Commit Graph

51943 Commits

Author SHA1 Message Date
Rémi Verschelde 3e9a831194
Merge pull request #65726 from KoBeWi/cellless
Don't print error in `get_cell_tile_data()`
2023-01-21 16:54:53 +01:00
Rémi Verschelde ebd0b40f6e
Merge pull request #71687 from reduz/support-script-class-name-in-efs
Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Rémi Verschelde 5551eed499
Merge pull request #71806 from EricEzaM/71576-perspective-menu-perspectiveorthogonal-hotkey-display-inconsistency
Fix 3D editor Perspective/Ortho shortcut inconsistency
2023-01-21 16:53:53 +01:00
Rémi Verschelde 145ab2e1fd
Merge pull request #71797 from reduz/cleanup-shader-parameter-remap
Clean up shader parameter remap
2023-01-21 16:53:29 +01:00
Rémi Verschelde 06464cd15e
Merge pull request #71707 from peastman/scale
Collision detection supports uniform scaling
2023-01-21 16:53:00 +01:00
Mikael Hermansson 760d3ea085 Remove redundant definition of `convert_text_resources_to_binary` 2023-01-21 15:22:37 +01:00
Juan Linietsky dddd8d43f6 Support script global resource name in EditorFileSystem
* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.

Properly fixes #66179. Supersedes #66215 and supersedes #62417

**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
Eric M 4074c647e4 Fix 3D editor Perspective/Ortho shortcut inconsistency 2023-01-21 23:18:13 +10:00
Juan Linietsky 7dbc458bb4 Clean up shader parameter remap
This PR is a follow up to #64092, which fixed important issues but it was implemented in an overly complex and inefficient way (because it forced the default code path to always go through string operations).
This cleans up all the shader parameter code.

This fixes #54336. Also fixes #56219 because, as the new code never queries the RenderingServer on load, potential deadlocks are avoided.

**NOTE**: materials saved between #62972 and #64092 will no longer work and will need to be resaved in an earlier version.
2023-01-21 12:56:28 +01:00
Rémi Verschelde 2ec0da1a75
Merge pull request #63667 from AntonioDell/bugfix/63549
fix(editor): Remove some MeshLibrary editor updates
2023-01-21 11:32:28 +01:00
Rémi Verschelde abad6ea55c
Merge pull request #68002 from dogboydog/csharp_build_exit_code
Exit editor with non-zero return code if --build-solutions fails
2023-01-21 11:31:58 +01:00
Rémi Verschelde cbcb77096b
Merge pull request #71730 from reduz/fix-altgr-stuck
Fix AltGR getting stuck on Windows right Alt-Tab
2023-01-21 11:31:29 +01:00
Rémi Verschelde c02572d3d0
Merge pull request #71683 from reduz/fast-script-class-inheritance-check
Implement a quick script inheritance check
2023-01-21 11:31:05 +01:00
Rémi Verschelde a3c8ba6cd5
Merge pull request #71396 from reduz/fix-broken-userdir
Fix cases of broken user:// paths.
2023-01-21 11:30:37 +01:00
Rémi Verschelde 2435eef617
Merge pull request #71390 from reduz/fix-json-as-resource
Fixes to JSON as resource
2023-01-21 11:30:08 +01:00
Rémi Verschelde adf109d806
Merge pull request #71345 from reduz/support-metadata-multi-node-edit
Support metadata in MultiNodeEdit
2023-01-21 11:28:59 +01:00
Rémi Verschelde a58f6a9dd6
Merge pull request #71220 from reduz/prevent-opening-windows-console-files
Prevent opening Windows console files
2023-01-21 11:28:31 +01:00
Rémi Verschelde 7b622ce6e8
Merge pull request #71021 from reduz/prevent-physics-callback-removal
Error when removing a physics node during a physics callback
2023-01-21 11:28:02 +01:00
Rémi Verschelde d45af488c4
Merge pull request #71798 from reduz/fix-editor-redraw
Fix constant editor redraw after shortcut
2023-01-21 11:27:29 +01:00
Juan Linietsky 51777a2914 Fix constant editor redraw after shortcut
Introduced by me by mistake on #71328. Fixes #71652.
2023-01-21 10:54:45 +01:00
Rémi Verschelde 41cfd2cf50
Merge pull request #71781 from awardell/lsp_update_exports
call update_exports from LSP didSave function
2023-01-21 10:30:05 +01:00
Rémi Verschelde 976a7320c4
Merge pull request #71790 from TokageItLab/fix-atreee-transition-max
Fix maximum limit of AnimationNodeTransition input count in the inspector
2023-01-21 10:29:42 +01:00
Rémi Verschelde 1b948a909f
Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hint
Fix typo in hint when using removed built-in textures
2023-01-21 10:29:18 +01:00
Rémi Verschelde 23d8d44535
Merge pull request #71776 from clayjohn/PointLight2D-indices
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-21 10:28:50 +01:00
Silc Renew 3bb298b78a Fix max limit of AnimationNodeTransition input count in the inspector 2023-01-21 14:57:36 +09:00
PrecisionRender d9698f0e6f Fix type in hint when using removed built-in textures 2023-01-20 22:06:51 -06:00
Raul Santos 04996df61e
C#: Restore `Scale` and `Rotation` properties 2023-01-21 04:59:13 +01:00
Bartkk 292b24bae0 Check if file was removed when parsing documentation 2023-01-21 04:42:44 +01:00
PrecisionRender e9400867b3 Fix Xbox Series controller duplicate input 2023-01-20 21:34:06 -06:00
Adam Wardell e9d8c261a5 call update_exports from LSP didSave function
exports in the inspector were not properly appearing when a gdscript was saved using an external IDE
this commit adds a call to GDScript::UpdateExports toward the end of GDScriptTextDocument::didSave
2023-01-20 19:16:53 -08:00
Daniel Larson d7b61158fa allowed negative DoF blur transition in the editor 2023-01-20 20:39:49 -06:00
clayjohn d3c3fa32af Stop incrementing light_count once max number of lights are reached in 2D canvas renderer 2023-01-20 17:04:00 -08:00
Rémi Verschelde 4db3716d8d
Merge pull request #71772 from clayjohn/GLES3-li
Assign light indices after sorting in OpenGL renderer
2023-01-21 01:43:08 +01:00
clayjohn 6d0af4fcd8 Assign light indices after sorting in OpenGL renderer
This ensures that the light indices sent to the shader actually match where the light is saved
2023-01-20 15:41:20 -08:00
Rémi Verschelde 0b141e107f
Merge pull request #70913 from Maran23/4-x-some-more-missing-properties-to-godot-converter
Added more missing properties/methods to the Godot converter
2023-01-20 23:59:58 +01:00
Rémi Verschelde 28b2e43adf
Merge pull request #71646 from Vilcrow/android-export-genname-check
[Android export] Added validation of the project name when using $genname in the 'Unique Name' field.
2023-01-20 23:59:34 +01:00
Rémi Verschelde 9891aea85e
Merge pull request #71752 from vnen/no-gdc-export
Remove references to compiled GDScript in export
2023-01-20 23:59:07 +01:00
Rémi Verschelde 34851764a7
Merge pull request #71753 from Maran23/4-x-input-map-converter
Add InputMap conversion to Project Converter
2023-01-20 23:58:43 +01:00
Rémi Verschelde b86ff83aa8
Merge pull request #71766 from LinuxUserGD/LinuxUserGD/master
Exclude atomic lib under FreeBSD using LLVM [4.x]
2023-01-20 23:58:19 +01:00
Rémi Verschelde d5838a06fa
Merge pull request #71709 from clayjohn/decals-lights-sorting
Sort decals and lights based on camera origin
2023-01-20 23:57:55 +01:00
Rémi Verschelde de3514b9ab
Merge pull request #71705 from clayjohn/RD-surface-free
Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
2023-01-20 23:57:26 +01:00
Rémi Verschelde 65614d68eb
Merge pull request #71764 from clayjohn/texture-binding
Decrement texture_binding count when using screen textures
2023-01-20 23:56:56 +01:00
Clay John 260af46269
Merge pull request #71760 from Chaosus/vs_proximity_range
Fix code generation for ProximityRange node in visual shader
2023-01-20 14:56:07 -08:00
Marius Hanl e27695e927 Add more missing properties/methods to the converter.
icon_align -> icon_alignment
rect_min_size -> custom_minimum_size
get_tree().set_input_as_handled() -> get_viewport().set_input_as_handled()
_unhandled_key_input(event: InputEventKey) -> _unhandled_key_input(event: InputEvent)
And C# equivalents
2023-01-20 23:33:52 +01:00
robfram 9faa92bda0 Exclude atomic lib under FreeBSD using LLVM 2023-01-20 20:52:19 +00:00
clayjohn 921f99f9e3 Decrement texture_binding count when using screen textures 2023-01-20 12:48:13 -08:00
Yuri Rubinsky f9b5e9da37 Fix code generation for ProximityRange node in visual shader 2023-01-20 22:31:37 +03:00
clayjohn a804556ab9 Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer 2023-01-20 10:34:19 -08:00
Marius Hanl 61f9f4d2be Add InputMap conversion
All InputMap strings that changed between Godot 3 and 4 are now renamed when converting the project.

This includes:
- alt -> alt_pressed
- shift -> shift_pressed
- control -> ctrl_pressed
- meta -> meta_pressed
- scancode -> keycode
- physical_scancode -> physical_keycode
- doubleclick -> double_click
2023-01-20 19:26:13 +01:00
George Marques 7e5c2f945d
Remove references to compiled GDScript in export
This feature was removed from GDScript so it should not be present on
the interface nor in the saved export presets.
2023-01-20 15:09:07 -03:00