Pedro J. Estébanez
33f674d0f7
Complete support of callables of static methods
2023-04-12 18:12:19 +02:00
Ninni Pipping
722597aa97
Don't apply scale to autohide theme property
2023-04-12 17:40:40 +02:00
Jason Knight
f8699d93f6
Fix potential null in android text entry system.
2023-04-12 09:18:11 -06:00
Rémi Verschelde
d4dad2b2f8
Merge pull request #75957 from clayjohn/VS-default-modes
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Write out render_mode even when mode is set to default in VisualShaders
2023-04-12 17:01:24 +02:00
Rémi Verschelde
11798fa420
Merge pull request #75940 from reduz/redone-message-queue
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Redo of Message Queue
2023-04-12 17:01:21 +02:00
Rémi Verschelde
5e34a28bd7
Merge pull request #73313 from clayjohn/particles-split
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Properly calculate lifetime_split for particles
2023-04-12 17:01:17 +02:00
Rémi Verschelde
486988f717
Merge pull request #70834 from pattlebass/spinbox-doesnt-spin
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Fix `Range`-derived nodes not redrawing after `set_value_no_signal`
2023-04-12 17:01:11 +02:00
Martin Capitanio
8b6fa79eee
Fix blend_shape (shapekey) empty name import.
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Corresponds to the Blender glTF-Importer PR
https://github.com/KhronosGroup/glTF-Blender-IO/pull/1902
2023-04-12 16:37:49 +02:00
Juan Linietsky
6055e4424a
Redo of Message Queue
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* Functionality moved to a base class CallQueue, which will be used for inter-thread communication within the scene.
* MessageQueue now uses growing pages, starts from a single 4k page.
* Limit still exists, but because its not allocated by default, it can be much higher.
2023-04-12 16:31:23 +02:00
pattlebass
9500f8e69a
Fix Range-derived nodes not redrawing
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When using set_value_no_signal(), Range-derived nodes wouldn't redraw.
Also added a dedicated method to SpinBox to update its text.
2023-04-12 14:53:12 +03:00
Rémi Verschelde
cd03028915
Merge pull request #75977 from timothyqiu/invisible-item
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Tree: Fix offset calculation when there are hidden items
2023-04-12 13:28:16 +02:00
Rémi Verschelde
fb3e4e7967
Merge pull request #75975 from bruvzg/bidi_and_log_errors
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Improve line BiDi handling, prevent crash on recursive log updates.
2023-04-12 13:28:12 +02:00
Rémi Verschelde
15316416ab
Merge pull request #75974 from bruvzg/ts_emb_caret
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[TextServer] Use dedicated flag for object replacement characters.
2023-04-12 13:28:09 +02:00
Rémi Verschelde
412721d51a
Merge pull request #73256 from KoBeWi/OUR_pr
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Fix typed array export
2023-04-12 13:28:01 +02:00
kobewi
20261016a7
Fix typed array export
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Co-authored-by: Guilherme Sousa <guilherme.sousa1994@gmail.com>
2023-04-12 12:19:17 +02:00
Haoyu Qiu
a083c85521
Tree: Fix offset calculation when there are hidden items
2023-04-12 17:49:52 +08:00
bruvzg
282e4231c2
Improve line BiDi handling, prevent crash on recursive log updates.
2023-04-12 11:39:05 +03:00
bruvzg
d904516e55
[TextServer] Use dedicated flag for object replacement characters.
2023-04-12 10:08:51 +03:00
Rémi Verschelde
6e0c7d6a98
Merge pull request #75968 from clayjohn/GL-depth-write
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Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
2023-04-12 09:08:30 +02:00
Rémi Verschelde
ecbb196728
Merge pull request #75954 from clayjohn/GL-multimesh-one
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Check for instancing without relying on instance_count when drawing 2D meshes
2023-04-12 09:08:06 +02:00
Rémi Verschelde
1b14e1a293
Merge pull request #75908 from Calinou/compute-pipeline-fix-typo
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Fix `compute_pieline` typo in `RenderingDevice.compute_pipeline_is_valid()`
2023-04-12 09:07:43 +02:00
Rémi Verschelde
6a6e36ec6a
Merge pull request #75795 from cody82/fix-html-particle-shader
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Fix "error X3708: continue cannot be used in a switch" in HTML export
2023-04-12 09:06:57 +02:00
Yuri Rubinsky
1433c98e9f
Merge pull request #75831 from Chaosus/shader_fix_texture_array_hint_completion
2023-04-12 08:58:59 +03:00
clayjohn
ed0c378bda
Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
2023-04-11 21:17:24 -07:00
clayjohn
016946b552
Write out render_mode even when mode is set to default in VisualShaders
2023-04-11 18:03:00 -07:00
clayjohn
579ca03e88
Check for instancing without relying on instance_count when drawing 2D meshes
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This ensures that Particles and MultiMeshes still draw when instance_count is 1
2023-04-11 16:58:42 -07:00
Rémi Verschelde
ab7cb2a95d
Merge pull request #72938 from dsnopek/webxr-frame-rate
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[WebXR] Add support for getting and setting display refresh rate
2023-04-11 22:56:06 +02:00
Rémi Verschelde
6d7413be74
Merge pull request #75941 from Mallardbro/patch-1
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Correct the side mentioned with focus_neighbor_right and focus_neighbor_top.
2023-04-11 19:41:11 +02:00
Rémi Verschelde
bba753db0d
Merge pull request #75938 from YuriSizov/editor-no-spammy-icons
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Prevent errors in the Inspector when looking for script icons
2023-04-11 19:41:07 +02:00
Rémi Verschelde
95791889e2
Merge pull request #75933 from akien-mga/windows-tts-hashmap
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Windows TTS: Use HashMap instead of RBMap for ids
2023-04-11 19:41:03 +02:00
Rémi Verschelde
12f2c753fe
Merge pull request #75923 from dalexeev/editor-rtl-selection-color
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Editor Theme: Set `selection_color` property of `RichTextLabel`
2023-04-11 19:40:59 +02:00
Rémi Verschelde
fa2fdefc17
Merge pull request #75922 from bruvzg/bidi_error_handling
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[TextServer] Improve BiDi error handling.
2023-04-11 19:40:56 +02:00
Rémi Verschelde
96080893d4
Merge pull request #75909 from smix8/fix_forced_optimization_4.x
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Fix forced optimization in dev_build
2023-04-11 19:40:52 +02:00
Rémi Verschelde
cbf7412e38
Merge pull request #75905 from Calinou/colorpicker-allow-named-colors
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Allow entering named colors in ColorPicker's hex field
2023-04-11 19:40:48 +02:00
Rémi Verschelde
f7f7250c0d
Merge pull request #75827 from Kvel2D/fix-custom-cursor-atlas-texture-bug
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Fix custom cursor using atlas texture
2023-04-11 19:40:44 +02:00
Rémi Verschelde
fff0ee0fc4
Merge pull request #75822 from YeldhamDev/no_multi_zero
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Remove unnecessary zero multiplications
2023-04-11 19:40:40 +02:00
Rémi Verschelde
ef17794d17
Merge pull request #75812 from RandomCatDude/sky-fog-luminance-fix
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Move sky luminance scaling to before fog is applied
2023-04-11 19:40:36 +02:00
Rémi Verschelde
6fedcfab3e
Merge pull request #75805 from MewPurPur/optimize-delaunay
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Optimize 2D Delaunay and make it more readable
2023-04-11 19:40:32 +02:00
Rémi Verschelde
72233a0f0b
Merge pull request #75785 from Riteo/svg-borders-to-paths
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Convert the logo's text outlines into paths
2023-04-11 19:40:28 +02:00
Rémi Verschelde
c5d9470c7c
Merge pull request #75765 from YuriSizov/editor-node-optimize-includes
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Improve includes of `EditorNode` (and everything else)
2023-04-11 19:40:24 +02:00
Rémi Verschelde
7b078bfe14
Merge pull request #75632 from Calinou/test-texture-fix-creation
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Fix `get_test_texture()` returning an almost fully white texture
2023-04-11 19:40:19 +02:00
Rémi Verschelde
5722d6e3cc
Merge pull request #75451 from bruvzg/web_mac_keys
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[Web] Detect host OS and use macOS keys on mac hosts.
2023-04-11 19:40:16 +02:00
Rémi Verschelde
02b9a9268a
Merge pull request #74326 from mjunix/patch-1
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macOS export: Fix validation of codesigning certificate password
2023-04-11 19:40:11 +02:00
Rémi Verschelde
23a3e3984b
Merge pull request #74117 from Animtim/RichTextLabel_LocalizationFix
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Add translation support to RichTextLabel
2023-04-11 19:40:07 +02:00
Rémi Verschelde
1eec25acf3
Merge pull request #73558 from Malcolmnixon/render-target-size-multiplier
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Added render target size multiplier option
2023-04-11 19:40:02 +02:00
Rémi Verschelde
347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
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Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
Kvel2D
41f0a523db
Fix custom cursor using atlas texture
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Remove image.is_valid() check
There is already a fail condition and image is not used before that
Move up texture_is_valid() check
2023-04-11 19:16:24 +02:00
ShadyChibinko
9d2aecade0
Add Tab Metadata
2023-04-11 12:52:03 -04:00
Johan Mattsson
76e1d1363b
macOS export: Fix validation of codesigning certificate password
2023-04-11 18:45:46 +02:00
Mallardbro
c25d015d06
Correct the side mentioned with focus_neighbor_right and focus_neighbor_top.
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A small typo with the definitions of `focus_neighbor_right` and `focus_neighbor_top`. Both use "bottom" rather than the correct side for each.
2023-04-11 17:38:10 +01:00