Rémi Verschelde
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c262becd7b
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Merge pull request #3073 from TheHX/pr-editor-dialogs
Implement double-click on remaining dialogs
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2015-12-14 13:22:35 +01:00 |
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Franklin Sobrinho
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12bfb55c6c
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Implement double-click on remaining dialogs
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2015-12-14 08:43:56 -03:00 |
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Rémi Verschelde
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7155f75e22
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Merge pull request #3061 from TheHX/pr-tree-dialogs
Double-click item for reparent and choose a node in NodePath dialog
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2015-12-14 07:39:51 +01:00 |
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Rémi Verschelde
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55684dbea4
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Merge pull request #3065 from TheHX/pr-array-editor
Fix array editor NodePath being relative to editor
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2015-12-14 07:39:17 +01:00 |
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Juan Linietsky
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7f96f0603e
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-scenes are properly reloaded when a dependency changes, fixes #2896
(it's clevery done so local changes to scenes are kept even if unsaved)
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2015-12-13 20:39:01 -03:00 |
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Juan Linietsky
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72ff61963b
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fixed and improved selection and list selection, closes #2852
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2015-12-13 17:16:13 -03:00 |
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Juan Linietsky
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95a469ad28
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added binary API to StreamPeer, fixes #2863
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2015-12-13 12:53:29 -03:00 |
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Franklin Sobrinho
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2e8ed75d8d
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Fix array editor NodePath being relative to editor
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2015-12-13 11:42:29 -03:00 |
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Franklin Sobrinho
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4523a591d3
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Double-click item for reparent and choose a node in NodePath dialog
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2015-12-13 08:47:54 -03:00 |
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Juan Linietsky
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451b1d9144
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-13 08:01:14 -03:00 |
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Juan Linietsky
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450926693f
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fix zip export
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2015-12-13 07:50:07 -03:00 |
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Rémi Verschelde
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cdf07327bc
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Merge pull request #3045 from TheHX/pr-nav-mesh
Fix crash caused by a empty NavigationMesh
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2015-12-13 10:10:49 +01:00 |
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Rémi Verschelde
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8c005e2b73
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Merge pull request #3047 from eska014/fix-play-project-button
Fix "Play Project" button icon
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2015-12-13 10:10:08 +01:00 |
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Rémi Verschelde
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3e733afaaa
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Merge pull request #3053 from TheHX/pr-revert-3043
Remove last remaining variables of PR-3043
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2015-12-13 10:09:23 +01:00 |
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Juan Linietsky
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709de124c1
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ability to export scene to zip
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2015-12-13 01:08:36 -03:00 |
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Juan Linietsky
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bbb2a863f9
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-12 19:22:16 -03:00 |
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Juan Linietsky
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9f75dd086e
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no more time error, fixes #2892
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2015-12-12 19:21:43 -03:00 |
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Franklin Sobrinho
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df57239f7f
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Remove last remaining variables of PR-3043
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2015-12-12 18:15:31 -03:00 |
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Juan Linietsky
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97fe073f33
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Merge pull request #2933 from TheHX/pr-shader-loader
Fix shader loading, making possible load .shd and .sgp from editor
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2015-12-12 17:36:52 -03:00 |
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Franklin Sobrinho
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3dead22454
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Fix crash caused by a empty NavigationMesh
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2015-12-12 14:06:27 -03:00 |
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Juan Linietsky
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e19f176765
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fix broken merge
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2015-12-12 10:21:22 -03:00 |
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Juan Linietsky
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a2d817405e
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-12 10:14:13 -03:00 |
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Juan Linietsky
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cd4c3f4d12
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-added option to keep debugger open, fixes #3031
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2015-12-12 10:09:50 -03:00 |
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Franklin Sobrinho
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4d644ca997
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Script debugger remains visible when using Debug->Show Debugger
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2015-12-12 10:04:51 -03:00 |
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Juan Linietsky
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990690f9f5
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-11 09:38:41 -03:00 |
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Juan Linietsky
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fbda3c5d88
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-remove (can be added back in editor settings) icons from property editor
-remove ".." from file dialog when opening res://, fixes #2994
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2015-12-11 09:37:34 -03:00 |
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Rémi Verschelde
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964a57cb2a
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Merge pull request #2883 from TheHX/mesh_editor_plugin
Add StaticBody collision generation for all selected MeshInstance nodes
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2015-12-10 15:19:30 +01:00 |
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Rémi Verschelde
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2d84943a2b
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Merge pull request #3027 from TheHX/pr-project-manager-font
Fix project manager not picking up custom font
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2015-12-09 16:45:45 +01:00 |
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Franklin Sobrinho
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c2ce39c424
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Fix project manager not picking custom font
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2015-12-09 12:35:20 -03:00 |
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Juan Linietsky
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aadced2f72
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-09 09:10:00 -03:00 |
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Juan Linietsky
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6bc6b8fcf2
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-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003
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2015-12-09 09:08:41 -03:00 |
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Rémi Verschelde
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efbb834936
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Merge pull request #2986 from TheHX/pr-shader-editor
Fix shader editor focus when switching tabs
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2015-12-09 07:48:51 +01:00 |
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Juan Linietsky
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88c653a9e5
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-made it add the node name from the file, closes #3010
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2015-12-08 18:35:42 -03:00 |
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Juan Linietsky
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c26f66abde
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Merge pull request #2873 from neikeq/editor_layouts
Editor layouts menu
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2015-12-08 17:09:38 -03:00 |
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Juan Linietsky
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f93fbbe1d2
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Merge pull request #2888 from TheHX/item_list_plugin
Make ItemListEditor plugin functional
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2015-12-08 17:07:32 -03:00 |
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Juan Linietsky
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ee09c5dbd9
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Merge pull request #2919 from TheHX/pr-groups-editor
Update Groups Editor
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2015-12-08 17:07:05 -03:00 |
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Juan Linietsky
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eff81965af
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Merge pull request #2956 from est31/add_system_wide_export_path
Add way to look for templates at system wide level too
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2015-12-08 17:04:24 -03:00 |
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eska
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829fa0cfdc
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Fix "Play Project" button
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2015-12-08 19:33:50 +01:00 |
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Juan Linietsky
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9637460331
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-08 11:23:23 -03:00 |
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Juan Linietsky
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3c33b705d1
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added option to add_child, to use the same deduplication convention as in the editor, closes #3017
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2015-12-08 11:21:12 -03:00 |
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Franklin Sobrinho
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97a3fa3f12
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Fix shader editor focus when switching tabs
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2015-12-06 20:11:56 -03:00 |
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Franklin Sobrinho
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42eef3cdc6
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Better hidden folders display preferences for editor file dialogs
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2015-12-06 19:35:31 -03:00 |
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Franklin Sobrinho
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b3ce127e31
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Script Editor: maintain cursor column after duplicate a line
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2015-12-06 15:34:09 -03:00 |
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Franklin Sobrinho
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118f3cdcf6
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Update Groups Editor
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2015-12-06 11:02:35 -03:00 |
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Juan Linietsky
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3ecc9e07b7
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Merge branch 'master' of https://github.com/godotengine/godot
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2015-12-05 14:19:19 -03:00 |
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Juan Linietsky
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200b7bb87c
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-Display on animation editor which keys are invalid and which tracks are unresolved
-Added a tool to clean up unresolved tracks and unused keys
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2015-12-05 14:18:22 -03:00 |
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Rémi Verschelde
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98c54827ae
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Merge pull request #2989 from StraToN/2967fix_button_breaklines
Set default destination filename of imported font
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2015-12-04 22:32:44 +01:00 |
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Rémi Verschelde
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96a39edeaf
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Merge pull request #2990 from neikeq/file_dialog_refresh
Add refresh button to file dialogs
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2015-12-04 22:29:46 +01:00 |
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neikeq
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71eaa2d547
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Add refresh button to file dialogs
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2015-12-04 19:33:30 +01:00 |
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Julian Murgia - StraToN
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6ffe1fff2d
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Set default destination filename of imported font to be input font filename
if destination filename was ".fnt" (ie. no filename set by user)
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2015-12-04 19:29:27 +01:00 |
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