Commit Graph

61052 Commits

Author SHA1 Message Date
Rémi Verschelde 3b6f2e0525
Merge pull request #87977 from Chubercik/wayland-1.22.0
wayland: Update to 1.22.0
2024-02-07 11:02:05 +01:00
Rémi Verschelde 8daa633d0d
Merge pull request #87961 from smix8/navmesh2d_bordersize
Add NavigationPolygon `border_size` property for tile baking
2024-02-07 11:01:42 +01:00
Rémi Verschelde 888299d6f7
Merge pull request #87939 from dalexeev/gds-add-is-not-operator
GDScript: Add `is not` operator
2024-02-07 11:01:19 +01:00
Rémi Verschelde eac2091345
Merge pull request #87923 from smix8/meshlib_export_recursive
Make MeshLibrary export do recursive depth-search for MeshInstance3D nodes
2024-02-07 11:00:55 +01:00
Rémi Verschelde bf8814ed10
Merge pull request #87842 from bruvzg/sigtrap
[macOS] Add SIGTRAP to the crash handler.
2024-02-07 10:59:42 +01:00
Rémi Verschelde 9cfd6dbab2
Merge pull request #87783 from AThousandShips/utility_err
Make `GDScriptUtilityCallable` return call error when method is invalid
2024-02-07 10:59:17 +01:00
Rémi Verschelde bc9acde764
Merge pull request #87781 from aaronfranke/fix-crash-mesh-root
Fix crash when previewing a scene with a mesh as the root node
2024-02-07 10:58:52 +01:00
Rémi Verschelde 251d5b3669
Merge pull request #87715 from Scony/add-is-baking
Expose `is_baking` method in navigation servers and region nodes.
2024-02-07 10:58:27 +01:00
Rémi Verschelde 4f478a55cc
Merge pull request #86843 from RandomShaper/fix_null_ptr
Avoid several null-dereferences of ApiContextRD
2024-02-07 10:58:01 +01:00
Rémi Verschelde a5b44c0688
Merge pull request #81996 from Calinou/editor-shadermaterial-last-option
Make ShaderMaterial always the last option in inspector resource dropdowns
2024-02-07 10:57:33 +01:00
Rémi Verschelde 40eb988790
Merge pull request #80363 from alula/gl3-texture3d
OpenGL: Implement 3D Texture support
2024-02-07 10:57:09 +01:00
Rémi Verschelde dd2699be19
Merge pull request #67226 from Mickeon/typed-packing
Use `Packed*Array` over `Vector<T>` in TypedArray
2024-02-07 10:56:45 +01:00
Rémi Verschelde b41403db71
Merge pull request #67220 from Mickeon/variant-packing
Use `Packed*Array` over `Vector<T>` in Variant
2024-02-07 10:56:21 +01:00
bruvzg 84380a94f7
[macOS] Enabled secure restorable state. 2024-02-07 10:59:35 +02:00
Raul Santos 8ce4a0cf15
C#: Fix crash when reloading scripts
The crash cond was accidentally moved to the `reload_scripts` method when it was only meant to be in the `reload_tool_script` method. Same about restarting the HotReloadAssemblyWatcher timer.

Also removed the loop that checks if the script array contains a C# script because if we're in CSharpLanguage we can assume that at least one of them is.
2024-02-07 06:33:51 +01:00
jsjtxietian ea974e1877 Fix data race regarding `server_quit` in `EditorExportPlatformWeb` 2024-02-07 11:27:38 +08:00
Micky 2c98783359 Use `Packed*Array` over `Vector<T>` in TypedArray
Same as #67220 but for `typed_array.h`
2024-02-06 20:50:02 +01:00
Jakub Marcowski b38ac30fe0 Fully initialize all members of structs `IdentifierActions`, `GeneratedCode` and `DefaultIdentifierActions` 2024-02-06 20:02:46 +01:00
Pedro J. Estébanez d5a5dd52e8 Avoid several null-dereferences of ApiContextRD 2024-02-06 19:55:01 +01:00
Andreia Gaita 0b43b0124f Use an absolute path for SConsignFile so all Sconscript invocations share the same database
SConscript("some SCsub path") calls create a new context where a relative path
to the .sconsign file is interpreted as being next to the currently executing
SCsub, and not the one at the root. This breaks incremental build detection
because scons can't find the build information of dependent files outside of the
SCsub directory and just rebuilds everything every time.
2024-02-06 19:52:30 +01:00
Hugo Locurcio 7b0f2a5f53
Silence wayland-scanner check in buildsystem
This prevents a wayland-scanner message from appearing every build
when `wayland=yes` is used (the default). The error message when
wayland-scanner is still printed as it's not printed by
wayland-scanner itself.
2024-02-06 19:49:34 +01:00
Hugo Locurcio 345f09d125
Enable Add Type Hints editor setting by default
Now that GDScript type hints improve performance since Godot 4.0
and the community is increasingly getting used to typed GDScript,
it makes sense to add type hints by default.

Official demos will also be moving to type hints at some point
in the future, further increasing the relevance of enabling type
hints out of the box.
2024-02-06 19:41:26 +01:00
smix8 4cc8748c47 Make navigation map spatial queries thread-safe
Makes navigation map spatial queries thread-safe by adding a readers–writer lock.
2024-02-06 19:27:59 +01:00
emild a5cb760d90 implement consistent select, copy, paste, duplicate in animation player 2024-02-06 18:57:10 +01:00
Hugo Locurcio 111908c4ed
Improve documentation on Android package unique name
- Document `$genname` behavior.
- Update to match actual validation and Google Play guidelines.
2024-02-06 18:20:39 +01:00
Jakub Marcowski 8350c88718 vulkan: Update all components to Vulkan SDK 1.3.275.0 2024-02-06 13:46:56 +01:00
Micky 3edb671b8a Use Packed*Array over Vector<T> in Variant
Also shuffles some method definitions and declarations to be more consistent with the way the Variant types are ordered across the codebase.

And removes an unnecessary JSON assign (`JSON::stringify` can now be accessed statically)
2024-02-06 12:53:19 +01:00
Jakub Marcowski 292df42c3f wayland: Update to 1.22.0 2024-02-06 10:23:42 +01:00
jsjtxietian cf1ede9129 Fix data race regarding `prof_time` in `AudioDriver` and `AudioServer` 2024-02-06 16:55:27 +08:00
Rémi Verschelde d29b0d90e0
Web: Bump closure compiler spec to ECMASCRIPT_2021
Fixes #88008.
2024-02-06 09:19:07 +01:00
milkiq cf453ae8d9 Modify display and documentation of attenuation for Light3D 2024-02-06 12:41:30 +08:00
Markus Sauermann 2235a1cbd0 Add screen-related attributes to mouse input events 2024-02-05 23:30:15 +01:00
Allen Pestaluky f4134fd9b0 Added newer Variant types to typed_array.h
Fixes #87991
2024-02-05 16:37:11 -05:00
Hugo Locurcio 6f9586443a
Add a V-Sync editor setting
The editor setting makes it possible to tweak V-Sync status
independently of the project setting.

Use cases:

- Decrease input lag and increase editor responsiveness when editing
  a project that has V-Sync enabled.
- Avoid tearing when editing a project that has V-Sync disabled.
2024-02-05 22:14:20 +01:00
Pawel Lampe c2cfc0d409 Expose `is_baking` method in navigation servers and region nodes. 2024-02-05 22:04:22 +01:00
Hugo Locurcio 93be97e6a7
Make ShaderMaterial always the last option in inspector resource dropdowns
ShaderMaterial is the "advanced" option, while the "basic" options
should be listed first for easier accessibility (and because they're
generally used more often).

This makes sky and particle materials consistent with
canvas/spatial/fog materials on this aspect.
2024-02-05 21:49:17 +01:00
Hugo Locurcio d94ee14123
Document `OS.execute()` limitations on Android 2024-02-05 20:17:24 +01:00
Alula ea229f5148
OpenGL: Implement 3D Texture support 2024-02-05 20:10:39 +01:00
kobewi 5ab9e50461 Add a dialog to customize run instances 2024-02-05 19:07:31 +01:00
Allen Pestaluky 0e977e087c Fix docs for Color class regarding bits per component.
This fixes godot-docs#8906 ( https://github.com/godotengine/godot-docs/issues/8906 )
2024-02-05 12:55:58 -05:00
BlueCube3310 becf5b1d23 [etcpak] Sync with upstream 2024-02-05 18:53:35 +01:00
Rémi Verschelde d3352813ea
Merge pull request #87981 from adamscott/add-emscripten--sgl_enable_get_proc_address-linker-flag
Fix emscripten 3.1.51 breaking change about `*glGetProcAddress()`
2024-02-05 18:06:15 +01:00
Rémi Verschelde 9a63aeda79
Merge pull request #87980 from KoBeWi/this_history_is_now…_history
Check if history exists before discarding
2024-02-05 18:05:52 +01:00
Rémi Verschelde 843c350cca
Merge pull request #87956 from adamscott/fix-emscripten-lto-build
Add workaround for emscripten >= 3.1.47 LTO build
2024-02-05 18:05:26 +01:00
Adam Scott 5922ac0fb1
Fix emscripten 3.1.51 breaking change about `*glGetProcAddress()` 2024-02-05 11:55:03 -05:00
kobewi 808f4e8cb9 Check if history exists before discarding 2024-02-05 17:42:37 +01:00
Rémi Verschelde f427d2f0d3
Merge pull request #87976 from AThousandShips/black_hole
Fix crash with `PhysicsBody2D/3D::get_gravity` with invalid state
2024-02-05 17:22:54 +01:00
Jakub Marcowski ba1c5bf4bd wayland-protocols: Update to 1.33 2024-02-05 17:18:58 +01:00
Rémi Verschelde f8f2c8c85a
Merge pull request #87814 from bruvzg/memalign
[Core] Improve `CowData` and `Memory` metadata alignment.
2024-02-05 17:10:52 +01:00
A Thousand Ships fb1662b939
Fix crash with `PhysicsBody2D/3D::get_gravity` with invalid state 2024-02-05 16:40:49 +01:00