Juan Linietsky
bfe67a3b87
Make Godot detect if the screen is too small (<1200 pixels wide), and use single dock column like in 1.0 if that's the case.
2016-09-13 11:20:09 -03:00
Juan Linietsky
8bcb6a290c
-Added VeryLowDPI and MidDPI modes to Godot editor.
...
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-13 11:05:47 -03:00
Juan Linietsky
1bf684cea2
-Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
...
-Fixed a bug related to theme propagation, may be able to solve #6443 , #6302 and others. Please test.
2016-09-11 10:05:46 -03:00
Geequlim
c1f23bb6af
Fix dialogs in ProjectManage don't with editor theme issue
2016-09-07 15:21:15 +08:00
Rémi Verschelde
a22d1f21e1
Merge pull request #6050 from Hinsbart/remove_pm_file_import
...
Remove unused function in Project Manager.
2016-08-08 11:13:42 +02:00
Ignacio Etcheverry
f3a75a42dd
Project Manager: Fix and improve unhandled input
2016-08-05 16:06:16 +02:00
Andreas Haas
0df40cc29b
Remove unused function in Project Manager.
...
This has been deprecated by #5993
2016-08-05 16:01:45 +02:00
Dima Granetchi
bee2091056
Auto import project folder, confirm scan multiple folders or non-project folder
2016-08-01 22:59:12 +03:00
Rémi Verschelde
0b595f94c4
Improve dialog title when scanning for projects
2016-07-31 20:46:00 +02:00
Rémi Verschelde
c788284b5c
Merge pull request #5981 from profelis/PR-scan-dragged-folder
...
Drag open scan window if engine.cfg not found
2016-07-31 20:16:12 +02:00
Dima Granetchi
5e011dcd0e
dnd folder open scan window if engine.cfg not found
2016-07-31 01:10:13 +03:00
Dima Granetchi
a1c0fdac9a
fix run button availability check
2016-07-31 01:06:12 +03:00
Andreas Haas
9720e73e04
Project Manager: Import projects using filesystem drag'n'drop.
...
Can drop an engine.cfg file over the window to import it ;)
2016-07-29 17:07:05 +02:00
Dima Granetchi
283530a70b
keep selected_list up to date
2016-07-29 03:41:21 +03:00
Dima Granetchi
759e20aac6
Command-F focus filter input field in project manager
2016-07-27 00:48:00 +03:00
Ignacio Etcheverry
761193ecd9
Project Manager: Added project list scrolling with keyboard
2016-07-23 21:37:25 +02:00
Rémi Verschelde
87d0515d09
Fix main scene not being saved when set via Play button
...
Fixes #1134 for real. Also tweaked the engine.cfg template
and the preference order when browsing for the main scene.
2016-07-19 21:35:14 +02:00
Rémi Verschelde
cfaad1ebe7
i18n: Sync template with current source
...
Also fix a space after : in a translated string.
2016-07-15 08:57:53 +02:00
vamsi
b3cf4c73fc
Fixed a crash in scenario where SSL is not available.
2016-07-13 18:25:05 +02:00
Juan Linietsky
31ebac2bfb
Downloaded templates from project manager can now be installed.
2016-07-11 21:34:50 -03:00
Rémi Verschelde
3fcb9b1ec1
Removed unused variables (second pass) + dead code
...
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:59 +02:00
Rémi Verschelde
e4b7a45a38
Initialize the SSL certificates in the project manager
2016-07-06 20:50:07 +02:00
Juan Linietsky
7e50a9a2e8
Avoid settings from being lost when opening project manager.
...
Probably fixes many issues of this kind, like missing shortcuts or other settings
2016-07-03 19:14:58 -03:00
volzhs
e453c10ff5
remove the warning of instances in use at Project manager exit
2016-06-28 22:07:24 +09:00
Geequlim
06690989f1
Clean up editor theme creation
2016-06-18 13:32:03 +08:00
Juan Linietsky
00bfdc834b
Better way to disable asset library
2016-06-09 22:47:43 -03:00
Juan Linietsky
d02261fc84
Disable asset library compilation if no openssl exists
2016-06-09 21:20:49 -03:00
Juan Linietsky
1f2ad872cc
Fixed some options in assetlib
2016-06-08 10:17:16 -03:00
Juan Linietsky
b847aec864
Added asset library on project manager for templates
2016-06-08 09:25:47 -03:00
DimOkGamer
ceae11ee29
Fixed localization in file dialogs
...
and two more lines.
2 fixes in ru.po.
2016-06-07 22:48:16 +03:00
Rémi Verschelde
955ed0a95f
HiDPI: Use global/hidpi_mode as property
2016-06-06 07:38:39 +02:00
Juan Linietsky
684a1207c0
make hdpi manually configurable in project settings
...
also added hidpi support to project manager
2016-06-05 18:43:56 -03:00
Geequlim
cb05e8450d
Set more visible string to translatable
2016-05-29 16:10:23 +08:00
Rémi Verschelde
00d8f86044
i18n: Second pass at proofreading
...
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde
94c34ff890
i18n: Proofreading of all strings
...
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
Rémi Verschelde
fb277dbde6
i18n: Don't make print_line calls translatable
2016-05-04 15:28:37 +02:00
Juan Linietsky
567cb691ec
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
Rémi Verschelde
78adbf4790
Project manager: unescape project names ( #4494 )
...
Fixes #3609
2016-05-01 11:37:32 +02:00
volzhs
6adad5e611
Change "erase" to "remove" in project manager. fixes #3796 .
2016-02-22 16:56:33 +09:00
Rémi Verschelde
1f1c3038c2
Update copyright in remaining files + prints in the UI
2016-01-11 21:34:22 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Franklin Sobrinho
fd59d17b22
Avoid project manager from processing gamepad input
2015-12-14 16:31:37 -03:00
Franklin Sobrinho
c2ce39c424
Fix project manager not picking custom font
2015-12-09 12:35:20 -03:00
Rémi Verschelde
f99b630993
Load main scene if defined when running editor from the command line
...
If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager.
A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path).
Fixes #2869 .
2015-11-22 17:36:03 +01:00
Juan Linietsky
33aa019e4f
Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilation
...
Visual studio 2015 compilation
2015-11-18 23:56:06 -03:00
Juan Linietsky
cba634c608
Merge pull request #2640 from firefly2442/settings-xml-missing-proj
...
projects in the editor_settings.xml that are no longer found on disk will be removed
2015-11-18 19:14:12 -03:00
ZuBsPaCe
3886ed08ac
Fixes Visual Studio 2015 compile error C3688 (invalid literal suffix)
...
tools\editor\editor_node.cpp(3037): error C3688: invalid literal suffix 'VERSION_FULL_NAME'; literal operator or literal operator template 'operator ""VERSION_FULL_NAME' not found
2015-10-29 15:57:55 +01:00
firefly2442
96cff3a73b
when creating project, save icon using resource location by default
2015-10-21 14:28:23 -05:00
firefly2442
ad362fbc58
projects in the editor_settings.xml that are no longer found on disk will be removed
2015-10-19 23:14:02 -05:00
Juan Linietsky
7d33895320
Merge pull request #2053 from rodolforg/fix-import-button-label
...
Small fix for Import Game dialog labels
2015-10-17 12:13:33 -03:00