clayjohn
be1e9acb7c
Implement RETURN_VALUE_DISCARDED warning in GDscript
2022-10-13 11:56:45 -07:00
Micky
fe56c1ff75
Use JSON::stringify
where possible
2022-10-11 00:27:23 +02:00
Rémi Verschelde
8017827144
SCons: Re-enable treating #warning
as error with werror
...
Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.
We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
Bastiaan Olij
7f6c00f41a
Cleanup a bunch of debug messages in OpenXR and change the ones we want to keep to print_verbose
2022-10-10 20:19:18 +11:00
Raul Santos
fbea89d4f1
C#: Generate symbols packages
2022-10-08 13:59:06 +02:00
Rémi Verschelde
62b066dbd6
Fix more MSVC C4702 (unreachable code) warnings
2022-10-07 14:43:59 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
VolTer
ac1761c8cd
Fix outdated keywords autocompletion
2022-10-06 23:47:19 +02:00
Rémi Verschelde
74eade929c
Merge pull request #66957 from BastiaanOlij/fix_error_typo_opengl
...
Fixing an incorrect error message in OpenXR
2022-10-06 08:57:12 +02:00
Bastiaan Olij
c6ba626af4
Fixing an incorrect error message in OpenXR reporting missing OpenGL support
2022-10-06 11:15:57 +11:00
Rémi Verschelde
340f62d1ec
.NET: Generate SdkPackageVersions.props from version.py
...
Ensures that the versions always match the Godot version, albeit following
SemVer 2.0 so inserting a dot between "beta" and the build number.
For "stable" status, we omit the suffix as this would be interpreted as a
pre-release build too.
So we have:
| Godot version | Nupkg version |
| -------------- | -------------- |
| 4.0.0-beta | 4.0.0-beta |
| 4.0.0-beta2 | 4.0.0-beta.2 |
| 4.0.0-rc1 | 4.0.0-rc.1 |
| 4.0.0-stable | 4.0.0 |
2022-10-05 20:31:26 +02:00
Rémi Verschelde
5f3439e2d9
Merge pull request #66919 from bruvzg/ts_gde_fix
...
[TextServer GDExtension] Update build scripts and `.gdextension` files to use new target names and arch suffixes.
2022-10-05 11:45:00 +02:00
Rémi Verschelde
5b6ccf2fd2
Merge pull request #66720 from qarmin/unintialized_memory
...
Remove usage of unitialized variables
2022-10-05 11:42:47 +02:00
bruvzg
930be37bb4
[TextServer GDExtension] Update build scripts and .gdextension
files to use new target names and arch suffixes.
2022-10-05 11:41:03 +03:00
Rémi Verschelde
9cd62741bb
Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
...
Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05 08:47:06 +02:00
Rémi Verschelde
52f5a58c38
Merge pull request #66873 from akien-mga/script-tweak-error-invalid-script-type
...
GDScript/C#: Tweak error message for invalid script type for object
2022-10-05 08:38:52 +02:00
Rémi Verschelde
3a2b0ab73d
Merge pull request #66898 from aaronfranke/proj-mat-columns
...
Rename Projection `matrix` to `columns`
2022-10-05 08:35:26 +02:00
Rémi Verschelde
8590721450
Merge pull request #66885 from atirut-w/lsp-doc-fix
...
LSP: Fix GDScript doc comments
2022-10-05 08:31:56 +02:00
Rémi Verschelde
58a112183c
Merge pull request #65227 from BastiaanOlij/complete_render_target_api
...
Implementing override functionality for XR
2022-10-05 08:31:40 +02:00
Rémi Verschelde
c3e929cce6
Merge pull request #64577 from Calinou/improve-dictionary-printing
...
Improve dictionary printing to avoid confusion with arrays
2022-10-05 08:30:55 +02:00
Rémi Verschelde
75616d60e4
Merge pull request #66841 from jtnicholl/blend_enum_checks
...
Clean up .blend importer to fix unreachable code paths
2022-10-05 08:29:35 +02:00
Atirut Wattanamongkol
f2522adb89
LSP: Fix GDScript doc comments
2022-10-05 11:25:52 +07:00
Bastiaan Olij
c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
Hugo Locurcio
6afbf0bd5a
Improve dictionary printing to avoid confusion with arrays
...
- Add leading and trailing spaces within dictionaries, as the `{}`
characters are hard to distinguish from `[]` on some fonts.
This is especially helpful with empty arrays and dictionaries.
2022-10-04 20:33:40 +02:00
Aaron Franke
2cea42cc7f
Rename Projection matrix
to columns
2022-10-04 12:34:19 -05:00
Micky
ae5771e1b1
Rename remaining "Spatial" in Plugins to "Node3D"
...
For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`
For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`
Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00
Rémi Verschelde
5bf95518fd
GDScript/C#: Tweak error message for invalid script type for object
...
See #66870 .
2022-10-04 12:56:49 +02:00
Rémi Verschelde
f36dda3185
Merge pull request #66867 from Rindbee/implement-willSaveWaitUntil
...
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving
2022-10-04 10:33:03 +02:00
Rémi Verschelde
cd7f172cf8
Merge pull request #66804 from akien-mga/core-remove-NO_SAFE_CAST
...
Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build
2022-10-04 10:22:24 +02:00
Rindbee
ab0314938e
Implement GDScriptTextDocument::willSaveWaitUntil
to clean up outdated documents before saving
...
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving,
then update the document in `GDScriptTextDocument::didSave`.
2022-10-04 15:38:57 +08:00
Clay John
4b52c6caef
Merge pull request #59481 from LunaticInAHat/gltf_texture_filter_fix_4
...
Respect texture filtering when importing GLTF
2022-10-03 16:33:11 -07:00
The Tophat Demon
c1a600545c
GLTF imports & exports material texture filters
2022-10-03 16:20:08 -04:00
Jonathan Nicholl
2830e276b8
Clean up .blend importer to fix unreachable code paths
2022-10-03 14:48:36 -04:00
Aaron Franke
094e8db97c
Fix hide_slider vs no_slider inconsistency in editor property code
2022-10-03 13:40:31 -05:00
Yuri Rubinsky
321251a133
Merge pull request #66759 from Chaosus/gds_fix_param_completion
2022-10-03 17:44:20 +03:00
Fabio Alessandrelli
c477e7c461
Merge pull request #66794 from Faless/mp/4.x_multiple_sync
...
[MP] Allow multiple synchronizers per node.
2022-10-03 15:45:35 +02:00
Rémi Verschelde
208b440398
Merge pull request #66817 from raulsntos/dotnet/color-span
...
C#: Use Span in Color to avoid string allocations
2022-10-03 14:52:29 +02:00
Fabio Alessandrelli
32a62af648
[MP] Allow multiple synchronizers per node.
...
The same node can now be controlled by multiple synchronizers at once.
Spawn visibility is composed in OR across multiple synchronizers (i.e.
if any synchronizer is visible to the peer, the object will be spawned).
Synchronizers controlling spawned nodes can now have a different
authority then the one spawning the node, in that case, the spawn
variables for that specific synchronizer are simply ignored (other
synchronizers with the same authority of the spawner will correctly
synchronize variables on spawn).
The SceneReplicationState class has been completly removed, since it was
bloating the implementation, the state is now simply stored in the
SceneReplicationInterface.
2022-10-03 14:45:00 +02:00
Raul Santos
67d058da30
C#: Use Span in Color to avoid string allocations
2022-10-03 12:11:37 +02:00
Rémi Verschelde
54418ea659
Remove NO_THREADS fallback code, Godot 4 requires thread support
...
This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
Rémi Verschelde
82b87d7a17
Remove unsupported NO_SAFE_CAST
/-fno-rtti
from Android build
...
Android was the last platform to still attempt to disable RTTI (for binary
size), but both the Android editor and now the ICU library used by templates
need RTTI.
There could still be the possibility to support this for non-ICU template
builds (i.e. without the TextServerAdvanced module), but since this isn't one
of the build configurations we test regularly it's pretty risky to keep this
option only for that specific use case. And our code is already littered with
`dynamic_cast`s which weren't guarded with `!defined(NO_SAFE_CAST)`.
2022-10-03 11:18:31 +02:00
Rémi Verschelde
6609f1b09f
Merge pull request #66709 from MewPurPur/fix-unary-operators-being-STILL-broken
...
Fix more highlighting bugs
2022-10-03 09:30:01 +02:00
Rémi Verschelde
9d62d59293
Merge pull request #66784 from Geekotron/fix-nav3d-not-reachable-crash
...
Fix crash in navigation 3d when target is not reachable
2022-10-03 09:26:26 +02:00
Rémi Verschelde
9c2894180d
Merge pull request #66387 from aaronfranke/cs-basis-euler
...
C#: Update Basis Euler angle code to match core
2022-10-03 09:26:16 +02:00
Clay John
f2061f11fe
Merge pull request #66767 from jtnicholl/blend_visibility
...
Fix visibility filtering options for .blend imports
2022-10-02 18:07:31 -06:00
Sean
9b525da531
Fix crash in navigation 3d when target is not reachable
...
The code that resets variables to retry navigation to the closest possible poly was not resetting 1 variable, which caused it to exceed the vector bounds
2022-10-02 13:18:33 -06:00
VolTer
2d48bf0b88
Fix more highlighting bugs
2022-10-02 17:44:39 +02:00
Jonathan Nicholl
3086b1b79d
Fix visibility filtering options for .blend imports
2022-10-02 11:11:04 -04:00
Yuri Rubinsky
7822378293
Fix completion of parameters in function call (2)
2022-10-02 13:30:15 +03:00
Rafał Mikrut
2233624152
Remove usage of unitialized variables
2022-10-01 21:09:22 +02:00