Aaron Franke
02161aad5a
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
Rémi Verschelde
484c3d5e27
Merge pull request #43248 from HEAVYPOLY/master
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Change android orientations from sensor to user
2020-11-16 22:12:53 +01:00
Vaughan Ling
d658063833
Change android orientations from sensor to user
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# Conflicts:
# platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
2020-10-31 17:14:32 -07:00
Rémi Verschelde
41f66761fd
Merge pull request #37158 from thebestnom/android-click-support
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Support mouse events on Android
2020-10-30 16:00:03 +01:00
Mark Riedesel
96e22bd9fb
Implement OS.get_window_safe_area() for Android
2020-10-27 13:14:00 -04:00
thebestnom
42513f2f47
Android: Mouse Implementation
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Implement mouse
Move touch to inputManager
Change to use android/input.h
2020-10-09 04:14:56 +03:00
Fredia Huya-Kouadio
79c1cf600b
Add overridable init method for the Godot fragment instance.
2020-09-18 16:59:09 -07:00
Fredia Huya-Kouadio
b8d5ced8cd
Fix issue causing the textedit to move upward
2020-08-30 10:42:38 -07:00
Rémi Verschelde
c59e9399e7
Merge pull request #41550 from godotengine/revert-40671-virtual-keyboard-height-fix
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Revert "Fix virtual keyboard height regression"
2020-08-27 08:55:51 +02:00
Rémi Verschelde
f98b32ff51
Merge pull request #41549 from godotengine/revert-40484-android-virtual-keyboard-adjustment
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Revert "Disable virtual keyboard focus adjustment on Android"
2020-08-26 23:48:09 +02:00
Fredia Huya-Kouadio
db35a008f6
Revert "Fix virtual keyboard height regression"
2020-08-26 14:38:02 -07:00
Fredia Huya-Kouadio
ffd0bb1d02
Revert "Disable virtual keyboard focus adjustment on Android"
2020-08-26 13:27:25 -07:00
Fredia Huya-Kouadio
04b402b6f1
Revert "Move PopupWindow logic to GodotEditText on Android"
2020-08-26 13:24:18 -07:00
PouleyKetchoupp
cac7eb3a64
Move PopupWindow logic to GodotEditText on Android
2020-07-28 21:19:17 +02:00
Rémi Verschelde
bd9fc75768
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
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Fix code format scripts compat with non-GNU Unices
2020-07-27 13:27:56 +02:00
Rémi Verschelde
c71e189efd
Style: Fix code format scripts compat with non-GNU Unices
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It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.
And improve it to also remove trailing tabs, not just spaces.
2020-07-27 13:11:44 +02:00
Rémi Verschelde
6de86946ea
Merge pull request #40671 from nekomatata/virtual-keyboard-height-fix
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Fix virtual keyboard height regression
2020-07-27 08:57:19 +02:00
PouleyKetchoupp
8c05dadcff
Fix Return key events in LineEdit & TextEdit on Android
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Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.
Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.
Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.
Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-26 20:06:07 +02:00
PouleyKetchoupp
a2dd966301
Fix virtual keyboard height regression
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Disabling virtual keyboard focus adjustement caused get_keyboard_height
to always return 0 because it was calculated when the view is resized.
In order to fix it, a PopupWindow is now created on top of the main view
and is set for focus adjustments so the keyboard size can be calculated
based on this popup without affecting the main view.
2020-07-24 19:54:06 +02:00
thebestnom
166103c759
Android: Keyboard modifier and arrow key support
2020-07-21 22:13:24 +03:00
PouleyKetchoupp
d7aaec8ffe
Disable virtual keyboard focus adjustment on Android
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Fixes #37190
The default adjustment setting was causing the view to pan down in order
to adjust the focus on the text content.
We don't need any focus adjustment since we're using a fixed size window
for our application.
Documentation:
https://developer.android.com/reference/android/view/WindowManager.LayoutParams#SOFT_INPUT_ADJUST_NOTHING
2020-07-20 12:04:02 +02:00
Fredia Huya-Kouadio
175d43738a
Enable the ability to use Godot as a subview within an Android app
2020-06-25 19:52:40 -07:00
Fredia Huya-Kouadio
6daf9b78af
Clean up the `GodotPlugin` public API.
2020-06-16 09:25:09 -07:00
Fredia Huya-Kouadio
75100e5644
Provide the ability for clients of the Godot library to add their own command line arguments
2020-05-27 02:13:52 -07:00
Rémi Verschelde
3ecdc27f49
Merge pull request #39004 from nekomatata/android-reset-surface
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Proper surface reset when resuming app on Android
2020-05-24 22:31:03 +02:00
PouleyKetchoupp
b987677cc0
Proper surface reset when resuming app on Android
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Just re-creating the window instead of restarting the app entirely.
2020-05-24 20:42:21 +02:00
PouleyKetchoupp
39f59786fa
Use long instead of int for object id in Android java wrapper
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Using int for 64-bit values might cause issues with objects not found
in ObjectDB when the id is truncated.
2020-05-24 13:26:18 +02:00
Rémi Verschelde
aec07538f4
Merge pull request #38309 from SkyLucilfer/AndroidLineEdit
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Fix Android LineEdit editing bugs
2020-05-20 11:45:59 +02:00
Fredia Huya-Kouadio
14e6696c8e
Implementation of the Godot Android Plugin configuration file
2020-05-17 11:11:26 -07:00
SkyJJ
cc473b948f
Fix Android LineEdit editing bugs
2020-05-16 17:55:27 +02:00
Rémi Verschelde
d999071edf
Merge pull request #37924 from thebestnom/migrate-to-androidX
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Android: Migrate deprecated support library to AndroidX
2020-05-16 09:03:17 +02:00
Rémi Verschelde
0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027 .
2020-05-14 16:54:55 +02:00
thebestnom
d0ced7a481
Android: Migrate deprecated support library to AndroidX
2020-05-10 19:03:44 +03:00
Rémi Verschelde
e956e80c1f
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
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Part of #33027 , also discussed in #29848 .
Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
Rémi Verschelde
03b13e0c69
Style: Add missing copyright headers
2020-05-10 13:12:16 +02:00
Rémi Verschelde
6038325470
clang-format: Add JavaImportGroups for Java code
2020-05-06 23:26:43 +02:00
Fredia Huya-Kouadio
ef62506e5c
Address `OS.request_permissions()` bug when non-platform permission(s) is included
2020-05-05 10:33:46 +02:00
fhuya
c591cb8fda
Migrate legacy apache dependency to the GodotPayment plugin
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This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it.
2020-04-15 22:36:58 -07:00
fhuya
948c3cbb88
Add signal support to Godot Android plugin:
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Supports registering and emitting signal from a Godot Android plugin
2020-04-10 09:22:21 -07:00
PouleyKetchoupp
e167af3737
Display Server support
2020-04-08 01:47:09 +02:00
PouleyKetchoupp
af424b1c7c
Vulkan rendering for Android
2020-04-03 11:18:59 +02:00
Rémi Verschelde
60d486acc8
Fix copyright headers for recently added files
2020-03-28 13:29:29 +01:00
Aaron Franke
7dbe8b65ae
Make file formatting comply with POSIX and Unix standards
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UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 17:41:03 -04:00
fhuya
d7b10beb1b
Update the naming scheme for the GodotPlugin's methods in preparate of the vulkan integration.
2020-03-19 15:28:33 -07:00
fhuya
99173c5fc4
Complete the implementation of the GodotPayment plugin.
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Move the remaining plugin components within the plugin source code.
2020-03-17 17:43:09 -07:00
PouleyKetchoupp
c169367e83
Fix text_entered signal when max_length is used in LineEdit on Android
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Fixes #35954
2020-03-13 17:04:40 +01:00
fhuya
7dea2ad1de
Trim the whitespace around the plugins names.
2020-03-06 17:22:04 -08:00
fhuya
f097defba1
Re-architecture of the Godot Android plugin.
2020-03-05 10:00:19 -08:00
fhuya
c090caa58b
Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) and its accompanying components.
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The implementation is meant to be extended and updated in order to integrate it with the existing Godot java and native codebase.
2020-03-05 08:01:42 -08:00
bruvzg
1af06d3d46
Rename `scancode` to `keycode`.
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Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00