Commit Graph

31773 Commits

Author SHA1 Message Date
Rémi Verschelde d7460bb304
Merge pull request #44067 from akien-mga/fix_android_wrong_multitouch_pointerid
fix android wrong multi-touch pointerid
2020-12-03 14:49:23 +01:00
Rémi Verschelde ee6d6b56af
Merge pull request #44069 from akien-mga/logo-cc-by-4.0
Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0
2020-12-03 14:47:39 +01:00
Rémi Verschelde 9c30c83aee
Merge pull request #44011 from KoBeWi/red_roses_minus_blue_violets
Fix subtracting colors and quats
2020-12-03 14:44:52 +01:00
Rémi Verschelde 6d26ff4eda
Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0
Just a version update to be on the standard version.
This has been approved by the copyright holder Andrea Calabró.
2020-12-03 14:30:06 +01:00
Tomasz Chabora 4c232e4222 Fix subtracting colors and quats 2020-12-03 14:22:12 +01:00
alan-w-255 7fa803fa2c
fix android wrong multi-touch pointerid
Fixes #43519.
2020-12-03 13:34:04 +01:00
Rémi Verschelde 9a0610c1ff
Merge pull request #43959 from dalexeev/gds-doc
Several edits to the GDScript docs
2020-12-03 13:32:32 +01:00
Rémi Verschelde a84ad91280
Merge pull request #43896 from RandomShaper/fix_rel_probe_vis
Put misc. 3D tool visible instances on their own layer
2020-12-03 13:29:16 +01:00
Rémi Verschelde 5861bac21e
Merge pull request #43801 from nekomatata/bullet-ccd-disabled
Fix ccd enabled by default on Bullet bodies
2020-12-03 13:28:48 +01:00
Rémi Verschelde df53bf6397
Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_string
InputEvent as_text now returns readable string. Added to_string for debug strings
2020-12-03 13:28:29 +01:00
Rémi Verschelde 1b37c522dc
Merge pull request #44061 from madmiraal/fix-44056
Ignore hint entries in game controller mapping
2020-12-03 13:27:28 +01:00
Rémi Verschelde c14341a7dc
Merge pull request #43999 from volzhs/update-scrollcontainer-page-value-master
Update page value properly of ScrollContainer
2020-12-03 12:57:53 +01:00
Rémi Verschelde c6965961c7
Merge pull request #44064 from akien-mga/mono-android-fix-build
Mono: Fix Android build after #36311
2020-12-03 12:52:13 +01:00
Rémi Verschelde 0c06fbe6db
Mono: Fix Android build after #36311 2020-12-03 11:17:03 +01:00
Rémi Verschelde df4fe114a1
Merge pull request #44060 from akien-mga/osx-export-rm-tmp-app
OSX: Remove tmp .app folder instead of moving to trash
2020-12-03 11:09:53 +01:00
Fabio Alessandrelli 502ff74fee
Merge pull request #43536 from jonbonazza/hmac
feat: HMAC support in Crypto APIs
2020-12-03 11:08:16 +01:00
Rémi Verschelde 707a62783b
OSX: Remove tmp .app folder instead of moving to trash
Fixes #42232.

And fixes memory leak with use of DirAccess, and harmonize the use of
the sanitized pkg name.
2020-12-03 10:07:40 +01:00
Marcel Admiraal e887ebf817 Ignore hint entries in game controller mapping 2020-12-03 09:06:40 +00:00
Gustav dff3875ae3 Add bracket or space to some keyword completions 2020-12-03 09:44:42 +01:00
Rémi Verschelde dab7cc0ae7
Merge pull request #44059 from EricEzaM/PR/show-shortcuts-in-file-system-popup
Made keyboard shortcuts for FileSystemDock visible in popup
2020-12-03 09:40:08 +01:00
bruvzg 3c3590522f
[Complex Text Layouts] Add compatibility for legacy Font resources. 2020-12-03 10:34:03 +02:00
Eric M ef5c720b73 Made keyboard shortcuts for FileSystemDock visible in popup 2020-12-03 18:10:35 +10:00
Rémi Verschelde a5fa9199ef
Merge pull request #44051 from EricEzaM/PR/rename-files-with-F2-key
Added F2 shortcuts for renaming files & folders.
2020-12-03 08:23:25 +01:00
Eric M 5a3952fe64 Added F2 shortcuts for renaming files & folders. 2020-12-03 08:15:33 +10:00
Rémi Verschelde 2a0de6d88c
Merge pull request #44044 from Wavesonics/xatlas-options-master
xatlas should be using the options configured here
2020-12-02 20:53:54 +01:00
Rémi Verschelde b36ff888a0
Merge pull request #44025 from reduz/refactor-mesh
Refactored Mesh internals and formats.
2020-12-02 20:42:20 +01:00
Adam Brown 9367b1d6c1 xatlas should be using the options configured here
It was using the defaults by mistake
2020-12-02 09:22:35 -08:00
reduz 70f5972905 Refactored Mesh internals and formats.
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)

WARNING:

-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
Rafał Mikrut e1811b689b Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
Rémi Verschelde 3beab2646f
Merge pull request #44038 from akien-mga/fix-44030
X11: Include limits.h for LONG_MAX
2020-12-02 16:00:20 +01:00
Rémi Verschelde f1a9de9c59
X11: Include limits.h for LONG_MAX
Fixes #44030.
2020-12-02 15:43:29 +01:00
Rémi Verschelde d1231be1c8
Merge pull request #41095 from ThakeeNathees/GDScript-Documentation
GDScript(2.0) Documentation generation system
2020-12-02 14:15:38 +01:00
George Marques 0019aa940e
Merge pull request #41773 from ThakeeNathees/default-argument-override-buf-fix
GDScript default argument override bug fix
2020-12-02 09:54:47 -03:00
Rémi Verschelde fbbbd9f601
Merge pull request #39743 from aaronfranke/limit-zoom
Limit the editor zoom and freelook speed based on camera settings
2020-12-02 13:35:51 +01:00
Rémi Verschelde f34f1c1bb3
Merge pull request #44036 from Chaosus/vs_fix_expression
Fixed some errors when changing port name in visual shader expressions
2020-12-02 13:23:54 +01:00
Yuri Roubinsky dd32d7b7ee Fixed some errors when changing port name in visual shader expressions 2020-12-02 13:27:37 +03:00
Rémi Verschelde de5a956ea1
Merge pull request #44035 from bruvzg/macos_dot_project
Fix .pck lookup for extensionless binary in macOS resources.
2020-12-02 11:09:16 +01:00
Rémi Verschelde f9b08bef72
Merge pull request #44023 from Wavesonics/glb-import-crash-master
Update xatlas to upstream 5571fc7, fixes #44017
2020-12-02 10:23:29 +01:00
bruvzg 7be8759991
Fix .pck lookup for extensionless binary in macOS resources. 2020-12-02 11:04:44 +02:00
Adam Brown 23c754360a xatlas: Sync with upstream 5571fc7
Fixes #44017 by changing the `normalize()` function to check for non-negative rather than non-zero via an epsilon check.
2020-12-02 00:17:45 -08:00
Aaron Franke 896a297c1f
Limit the zoom and freelook speed based on camera settings 2020-12-01 16:14:24 -05:00
Thakee Nathees 42bfa16996 Refactor DocData into core and editor (DocTools) parts 2020-12-02 00:48:39 +05:30
Rémi Verschelde ba51af7904
Merge pull request #44009 from Chaosus/vs_fix_expression_bugs
Fix few bugs in visual shader expressions
2020-12-01 20:10:57 +01:00
Rémi Verschelde ca56d90722
Merge pull request #44012 from Calinou/doc-curve3d-units
Fix incorrect `Curve3D.interpolate_baked()` description
2020-12-01 20:08:46 +01:00
Hugo Locurcio 5a9600cd24
Fix incorrect `Curve3D.interpolate_baked()` description
The offset is in 3D units, not pixels.

This closes https://github.com/godotengine/godot-docs/issues/4339.
2020-12-01 16:23:34 +01:00
Yuri Roubinsky b74f1abd25 Fix few bugs in visual shader expressions
Fixed few bugs in visual shader expressions
2020-12-01 16:55:52 +03:00
Danil Alexeev bf96056ad0 Several edits to the GDScript docs 2020-12-01 16:05:10 +03:00
Yuri Roubinsky 339b64697c
Merge pull request #44001 from Chaosus/vs_fix_preview_crash
Fixed crash in visual shader on changing input when preview is visible
2020-12-01 13:15:31 +03:00
Yuri Roubinsky a9e5701e2a Fixed crash in visual shader on changing input when preview is visible 2020-12-01 12:11:44 +03:00
volzhs d89677442b Update page value properly of ScrollContainer 2020-12-01 11:52:37 +09:00