Commit Graph

20166 Commits

Author SHA1 Message Date
Rémi Verschelde c1fae20400
Merge pull request #26706 from YeldhamDev/multinode_scriptclear_fix
Fix clearing scripts while multiple nodes are selected
2019-03-16 11:09:40 -07:00
Rémi Verschelde 67764bff64
Merge pull request #26788 from mo7sener/master
RichTextLabel: Adding the ability to change the default cursor
2019-03-16 11:08:29 -07:00
Rémi Verschelde 8965ff90ca
Merge pull request #26919 from jabcross/master
Implement source lookup for class_name defined classes
2019-03-16 11:06:34 -07:00
Rémi Verschelde ffd115dd6f
Merge pull request #26935 from qarmin/show_class_name_icon_in_tabs
Show in tabs custom class icons
2019-03-16 11:04:03 -07:00
Rémi Verschelde b17c8c0396 Fix misplaced hint for interface/theme/accent_color
Supersedes #26992.
2019-03-16 11:00:32 -07:00
Rémi Verschelde 06ebf4c3ad
Merge pull request #27123 from bojidar-bg/27113-rename-action
Fix renaming actions in the Project settings
2019-03-16 10:55:01 -07:00
Rémi Verschelde 18fa1846ea
Merge pull request #27115 from Janglee123/master
Fix toggling snap mode while transforming the Spatial object
2019-03-16 10:54:44 -07:00
Rémi Verschelde 376d3dfd03
Merge pull request #27126 from YeldhamDev/bottompanel_hide_only_visible
Make bottom panel only try to hide editors when they're visible
2019-03-16 10:53:44 -07:00
Rémi Verschelde d8a6b4ee67
Merge pull request #27109 from homer666/docs-particles2d-tutorial
[DOCS] Add tutorial link to Particles2D
2019-03-16 10:45:28 -07:00
Rémi Verschelde 5470256aac
Merge pull request #27038 from WindyDarian/fix_bone_aabb
Fix bone aabb calculation, which caused a skeletal mesh culling issue
2019-03-16 10:44:35 -07:00
Rémi Verschelde 92d317a0b0
Merge pull request #27031 from cbscribe/kcc_classref_minor_updates
[DOCS] minor classref updates
2019-03-16 10:40:17 -07:00
Rémi Verschelde b00c96a861
Merge pull request #27071 from samgreen/ios_gles2_fix
Resolve GLES 2 crash on older iOS devices
2019-03-16 10:38:51 -07:00
Rémi Verschelde da8c2deefa
Merge pull request #27055 from bojidar-bg/26789-breakpoint-pos
Fix duplicated newlines in GDScript bytecode
2019-03-16 10:38:09 -07:00
Bojidar Marinov 699a3957ce
Fix renaming actions in the Project settings
Fixes #27113, a regression from 6daed7d122
2019-03-16 16:28:03 +02:00
Fabio Alessandrelli 37c0ac1d6d Enabled logging of failed image download. 2019-03-16 10:58:07 +01:00
Sam Green 4946335d3d Add EAGLContext for the fallback case 2019-03-16 01:39:36 -07:00
janglee123 05446e8b53 fixed toggelling snap mode while transforming 2019-03-16 13:45:39 +05:30
Michael Alexsander Silva Dias ebabb0ea65 Make bottom panel only try to hide editors when they're visible 2019-03-16 03:39:49 -03:00
Rémi Verschelde 019908e5f0
Merge pull request #27056 from guzzard/master
Ignore default ccls cache folder and compile commands json file
2019-03-15 19:03:15 -07:00
homer666 bc8aa32593 [DOCS] Add tutorial link to Particles2D 2019-03-16 12:02:21 +11:00
K. S. Ernest (iFire) Lee 1971c09e5e Fix scaling issue for texture button focus texture. 2019-03-15 01:55:50 -07:00
Michael Alexsander Silva Dias be5f35dfa0 Make size cache dirty when removing tiles in 'TileMap' 2019-03-15 00:58:30 -03:00
Sam Green 440706814a Add logging around opengl es context creation. Ensure we can access project settings prior to creating our gl es context, so we can properly determine which driver to use. 2019-03-14 16:31:54 -07:00
Chris Bradfield 454b701e76 [DOCS] minor classref updates 2019-03-14 11:36:12 -07:00
Martin Wallin 8be9fd83ad Ignore default ccls cache folder and compile commands jso 2019-03-14 18:35:23 +01:00
Bojidar Marinov b64f9f03f8
Fix duplicated lines in GDScript bytecode
Fixes #26789
2019-03-14 18:38:07 +02:00
Windy Darian ff318d91ee Fix bone aabb calculation, which caused a skeletal mesh culling issue
There was a bug that could result in most bone aabb boxes ending up with
tiny size upon import and mess up with culling of skeletal meshes. This
fixes it.
2019-03-14 00:35:53 -04:00
Rémi Verschelde 775e74e0d4
Merge pull request #26484 from Andrettin/Configurable-Tooltip-Offset
Make the Tooltip Position Offset Configurable
2019-03-13 20:12:22 +01:00
Rémi Verschelde cad371dd85
Merge pull request #26945 from shartte/allow-fewer-viewports-in-editor-state
Be more tolerant about under-defined spatial viewport state
2019-03-13 20:11:24 +01:00
Rémi Verschelde e065bb5c3b
Merge pull request #27000 from clayjohn/multimesh_doc
[DOC] Linked various tutorials in the classref
2019-03-13 20:08:49 +01:00
Rémi Verschelde 3b5a0f34d4
Merge pull request #27014 from neikeq/csharp-update-exports-only-in-editor
C#: Update exports only in the editor
2019-03-13 20:07:06 +01:00
Rémi Verschelde 860f097cc6 Bump version to 3.2-dev
No rest for the wicked.
2019-03-13 18:43:13 +01:00
Rémi Verschelde 320f49f204 Bump version to 3.1-stable \o/
Congratulations to everyone in the Godot community for this awesome new
release, culmination of more than one year of development from close to
500 contributors!

Thanks to all involved, whether you contributed code, documentation,
bug reports, translations, community support or donations. You all
played a role in bringing better free and open source game development
tools to the world!

Godot 3.1 includes more than 7000 commits made since the 3.0 release in
January 2018, 3000 Pull Requests have been merged, and 3000 issues have
been fixed!

This release makes the 3.x branch more stable and powerful, and makes
it a very mature game development tool for both 2D and 3D.

Now feature development can restart towards 3.2 and 4.0!
2019-03-13 17:16:00 +01:00
Rémi Verschelde e4a09a8fb7 Add some more features to changelog 2019-03-13 17:15:26 +01:00
Ignacio Etcheverry 5e354162f1 C#: Update exports only in the editor 2019-03-13 16:26:47 +01:00
qarmin 2bc6ad670b Fix toggle visibility in SceneTreeDialog 2019-03-13 11:19:51 +01:00
clayjohn 67446ff733 linked tutorials in the classref 2019-03-12 22:48:18 -07:00
Rémi Verschelde 4326fd5a7e Mono: Update welcome message with current state 2019-03-12 19:35:02 +01:00
Rémi Verschelde dba5d2bb27
Merge pull request #26974 from Calinou/update-changelog
Update changelog with recent additions
2019-03-12 18:36:34 +01:00
Hugo Locurcio c6f800e2de
Update changelog with recent additions 2019-03-12 18:01:37 +01:00
Rémi Verschelde 51f6138cb3 doc: Sync classref with current source 2019-03-12 17:03:35 +01:00
Rémi Verschelde 04b04555d1 i18n: Sync translations with Weblate 2019-03-12 16:57:43 +01:00
Rémi Verschelde 51d598aa11
Merge pull request #26969 from merumelu/audiostreamsample-save-crash
AudioStreamSample: Don't crash when writing to file fails
2019-03-12 16:49:17 +01:00
Rémi Verschelde 53131635b4
Merge pull request #26962 from ibrahn/small-x11setcontext-fix
fix for access after free in OS_X11::set_context.
2019-03-12 16:28:43 +01:00
Rémi Verschelde fa416b3404
Merge pull request #26943 from akien-mga/gles2-unsupported-float-types
GLES2: Convert unsupported float texture types to 8-bit types
2019-03-12 16:26:35 +01:00
Tomasz Chabora c1ce5b87b4 Changed 'Custom Node' to 'Other Node' to be less confusing 2019-03-12 16:12:14 +01:00
merumelu db8f26c8e5 AudioStreamSample: Don't crash when writing to file fails 2019-03-12 15:51:07 +01:00
Ibrahn Sahir 7822cc9329 fix for access after free in OS_X11::set_context. 2019-03-12 13:41:02 +00:00
Rémi Verschelde 291c281fcf
Merge pull request #26957 from nekomatata/vs-natvis-fix
Fixed & improved Visual Studio custom debugger visualization
2019-03-12 14:03:27 +01:00
Sebastian Hartte 7bab7fd777 Don't crash when the saved editor state contains fewer viewports than currently supported. 2019-03-12 12:17:17 +01:00