Fredia Huya-Kouadio
2509c1691d
Follow up to https://github.com/godotengine/godot/pull/76400 to fix input ANR in the Godot Android editor
2023-05-11 19:10:31 -07:00
Pedro J. Estébanez
e5b399be65
Allow concurrent buffering and dispatch of input events
2023-05-08 09:15:48 +02:00
Fredia Huya-Kouadio
f3cdff46fc
Add benchmark logic
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Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-03-20 23:29:36 -07:00
Julien Reichardt
669749fa39
Fix Standard Gamepad Mapping triggers
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(cherry picked from commit 0cec4fcc65
)
2023-03-06 13:48:17 +01:00
Ricardo Subtil
e814861950
Change message of unknown joypad property from error to warning
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(cherry picked from commit e841f13cdc
)
2023-03-06 13:48:17 +01:00
Rémi Verschelde
bab7f1c0a6
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@436c7e3d54
(cherry picked from commit 20d6a698c7
)
2023-03-06 13:48:17 +01:00
Rémi Verschelde
50c598e229
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@2e7bc45a45
(cherry picked from commit 99ae2d5212
)
2023-03-06 13:48:17 +01:00
Julien Reichardt
2c18066231
Add PS3 controller guide button
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(cherry picked from commit e926e1bb34
)
2023-03-06 13:48:17 +01:00
Travis Veralrud
28b11a0785
iOS: Fix memory leak on touch input
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Replaces iOS gesture with touch implementation
Fixes #66422
Remove godot_view_gesture_recognizer
It's now unused.
Remove input_devices/pointing/ios/touch_delay
Unused with removal of gesture.
Remove unused methods from interface
Implementation made obsolete in prior commit
Style conformance
2023-02-15 21:38:55 -08:00
Rémi Verschelde
617f5c5580
Merge pull request #64424 from RandomShaper/safe_input_synth_3.x
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[3.x] Warn users about unsafe usage of `InputEvent`
2023-02-01 13:06:32 +01:00
Pedro J. Estébanez
9cd84224bd
Warn users about unsafe usage of InputEvent
2023-01-31 14:41:27 +01:00
Rémi Verschelde
d4da275969
Merge pull request #69367 from dogboydog/3.x_csharp_build_exit_code
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3.x Exit editor with non-zero return code if --build-solutions fails
2023-01-23 17:03:50 +01:00
Rémi Verschelde
1426cd3b3a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
Backported from #70885 .
2023-01-10 15:26:54 +01:00
Rémi Verschelde
5c42b82fd5
Merge pull request #70412 from Calinou/video-driver-change-require-restart
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Fix Driver Name editor setting not requiring an editor restart
2022-12-22 08:56:43 +01:00
Hugo Locurcio
df301de95f
Fix Driver Name editor setting not requiring an editor restart
2022-12-21 18:59:01 +01:00
smix8
8e4f8c82c5
[3.x] Move navigation server finalize before physics server
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Moves finalize_navigation_server() before physics server (and also OS in 3.x). The NavigationServer command queue can have objects from other servers like physics or visuals so it needs to be flushed before.
2022-12-20 11:16:47 +01:00
Fredia Huya-Kouadio
4110d48b63
Add boot splash for the Godot Editor
2022-12-16 09:54:50 -08:00
Rémi Verschelde
84d2f884f8
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@adf7ec1edf
(cherry picked from commit 5f35b1d516
)
2022-12-12 14:49:23 +01:00
Fabio Alessandrelli
41b880582e
[Web] Add PS3 gamepad mapping for FF+Linux.
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(cherry picked from commit 0fe0505f77
)
2022-12-12 14:15:06 +01:00
dogboydog
6903922ace
set exit code EXIT_FAILURE when --build-solutions fails
2022-11-29 23:25:28 -05:00
Rémi Verschelde
4769aa4499
Merge pull request #64564 from timothyqiu/word-wrap-3.x
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[3.x] Fix `String::word_wrap()` for long words
2022-11-24 16:06:52 +01:00
Fredia Huya-Kouadio
5aab84befb
Fix 'save & restart' logic for the Android Editor
2022-11-16 03:29:40 -08:00
Rémi Verschelde
92aedd5063
Merge pull request #68190 from ztc0611/3.x-ios-promotion
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[3.x] Add ProMotion/High Refresh Rate Support to iOS Exports
2022-11-03 11:34:22 +01:00
Zach Coleman
e538771d4f
[3.x] Add ProMotion Support to iOS Exports
2022-11-02 22:14:34 -04:00
Zach Coleman
5e7b0e3a61
[3.x] Add iOS UI Options
2022-11-02 22:13:18 -04:00
Fredia Huya-Kouadio
be4b07c3e4
Add double_tap
attribute to InputEventScreenTouch
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This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-20 11:56:11 -07:00
Rémi Verschelde
506f7d8360
Merge pull request #64870 from MarcusElg/naninfprinting3.x
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[3.x] Improve string formatting (%f) for inf and nan
2022-10-03 13:57:30 +02:00
Rémi Verschelde
7104647c65
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@81ddc73d17
(cherry picked from commit b33460c6ca
)
2022-09-27 23:52:24 +02:00
Michael Alexsander
6f0c852c9b
Port Input.action_press/release()
changes
2022-09-26 22:25:10 -03:00
Andres Hernandez
477c7f9b74
Updated gamecontrollerdb.txt to latest to include new mappings for various controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo
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(cherry picked from commit 9054399900
)
2022-09-09 14:11:50 +02:00
Haoyu Qiu
7ed2b09bc0
Fix parsing of XML CDATA and add test cases
2022-09-09 10:16:36 +08:00
Pedro J. Estébanez
5d0cd8659b
Fix forwarding of CLI arguments taking an option
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(cherry picked from commit 335a4099de
)
2022-08-29 15:53:25 +02:00
Marcus Elg
e9cbe9517b
Improve %f formatting for inf and nan
2022-08-25 12:58:38 +02:00
Rémi Verschelde
6358e41772
Merge pull request #64838 from akien-mga/3.x-cherrypicks
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Cherry-picks for the 3.x branch (future 3.6) - 2nd batch
2022-08-25 00:51:19 +02:00
Rémi Verschelde
e6f9438d2a
Merge pull request #64532 from madmiraal/fix-63972-2-3.x
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[3.x] Fix axis mapped to DPad buttons not releasing opposite button
2022-08-24 20:10:51 +02:00
Danil Alexeev
bf33de769a
Add boot splash display time setting
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Implements #8867 .
(cherry picked from commit dad9683d11
)
2022-08-24 17:30:00 +02:00
Pedro J. Estébanez
4dd3e95377
Overhaul CLI argument forwarding to processes started by the editor
2022-08-19 11:13:56 +02:00
Haoyu Qiu
51fd1c27aa
Fix String::word_wrap() for long words
2022-08-18 16:56:38 +08:00
Marcel Admiraal
cdd60416ed
Fix axis mapped to DPad buttons not releasing opposite button
2022-08-17 09:10:36 +01:00
Haoyu Qiu
eb176b135a
Make theme tests compile in Visual Studio 2017
2022-08-06 16:06:38 +08:00
Rémi Verschelde
daa5b542b4
Merge pull request #56765 from madmiraal/fix-45592-2-3.x
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[3.x] Fix mouse speed not changing fast enough
2022-08-05 22:37:44 +02:00
Rémi Verschelde
5ed5bb2a5e
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@4896d2de6b
(cherry picked from commit 86647c9e42
)
2022-08-05 03:03:48 +02:00
Fabio Alessandrelli
fbc7fc44ae
Fix some array size function definition mismatch.
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(cherry picked from commit 55845bac26
)
2022-08-04 15:18:43 +02:00
Rémi Verschelde
818f1eed31
Code quality: Fix header guards consistency
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Rémi Verschelde
1f79b9dad5
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@880abd09c9
(cherry picked from commit b70e4fc0f3
)
2022-07-18 16:05:43 +02:00
Jan Haller
861e155543
Fix exit code of --help and --version, and test them in CI
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Corrects prior regression which caused ERROR output and exit code of 1.
(cherry picked from commit d38d76d039
)
2022-07-08 14:54:16 +02:00
Jan Haller
da78e92321
Command line arguments '--version' and '--help' return exit code 0 instead of 255
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Allows to detect whether those commands executed successfully, which makes integration with shell scripts/CI/bindings straightforward.
(cherry picked from commit e3a8edf536
)
2022-07-08 14:54:10 +02:00
Rémi Verschelde
d6bcdd18c3
Input: Re-enable input accumulation disabled by error in 3.4
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Input accumulation was implemented and enabled by default in 3.1, and
I don't recall major complaints around it (or bugs were fixed).
In 3.4, #42220 added input buffering and apparently toggled input
accumulation off by mistake.
This led to multiple bug reports about degraded performance on Windows,
or simply unexpected behavior change (see linked issues in #55037 ).
Fixes #55037 .
2022-07-07 23:04:51 +02:00
Rémi Verschelde
cc9dd00e1a
Revert "Command line arguments '--version' and '--help' return exit code 0 instead of 255"
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This reverts commit 9e165a8c2b
.
See https://github.com/godotengine/godot/pull/62550#issuecomment-1172745325 .
2022-07-02 00:07:14 +02:00
Jan Haller
9e165a8c2b
Command line arguments '--version' and '--help' return exit code 0 instead of 255
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Allows to detect whether those commands executed successfully, which makes integration with shell scripts/CI/bindings straightforward.
(cherry picked from commit e3a8edf536
)
2022-06-30 19:23:01 +02:00