Commit Graph

27293 Commits

Author SHA1 Message Date
Sergey Minakov 519024829a iOS Export: turn .dylib into .framework on export 2020-07-02 12:45:14 +03:00
Sergey Minakov 6001e10054 GDNative: support dynamic loading of iOS frameworks 2020-07-02 12:38:51 +03:00
TwistedTwigleg 3dc466b244 Fixed issue where the SkeletonIK node would incorrectly scale bones in the IK chain 2020-07-01 11:16:25 -04:00
Rémi Verschelde 3247ac4b0e
Merge pull request #39981 from madmiraal/fix-39919-3.2
[3.2] Fix CSG Visual Bug.
2020-07-01 08:48:09 +02:00
Rémi Verschelde 63fd0d37ed
Merge pull request #39895 from madmiraal/fix-39768-3.2
[3.2] Trigger broadphase update when changing collision layer/mask.
2020-06-29 21:34:56 +02:00
Marcel Admiraal 22ff17793c Use is_equal_approx() instead of vertex_snap when checking if ray is
colliding with equiplanar CSG faces.
2020-06-29 19:48:47 +01:00
Marcel Admiraal 8e120230a1 Create degenerate triangles when inserting an edge into a CSG face.
They will be deleted when the faces are merged, but their edges are
needed for merging faces.
2020-06-29 16:40:53 +01:00
Rémi Verschelde b833296cbb
Merge pull request #39943 from bruvzg/macos_apple_silicon_3
[macOS, 3.2] Add support for the Apple Silicon (ARM64) build target.
2020-06-29 15:30:03 +02:00
Rémi Verschelde e88dc5da68
Merge pull request #39941 from akien-mga/3.2-x11-XGetWindowProperty-memleak
X11: Ensure XGetWindowProperty data gets freed
2020-06-29 13:57:57 +02:00
bruvzg 43888ebfaf
[macOS, 3.2] Add support for the Apple Silicon (ARM64) build target. 2020-06-29 14:43:29 +03:00
Rémi Verschelde 08ee1de535 X11: Ensure XGetWindowProperty data gets freed
Fixes a small memory leak reported by lsan:
```
Direct leak of 73 byte(s) in 1 object(s) allocated from:
    #0 0x7f29825f3e70 in malloc (/lib64/liblsan.so.0+0xee70)
    #1 0x7f29824a5729 in XGetWindowProperty (/lib64/libX11.so.6+0x29729)
```
2020-06-29 13:05:24 +02:00
Maganty Rushyendra 6bd7fd0a00 Fix accidental duplication of Polygon2D start point
Ensures that closure of Polygon2D in the editor takes into account
Grid Snap if enabled. Does this by comparing the polygon start with
grid snap applied to mouse click location. Note: transformation is
applied in order to deal with different editor zoom levels.

(cherry picked from commit b8d55b244a)
2020-06-29 10:59:04 +02:00
Maganty Rushyendra cd3a3eb3eb Fix weekday calculation in get_datetime_from_unix_time for negative times
Fix calculation for negative times to ensure Sundays are wrapped around to '0'
instead of '7', making it consistent with the output for positive times.

(cherry picked from commit aae5f246ff)
2020-06-29 10:58:41 +02:00
Tomasz Chabora 5b7eb3fd3f Improve the preload and load descriptions
(cherry picked from commit 13298ed873)
2020-06-29 10:58:25 +02:00
Mark Kuo cb9bc18102 VideoStreamGDNative: close file in cleanup
We should close the file handle when we are done.

(cherry picked from commit 3b05d2c989)
2020-06-29 10:57:59 +02:00
Tomasz Chabora 7bd101b5c5 Generate inspector preview for Image resources
(cherry picked from commit eb6a367cb7)
2020-06-29 10:57:00 +02:00
Stijn Hinlopen c029a03bc3 Remove directory search results
(cherry picked from commit c33707e9b4)
2020-06-29 10:56:32 +02:00
Adam Reichold f06fc1fdf4 Call Spatial::get_global_transform and Vector3::dot only once within Camera::is_position_behind to avoid redundant work.
(cherry picked from commit b2a204799a)
2020-06-29 10:48:45 +02:00
Rémi Verschelde 636b1e4518 CanvasItemEditor: Fix losing position for drag'n'dropped scenes
Fixes #26549.
Supersedes #36309.

(cherry picked from commit a403131a25)
2020-06-29 10:48:07 +02:00
Stijn Hinlopen 65155c2855 No longer scroll vertically when scrollbars are unavailable
(cherry picked from commit 5f7499beac)
2020-06-29 10:47:43 +02:00
Hugo Locurcio 8cc3d4bda6 Keep the bottom panel visible when enabling the distraction-free mode
- Document the `EditorInterface.distraction_free_mode` property.

This closes https://github.com/godotengine/godot-proposals/issues/951.

(cherry picked from commit e6352d1daa)
2020-06-29 10:46:05 +02:00
Rémi Verschelde 94eaeb5e84
Merge pull request #39903 from RandomShaper/fix_object_rc_leak
Fix leaked ObjectRCs on object Variant reassignment
2020-06-28 09:53:32 +02:00
Rémi Verschelde 9b48c81f47
Merge pull request #39905 from m4gr3d/fix_focus_aware_option
Fix the logic to enable focus awareness
2020-06-28 09:10:52 +02:00
Rémi Verschelde 429f4830fe
Merge pull request #39906 from RandomShaper/fix_dangling_key_dbg_error
Fix debugger error when Dictionary key is a freed Object
2020-06-28 09:02:41 +02:00
Pedro J. Estébanez b02e0b0c4b Fix debugger error when Dictionary key is a freed Object 2020-06-28 02:36:13 +02:00
Fredia Huya-Kouadio 623a1ae5b3 Fix the logic to enable focus awareness 2020-06-27 16:40:22 -07:00
Pedro J. Estébanez dca653cc3a Fix leaked ObjectRCs on object Variant reassignment
Bonus:
- Add some (un)likely magic
- Use memdelete() instead of memfree() (not strictly needed, but more correct)
2020-06-28 01:31:00 +02:00
Marcel Admiraal de284ea5d2 Trigger broadphase update when changing collision layer/mask, and
check for collision layer/mask changes in 2D hash grid broadphase update.
2020-06-27 18:11:21 +01:00
Rémi Verschelde dafadfe6db
Merge pull request #39870 from Chaosus/shader_fix_return_3.2
[3.2] Prevents usage of return in main shader functions
2020-06-27 17:14:35 +02:00
Yuri Roubinsky 891b84a833 [3.2] Prevents usage of return in main shader functions 2020-06-27 17:38:22 +03:00
Rémi Verschelde 3e3972db7a
Merge pull request #39865 from clayjohn/alpha-prepass-fix
force depth prepass when using alpha prepass
2020-06-27 09:51:08 +02:00
clayjohn 95f93b5f0f force depth prepass when using alpha prepass 2020-06-26 15:16:20 -07:00
Rémi Verschelde 28c0088d86
Merge pull request #39558 from m4gr3d/godot_fragment_3_2
[3.2] Enable the ability to use Godot as a subview within an Android app
2020-06-26 22:07:43 +02:00
Rémi Verschelde 34c5133e6a
Merge pull request #39604 from Faless/js/3months_backport
[HTML5 - 3.2] Backport most changes/improvement in master.
2020-06-26 20:50:58 +02:00
Rémi Verschelde d6ff55f30b
Merge pull request #39784 from neikeq/3.2-visualstudio-support
[3.2] C#: Add Visual Studio support
2020-06-26 20:49:35 +02:00
Rémi Verschelde 11bb4ef4c3 Bump version to 3.2.3-beta 2020-06-26 20:48:27 +02:00
Rémi Verschelde 6a9fbafcbb Bump version to 3.2.2-stable
This release includes many bugfixes, UX enhancements but also a number
of new features such as C# support on iOS, 2D batching for GLES2, a new
plugin system for Android, and DTLS support!

Thanks to all contributors! <3
2020-06-26 08:17:54 +02:00
Andrii Doroshenko (Xrayez) 63523e56e1 Don't use arbitrary theme editor icons for scripts with the same name
The existing theme editor icon could be unintentionally set for any
global class with matching name (`Group` icon, `Group` class_name etc),
which would only show up in the "Create Dialog" context, but not the
scene tree dock.

This change prevents this behavior, and ensures that the icon can be
actually overidden by explicit icon path in `class_name`, if there's any
custom icon to begin with.

The correct built-in type's icon is fetched for child classes if there
are no custom icons detected throughout base classes as well, so it
isn't left empty for those cases.

(cherry picked from commit c177308f80)
2020-06-26 08:10:24 +02:00
Ignacio Etcheverry c682410379 Mono/C#: Fix unhandled exception not being printed
For some reason `mono_unhandled_exception` is not
printing the exception as its comment claims.
Use `mono_print_unhandled_exception` instead.

(cherry picked from commit f87ae395ee)
2020-06-26 08:10:24 +02:00
Rémi Verschelde c8586d3837
Merge pull request #39840 from neikeq/3.2-use-/restore-instead-of-/t-restore
[3.2] Mono/C#: Use /restore instead of /t:restore when building
2020-06-26 08:08:40 +02:00
Rémi Verschelde 705b1695af
Merge pull request #39818 from Wavesonics/server-memory-leak
Fix memory leaks in RasterizerStorageDummy::free
2020-06-26 08:05:13 +02:00
Marcel Admiraal ebff150680 Support SDL2 half axes and inverted axes mappings. 2020-06-26 06:28:56 +01:00
Fredia Huya-Kouadio 920639511d Enable the ability to use Godot as a subview within an Android app 2020-06-25 19:57:03 -07:00
Ignacio Etcheverry abc453f9b6 [3.2] Mono/C#: Use /restore instead of /t:restore when building
Documentation recommends not to use /t:restore
together with other targets (like /t:build),
as it messes with the environment.
2020-06-25 23:57:44 +02:00
Wavesonics 23d44223e6 Fix memory leaks in RasterizerStorageDummy::free
Lightmap capture data is now freed as well
free() now also properly returns true or false based on if something was actually freed.
2020-06-25 12:22:00 -07:00
Ignacio Etcheverry 7af6a4cc50 [3.2] Fix DebugPlay request handler ignoring BuildBeforePlaying
This must have been missed when backporting the new protocol to 3.2.
2020-06-25 21:20:44 +02:00
Rémi Verschelde 5079bea660
Merge pull request #39820 from Chaosus/shader_fix_const_crash_3.2
[3.2] Fix shader crash if pass const argument to 'out/inout' parameter
2020-06-25 11:36:37 +02:00
Rémi Verschelde 76fa1724b3
Merge pull request #39395 from asmaloney/fix-macos-scrollwheel-zoom
[3.2][macOS] Control key + scroll wheel should zoom not pan
2020-06-25 11:22:24 +02:00
Rémi Verschelde a84f081160 i18n: Sync translations with Weblate 2020-06-25 10:42:19 +02:00
Yuri Roubinsky 474b178534 [3.2] Fix shader crash if pass const argument to 'out/inout' parameter 2020-06-25 10:27:37 +03:00