Juan Linietsky
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5b96c3a552
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-Modified Input and added is_action_just_pressed() as well as is_action_just_released()
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2016-09-01 18:59:46 -03:00 |
Jamil Halabi
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370ae3512d
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Added gyroscope support to Godot and Android
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2016-07-16 01:43:32 +08:00 |
Andreas Haas
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45cfd199a4
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Input: add get_connected_joysticks() method.
fixes #5465
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2016-07-05 14:08:02 +02:00 |
Andreas Haas
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6d09183c44
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Set default duration parameter of joystick vibration to 0.
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2016-06-21 17:06:41 +02:00 |
Rémi Verschelde
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a7fc04626a
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Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
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2016-06-18 14:46:12 +02:00 |
Wilhem Barbier
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f665200df7
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Add joystick vibration support on Linux (#5043)
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2016-06-15 07:25:35 +02:00 |
fluffrabbit
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4877b714b3
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Add magnetometer sensor support for Android
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2016-05-27 14:36:55 -03:00 |
hinsbart
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0022af9647
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use joystick name from mapping-db if available
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2016-02-29 16:48:19 +01:00 |
Hondres
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e7b6e3f20b
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use fallback mapping from list
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2016-01-27 12:18:34 +01:00 |
hondres
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285bcac224
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can use fallback mapping on all platforms
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2016-01-24 18:01:37 +01:00 |
hondres
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e7c920fdba
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support gamepad remapping on android
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2016-01-24 05:29:09 +01:00 |
hondres
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1ad6ca0a81
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add mappings and increase max number of buttons
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2016-01-22 22:56:05 +01:00 |
hondres
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c632c13c66
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Add some joystick functions to input. Enables manipulation of mappings at runtime
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2016-01-08 00:40:41 +01:00 |
hondres
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87dab29f4b
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Use tabs instead of spaces for new gamepad code
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2015-12-18 19:15:32 +01:00 |
hondres
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af633c7941
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Better gamepad support
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2015-12-18 06:12:53 +01:00 |
Juan Linietsky
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82a3304458
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Added ability to set custom mouse cursors. Not hardware accelerated yet.
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2015-09-24 18:06:15 -03:00 |