smix8
ea96f5259f
Fix NavigationMesh not clearing old polygons
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Fixes NavigationMesh not clearing old polygons.
2023-06-23 02:53:09 +02:00
Rémi Verschelde
d252f43a86
Merge pull request #78449 from Scony/add-agent-n-map-navserver-tests
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Add `agent` and `map` tests for 'NavigationServer3D'
2023-06-21 10:19:24 +02:00
Pawel Lampe
e1bdde911c
Add `agent` and `map` tests for 'NavigationServer3D'
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This commits fixes a bug in `free()` function as well.
2023-06-20 17:48:06 +02:00
Rémi Verschelde
73ac33342f
Merge pull request #78442 from smix8/navmesh_bake_geo_errors_4.x
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Fix potential crashes in navmesh bake geometry functions
2023-06-20 09:22:03 +02:00
Rémi Verschelde
e4deaa2727
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
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Avoid making unnecessary copies of `LocalVector`
2023-06-20 00:01:55 +02:00
smix8
f3a6e04f8b
Fix potential crashes in navmesh bake geometry functions
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Fixes potential crashes in navmesh geometry functions.
2023-06-19 20:58:36 +02:00
smix8
ae9dd47d0c
Add agent pause mode to NavigationServer
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Adds agent pause mode to NavigationServer.
2023-06-18 12:37:03 +02:00
Rémi Verschelde
25b2f1780a
Style: Harmonize header includes in modules
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This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.
Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:
- Local includes
* Conditional local includes
- Core includes
* Conditional core includes
- Thirdparty includes
* Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
Rémi Verschelde
0da20d019e
Merge pull request #77412 from smix8/fix_threaded_navmesh_baking_4.x
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Fix for threaded NavigationMesh baking under new thread guards
2023-06-15 10:49:58 +02:00
Rémi Verschelde
754a52a4ab
Merge pull request #78201 from smix8/navmesh_cell_height_4.x
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Fix `cell_height` for navigation meshes
2023-06-14 09:27:33 +02:00
Rémi Verschelde
375156a637
Merge pull request #78099 from DeeJayLSP/rvo2023
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Update RVO2 to git 2022.09
2023-06-14 09:25:10 +02:00
DeeJayLSP
c920881105
Update RVO2 to git 2022.09
2023-06-13 21:13:21 -03:00
smix8
ee14b010ac
Fix for threaded NavigationMesh baking under new thread guards
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Fixes threaded NavigationMesh baking under new SceneTree thread guards that blocked the process.
2023-06-14 01:53:37 +02:00
smix8
180a5cded1
Fix `cell_height` for navigation meshes
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Fixes `cell_height` for navigation meshes.
2023-06-13 23:24:32 +02:00
Rémi Verschelde
2b373f795c
Merge pull request #78173 from smix8/navregion_rot_warning_4.x
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Add NavigationRegion rotation warning
2023-06-13 13:53:09 +02:00
Rémi Verschelde
c3e4dd86ff
Merge pull request #77693 from smix8/navmap_sync_warnings_4.x
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Add navigation map synchronization warnings
2023-06-13 13:52:46 +02:00
smix8
4d8553ff63
Add NavigationRegion rotation warning
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Adds NavigationRegion rotation warning.
2023-06-13 11:58:47 +02:00
smix8
c1fc331b88
Update navigation obstacle API
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Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
smix8
7f2417135f
Improve navigation map synchronisation error msgs
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Improves navigation map synchronisation error msgs related to mismatch of cell sizes.
2023-06-03 11:40:33 +02:00
smix8
fef7b4efdc
Add navigation map synchronization warnings.
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Adds navigation map synchronization warnings.
2023-05-31 16:23:27 +02:00
smix8
f986b52b3c
Make navigation mesh edge connections optional
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Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
smix8
7e1a261cc6
Prevent unnecessary navigation map synchronizations
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Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
2023-05-11 07:38:16 +02:00
smix8
a6ac305f96
Rework Navigation Avoidance
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Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
RedworkDE
1324c7d06a
Avoid making unnecessary copies of `LocalVector`
2023-05-06 20:39:03 +02:00
smix8
71c453a426
Fix NavigationMesh baking for HeightMapShape
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Fixes NavigationMesh baking for HeightMapShape.
2023-04-18 20:39:43 +02:00
Yuri Sizov
4154039832
Improve includes of EditorNode (and everything else)
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Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Rémi Verschelde
38094dfc4a
Merge pull request #74558 from smix8/navserver_real_t_4.x
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Fix NavigationServer internals still using float instead of real_t
2023-04-03 16:00:42 +02:00
smix8
184427196f
Fix NavigationAgent enable avoidance crash
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Fixes NavigationAgent enable avoidance crash.
2023-04-01 12:52:15 +02:00
smix8
64ce93cee9
Fix agents with disabled avoidance getting added to avoidance simulation
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Fixes that agents with disabled avoidance were getting added to avoidance simulation.
2023-03-14 04:20:57 +01:00
smix8
217a27014b
Fix NavigationServer internals still using float instead of real_t
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Fixes that some NavigationServer internals still used float instead of real_t in some parts.
2023-03-07 22:10:48 +01:00
smix8
73dc680fc1
Fix NavigationServer free error print
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Fixes error print for NavigationServer free when a RID can not be found.
2023-03-05 14:11:35 +01:00
Rémi Verschelde
e2fc0acd36
Fix includes of thirdparty libs which can be unbundled on Linux
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Changes `builtin_icu` and `builtin_recast` to match the folder names in
`thirdparty`.
2023-02-16 15:52:13 +01:00
smix8
b51cab3411
Improve NavigationServer.free() error msg when RID not found
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Improves the error msg when NavigationServer.free() does not find the RID e.g. because it was already deleted or did never exist in the first place.
2023-02-13 23:44:05 +01:00
smix8
0d80705f11
Rename NavigationServer internal RvoAgent to NavAgent
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Renames the NavigationServer internal RvoAgent to NavAgent.
2023-02-01 22:27:48 +01:00
Josh Jones
22f9ef19e1
Use Callable for Navigation Agent callbacks
2023-01-27 23:14:36 -08:00
smix8
bf1571979c
Rename Navigation uses of 'location' to 'position'
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Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
Rémi Verschelde
0927e2cffc
Merge pull request #63251 from SaracenOne/disable_data_generation_on_foreign_resources
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Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-23 15:35:31 +01:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
kobewi
615c517034
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
Rémi Verschelde
e62f57f51d
Merge pull request #70904 from huangjiaminhhh/master
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Fix for navmesh baking when parsing StaticBody colliders
2023-01-12 22:24:37 +01:00
smix8
9802914f97
Add NavigationServer Performance Monitor
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Adds Performance Monitor for NavigationServer3D.
2023-01-08 22:58:21 +01:00
Josh Jones
a0715b30f9
Rework const on NavigationServer methods
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`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
SaracenOne
f5edeb8f58
Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-06 08:39:27 -08:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
huangjiamin
dbdcc8e968
Fix for navmesh baking. Error message: Condition “!shapes.has(p_owner)” is true
2023-01-03 19:13:32 +08:00
Rémi Verschelde
5ad02aa08d
Merge pull request #67111 from DarkKilauea/nav-queries-link
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Added signal to NavigationAgent when entering a link
2022-12-21 19:38:20 +01:00
Josh Jones
0572346985
Fix typo and ensure backwards compatibility for changed property names
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Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-20 09:57:54 +01:00
Josh Jones
5d8ba2b2d1
Add support for emitting a signal when entering a NavLink
2022-12-17 16:33:41 -08:00
smix8
34e7628f5f
Fix Navigation API abbreviations inconsistency
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
Rémi Verschelde
ec8f52df8f
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
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Fix Navigation agent callback wild pointer crash
2022-12-12 13:51:48 +01:00