Commit Graph

56 Commits

Author SHA1 Message Date
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky c6c72a3c37 input events on Area2D is now supported
also added a demo showing how this works
2015-03-22 01:46:18 -03:00
Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree
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*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky d85b67be53 Bug Fixes
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-Fixed problem with scaling shapes (), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node ()
-Fix Crash in CollisionPolygon2DEditor ()
-Restored Ability to compile without 3D ()
-Fix InterpolatedCamera ()
-Fix UV Import for OBJ Meshes ()
-Fixed issue with modifier gizmos ()
-Fixed CapsuleShape gizmo handle ()
-Fixed Import Button (not properly working in 3D) ()
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Juan Linietsky 2ee4ac183b Little Bits
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-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
2014-08-14 10:31:38 -03:00
Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00