Commit Graph

11 Commits

Author SHA1 Message Date
Nathan Warden af902dc042 Lerp now consistent with Godot API. InverseLerp fixed.
(cherry picked from commit c2315e3291)
2018-07-08 15:39:15 +02:00
Xavier Cho 1da969736f Remove duplicated declaration of RoundToInt() from Mathf
(cherry picked from commit 9e2e6bb1e2)
2018-04-29 14:15:09 +02:00
Xavier Cho 57f18194f5 #18051: Remove redundant parenthesis
(cherry picked from commit 9097c71255)
2018-04-29 13:39:28 +02:00
Xavier Cho e7b97af276 #18051: Remove redundant casts and 'using', 'else', 'this' statements
(cherry picked from commit 0ef3e0577b)
2018-04-29 13:38:58 +02:00
Chaosus a29680c25a [Mono] Improve Mathf
(cherry picked from commit 655a4e6540)
2018-04-15 00:57:14 +02:00
Chaosus 63a88c69ac Added wrap functions to C#
(cherry picked from commit d52722c6da)
2018-04-15 00:52:29 +02:00
Aaron Franke 577f3ccaf9 Replace float with real_t, default Vectors, other misc C# improvements
Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot.

(cherry picked from commit ff97c97c93)
2018-04-14 23:20:03 +02:00
Nathan Warden 4a3a597377 Fix an infinite recursion in the Mathf.Decimals method when using floats.
(cherry picked from commit 2109bd3f97)
2018-02-04 20:08:26 +01:00
Andreas Haas e69dd3c712
Mono: Use PascalCase in core types. 2017-11-21 23:32:40 +01:00
pablotato 054a2ac579 Add cartesian to polar conversion functions 2017-11-20 23:34:40 +01:00
Ignacio Etcheverry e36fb95c50 Added mono module 2017-10-03 00:01:26 +02:00