpi
2022-01-13 09:33:00 +01:00
Rémi Verschelde
f6792eacf5
Merge pull request #54956 from Calinou/lineedit-textedit-add-caret-width-theme-item
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Add a theme constant to change LineEdit and TextEdit's caret width
2022-01-13 09:21:01 +01:00
Rémi Verschelde
f615926d3c
freetype: Update to upstream version 2.11.1
2022-01-13 08:40:18 +01:00
Rémi Verschelde
2d72dadbde
Merge pull request #56742 from clayjohn/VULKAN-blur
2022-01-13 08:30:43 +01:00
Rémi Verschelde
3fa75e8dba
Merge pull request #56741 from clayjohn/author
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Remove mistakenly added author info
2022-01-13 07:56:23 +01:00
bruvzg
baec983d8a
[TextServer] Improvements for line breaking, "Fill" alignment, overrun, and interaction between these modes.
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Fix "Fill" alignment processing wrong side of the text if overrun trim was applied.
Improve "Fill" alignment to avoid adding excessive subsequent spaces or elongations.
Add font detection to the overrun, to correctly add ellipsis (was using last glyph font, which doesn't necessary have dot character).
Improve line breaking to avoid adding excessive subsequent soft break points for languages without word separator.
Port missing overrun/justification code to the Fallback text server.
Fix inferred text direction detection by controls.
Add tests for "Fill" alignment and line breaking glyph flags.
2022-01-13 08:53:28 +02:00
clayjohn
9b1f242feb
Fix cannot use gaussian blur error
2022-01-12 21:58:37 -08:00
clayjohn
5058541323
Remove mistakenly added author info
2022-01-12 20:49:59 -08:00
Anilforextra
8a9c9a67ef
CameraMatrix: Pre-allocate Vector in get_projection_planes().
2022-01-13 10:14:59 +05:45
Michael Alexsander
a989dc019b
Improve looks and consistency of tabs
2022-01-12 22:11:43 -03:00
Rémi Verschelde
2f4d76f068
Merge pull request #56734 from hinlopen/showhide
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Minor code improvement in CanvasItem (show/hide/set_visible)
2022-01-13 00:01:34 +01:00
Rémi Verschelde
586a973b6b
Merge pull request #56169 from dkaste/fix-clip-rects
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Fix canvas items being drawn outside clip rects
2022-01-12 23:59:42 +01:00
Raul Santos
e4c40efeab
Fix marshaling values of generic Godot Dictionary
2022-01-12 23:26:51 +01:00
Stijn Hinlopen
fb1cd9e446
Refactor CanvasItem show/hide/set_visible
2022-01-12 23:13:41 +01:00