kobewi
5fa7ed7686
Rescue orphan nodes in inherited scenes
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(cherry picked from commit 2b53826ee6
)
2022-05-16 15:59:55 +02:00
FireForge
f17c5fa7bd
Add interpolation modes to Gradient
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- Linear, Constant, and Cubic interpolation modes
- Partial backport of #53321
2022-05-12 14:24:04 -05:00
Rémi Verschelde
cf6dce2c1e
Merge pull request #60876 from timothyqiu/outline-size-hint
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[3.x] Fix mismatched font outline size hint
2022-05-09 22:20:16 +02:00
Michael Alexsander
2e4e76b2e3
Add `font_separator` to `PopupMenu`
2022-05-08 14:11:59 -03:00
Haoyu Qiu
b277390267
Fix mismatched font outline size hint
2022-05-08 10:01:38 +08:00
kobewi
72e1088df6
Fix tscn not listed as Resource extension
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(cherry picked from commit e3511dd9d7
)
2022-05-05 13:47:48 +02:00
Rémi Verschelde
815f7fe636
Merge pull request #49952 from Calinou/spatialmaterial-depth-triplanar-print-warning
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Print warning in SpatialMaterial when depth and triplanar are active
2022-05-02 23:59:52 +02:00
Rémi Verschelde
4b6e5f5da6
Merge pull request #60530 from timothyqiu/theme-validation-3.x
2022-05-02 10:49:27 +02:00
Rémi Verschelde
6ee64331db
Merge pull request #60527 from KoBeWi/unique_names_demastered
2022-05-02 10:48:27 +02:00
Rémi Verschelde
2834332591
TileMap: Use const ref for all Vector2 parameters
2022-04-30 14:05:57 +02:00
Hugo Locurcio
4b399b2285
Add a Skew property to StyleBoxFlat
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This makes it possible to create more aesthetically pleasing
styleboxes for GUI theming, especially in games that have
a futuristic appearance (where skewed buttons and progress bars
are common).
2022-04-28 20:40:01 +02:00
Haoyu Qiu
d088128b43
Remove duplicate editor settings definitions
2022-04-27 15:26:46 +08:00
Haoyu Qiu
76343f4055
Validate theme type/item names
2022-04-26 20:09:18 +08:00
kobewi
e1c74ae83f
Implement Scene Unique Nodes
2022-04-26 13:55:48 +02:00
Hugo Locurcio
b9dd0180eb
Hide Tonemap White property when tonemapper is Linear in Environment
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The whitepoint property isn't used when the tonemapper is Linear.
2022-04-10 23:50:14 +02:00
Rémi Verschelde
cfdb99a741
Merge pull request #57411 from Scony/fix-threaded-navmesh-baking-3.x
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Fix navmesh baking
2022-04-05 19:59:32 +02:00
Haoyu Qiu
f6251724af
Add an explicit way to remove a theme type
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Co-Authored-by: Yuri Sizov <yuris@humnom.net>
2022-04-05 11:51:15 +08:00
Pawel Lampe
fad77ecc39
Fix debug navmesh errors, fixes #59845
2022-04-03 21:47:20 +02:00
Pawel Lampe
3035b9c44c
Fix navmesh baking, fixes #57148
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- improved mesh data calculation from standalone static colliders so that no
VisualServer calls are performed - and thus no VS mutexes need to
be locked in case of on-thread baking
- improved the same for GridMap's static colliders
2022-04-02 23:20:41 +02:00
Rémi Verschelde
c4897c4b8d
Improve range property hints for various collision shapes
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Fixes #36419 .
Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
(cherry picked from commit 0d772c6e6e
)
2022-03-28 23:57:43 +02:00
Rémi Verschelde
113102aa51
ResourceImporterWAV: Allow configuring loop mode on import
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The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample
Fixes #46164 .
(cherry picked from commit b389ce5ccd
)
2022-03-28 23:46:29 +02:00
bruvzg
fd2fba7c2c
Add binary MO translation file support. Add brotli decoder and WOFF2 support.
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Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
2022-03-25 19:51:39 +02:00
Silc 'Tokage' Renew
7b9a912ff6
fix cubic interpolate when looping 3.x
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Co-authored-by: robfram <robfram@gmail.com>
2022-03-01 19:15:25 +09:00
jfons
0959ff2fe4
Add sanity checks to lightmap unwrap texel size
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(cherry picked from commit d0fd5fd3c7
)
2022-02-24 13:31:17 +01:00
Markus Sauermann
156d9d1643
simplify calculation of max in grayscale
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(cherry picked from commit 79a75cd683
)
2022-02-21 11:12:54 +01:00
Yuri Sizov
df13466139
Add type variations to Theme
2022-02-17 15:24:10 +03:00
Rémi Verschelde
2dd545b512
Merge pull request #58141 from lawnjelly/occluder_shared_resources
2022-02-16 13:29:55 +01:00
lawnjelly
3c2df49832
Fix Occluder to properly share resources
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In order to properly support the resource sharing paradigm, Occluders are split into Instances and Resources in the VisualServer. Instances are owned by a Scenario, and Resources are global. OccluderShape resources can now correctly be shared by multiple OccluderInstances.
2022-02-16 09:55:11 +00:00
lawnjelly
522bce1159
Fixed Timestep Interpolation (3D)
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Adds fixed timestep interpolation to the visual server.
Switchable on and off with project setting.
This version does not add new API for set_transform etc, when nodes have the interpolated flag set they will always use interpolation.
2022-02-16 09:41:23 +00:00
Hugo Locurcio
08128351a5
Clamp environment light sky contribution to the [0.0; 1.0] range
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The value is already clamped in the editor, but it wasn't being
clamped when the value was set via code. Values outside the [0.0; 1.0]
range can result in broken rendering.
2022-02-14 17:15:06 +01:00
Hugo Locurcio
53b96095eb
Improve completion scroll bar visibility in the script editor (3.x)
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This makes the scroll bar bar thicker and more opaque (roughly
matching the editor theme's scroll bar by default).
2022-02-14 14:54:35 +01:00
Rémi Verschelde
7a16bb2ee4
Fix typos with codespell
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Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
(cherry picked from commit 1bdb82c64e
)
2022-02-11 09:50:59 +01:00
Haoyu Qiu
8231303dec
Backport FlowContainer
2022-02-11 14:48:40 +08:00
Pawel Lampe
6c6e50bf0c
Fix navigation merge errors, fixes #56786
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- improved `detail/sample_max_error` default value
- improved floating point precision handling in cell key calculations
- improved `merge error` error message
- exposed `cell_height` of `nav_map` to the `Navigation`
- fixed cell key `y` calculation
2022-02-02 23:52:29 +01:00
lawnjelly
8ea20f5fdd
Add OccluderShapePolygon
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Add OccluderShapePolygon, glue to Occluder and gizmos etc.
2022-02-01 11:31:06 +00:00
Yuri Sizov
797bb1d97e
Ensure that NavMesh baking updates the inspector
2022-01-26 01:16:50 +03:00
Manolis Papadeas
941879f601
Expose BitMap's `convert_to_image` and `resize` methods to GDScript
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(cherry picked from commit 453912d48d
)
2022-01-25 18:55:52 +01:00
rafallus
58191c4b7e
Make sure `MeshLibrary` shape array has correct number of elements
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(cherry picked from commit 5f8b292ad3
)
2022-01-25 18:55:52 +01:00
Bartłomiej T. Listwon
58c460b3b7
Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast inside worst case if
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(cherry picked from commit b6cfc55113
)
2022-01-19 16:04:16 +01:00
Haoyu Qiu
342035b635
Fix ColorPresetButton's overbright indicator in default theme
2022-01-19 14:31:10 +08:00
Hendrik Brucker
365486543d
Improve Colorpicker presets
2022-01-17 15:21:47 +01:00
kleonc
63fd172fce
Fix AtlasTexture nesting
2022-01-15 00:11:02 +01:00
Michael Alexsander
9d2070ee19
Modify texture of selected tabs to better blend with the panel
2022-01-13 21:03:52 -03:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Yuri Sizov
58319564fa
Unify theme item lookup in Controls and respect default font
2022-01-13 15:21:55 +03:00
David Cambré
c2a9de23f5
Update default port_grab_distance_vertical
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(cherry picked from commit 38ad72af44
)
2022-01-12 17:28:07 +01:00
Paweł Fertyk
5e57b850b6
Issue 56488 fail when image and texture size are different
2022-01-11 13:19:43 +01:00
Andrii Doroshenko (Xrayez)
8c11c28a8a
Fix `GradientTexture2D` not working with `Light2D`
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`Light2D` expects valid texture resource to be available initially for it to be properly bound.
Changed texture allocation implementation to be consistent/same with `GradientTexture` (1D).
2022-01-08 19:10:12 +02:00
Rémi Verschelde
aad12a2df5
Merge pull request #54824 from LightningAA/backport-gradient-texture-2d
2022-01-07 14:47:44 +01:00
Rémi Verschelde
8f17a4037b
Merge pull request #56466 from Chaosus/vs_uniform_hints_3.x
2022-01-06 09:39:27 +01:00