Silc Lizard (Tokage) Renew
4727c4f783
Fix incorrect warning on SkeletonModifier
2024-08-15 16:53:18 +09:00
Haoyu Qiu
7343dc3a5d
Split TranslationServer into its own file
2024-08-15 15:00:47 +08:00
kobewi
761d988d47
Add internal _finish() method to Tweener
2024-08-15 08:41:51 +02:00
kobewi
065dd099dd
Remove empty bind_methods()
2024-08-15 08:24:32 +02:00
bruvzg
e7f215c2c4
[BMFont] Fix importing fonts with `Match char height` enabled.
2024-08-14 23:52:19 +03:00
jsjtxietian
c7249f41e9
Remove `missing a category` warning in visual shader node
2024-08-13 12:20:59 +08:00
tetrapod00
b9876b626d
Change "Node3D" to "Spatial" in VisualShader resource
2024-08-12 21:04:13 -07:00
bruvzg
7f6c14522c
Stop popup release timeout on click.
2024-08-12 19:35:20 +03:00
Rémi Verschelde
ece2e6d23b
Merge pull request #95377 from raulsntos/gdextension/expose-property-accessors/Animation
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Make `Animation::capture_included` read-only
2024-08-12 14:10:37 +02:00
kobewi
dba1a39fe1
Add helper methods to check for tile transforms
2024-08-12 02:51:34 +02:00
Jiří Švejda
bde8c5977b
Fix SoftBody3D pinned points breaking when reloading scene
2024-08-11 19:03:01 +02:00
Kusok
8c7dd3cb61
Add `stop_callable` to `AudioStreamPlayerInternal`
2024-08-11 20:27:15 +08:00
Raul Santos
415331f474
Make `Animation::capture_included` read-only
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The `PROPERTY_USAGE_READ_ONLY` flag only makes the property read-only in the inspector, but the property also has the `PROPERTY_USAGE_NO_EDITOR` flag which means it won't show up in the inspector. So it does nothing, while still making it editable from scripting.
To make it read-only for scripting too, this PR removes the setter from the `PropertyInfo`. And since the `set_capture_included` method is now unused, it was also removed.
2024-08-10 18:53:45 +02:00
Raul Santos
60e93415ed
Make `Polygon2D::bones` property internal
2024-08-10 17:55:29 +02:00
kleonc
6895f6f8cc
Fix TileAtlasView bounds checks for transposed tiles
2024-08-09 19:26:02 +02:00
Rémi Verschelde
2edf9b95b3
AudioStreamPolyphonic: Implement stopping with sample playback
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Fixes #94724 .
2024-08-09 10:57:50 +02:00
bruvzg
932acce8f2
Fix `TextServer::shaped_text_*_character_pos` for the first character of wrapped string. Allow starting/ending RTL selection before line start.
2024-08-09 00:03:00 +03:00
Rémi Verschelde
1e8bfdcd4f
Merge pull request #95239 from AThousandShips/skeleton_internal_fix
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Make `Skeleton3D` bone simulator an internal child
2024-08-07 12:08:12 +02:00
Rémi Verschelde
5e7592a342
Merge pull request #95232 from bruvzg/popup_time_up
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[PopupMenu] Increase mouse button release timeout and reset it from `post_popup`.
2024-08-07 12:07:57 +02:00
A Thousand Ships
602a348ab1
Make `Skeleton3D` bone simulator an internal child
2024-08-07 11:38:16 +02:00
Hugo Locurcio
5bc4b49f0b
Document converting a TileMap node to TileMapLayer using the editor
2024-08-07 11:15:29 +02:00
bruvzg
460b538746
[PopupMenu] Increase mouse button release timeout and reset it from `post_popup`.
2024-08-07 10:22:12 +03:00
Rémi Verschelde
c81aa6e1fc
Merge pull request #95122 from kleonc/tab_bar_clear_close_button_rect
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Clear `TabBar` tab close button's rect after it's hidden
2024-08-06 12:31:57 +02:00
Rémi Verschelde
20eee3edd3
Merge pull request #95083 from bruvzg/base_font_loops
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[Font] Add check for cyclic base font dependencies.
2024-08-06 12:31:42 +02:00
Rémi Verschelde
b27e9f0b3b
Merge pull request #95059 from Geometror/fix-graphedit-port-snapping-again
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Fix GraphEdit port snapping in certain edge cases
2024-08-06 12:31:17 +02:00
Hugo Locurcio
661cf1f351
Fix LightmapGI not taking environment sky rotation into account when baking
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The sky rotation now affects the baked environment lighting as it should,
making it match how real-time ambient light rendering works.
Co-authored-by: Per Melin <git@melin.net>
2024-08-05 17:54:11 +02:00
smix8
110b2dc61a
Add triangulation partition option to 2D navigation mesh baking
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Adds triangulation partition option to 2D navigation mesh baking as an alternative to the existing convex partition option.
2024-08-05 00:08:46 +02:00
kleonc
115cd47fd6
Fix Skeleton2D.{_set|_get} always returning true
2024-08-04 18:44:07 +02:00
kleonc
d1740e6cbf
Clear TabBar tab close button's rect after it's hidden
2024-08-04 11:59:37 +02:00
bruvzg
5c8a8c57be
[Font] Add check for cyclic base font dependencies.
2024-08-03 00:00:11 +03:00
Radiant
70f41e414e
Fix node.duplicate, return nullptr if this operation fails.
2024-08-02 16:26:19 +03:00
Hendrik Brucker
1f0eddca70
Fix GraphEdit port snapping in certain edge cases
2024-08-02 12:38:53 +02:00
Silc Lizard (Tokage) Renew
8323c3891d
Snap current position to the edge on animation finished
2024-08-01 23:57:47 +09:00
smix8
c9b152bd0c
Change NavigationMesh to also parse collision shapes by default
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Changes NavigationMesh parse geometry types to include collision shapes as well by default.
2024-08-01 14:41:49 +02:00
Rémi Verschelde
6e50da8a37
Merge pull request #94931 from KoBeWi/1_window_1_hack
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Use legacy color picking in single window mode
2024-08-01 00:06:38 +02:00
kit
fce60c2b3f
Fix update mouse cursor state wrong mouse position
2024-07-31 14:10:40 -04:00
Rémi Verschelde
5271a39279
Merge pull request #94810 from maidopi-usagi/graphedit_signal_fix
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[GraphEdit] Correctly disconnect signal to `connection_layer`
2024-07-30 12:28:55 +02:00
kobewi
385284311a
Use legacy color picking in single window mode
2024-07-29 23:44:01 +02:00
Rémi Verschelde
46aff5ce10
Merge pull request #94848 from kitbdev/fix-placeholder-fit-content
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Fix TextEdit placeholder fit content height
2024-07-29 15:17:32 +02:00
Rémi Verschelde
88d9325065
Merge pull request #94859 from TokageItLab/unstorage-node-time-info
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Make NodeTimeInfo be not stored in tscn to prevent AnimationTree version control contamination
2024-07-28 17:47:12 +02:00
Rémi Verschelde
7aba10b170
Merge pull request #94858 from TokageItLab/early-break-loop-at-end
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Determine `break_loop_at_end` 1 frame earlier using prediction by delta
2024-07-28 17:47:09 +02:00
Silc Lizard (Tokage) Renew
4de79fed45
Determine break_loop_at_end 1 frame earlier using prediction by delta
2024-07-28 15:55:41 +09:00
Silc Lizard (Tokage) Renew
e16808cd69
Make NodeTimeInfo be not stored in tscn
2024-07-28 15:00:50 +09:00
kit
b6c054e793
Fix TextEdit placeholder fit content height
2024-07-27 17:14:51 -04:00
kit
36677798f1
Fix TextEdit scroll properties editor hint suffix
2024-07-26 18:18:29 -04:00
maidopi-usagi
04705d2899
Fix leaked signal connection to connection_layer.
2024-07-27 01:34:03 +08:00
Rémi Verschelde
13c6c0cdb7
Merge pull request #94706 from alvinhochun/window-set-transient-parent-on-create
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Pass window exclusive and transient properties for subwindow creation
2024-07-26 13:44:03 +02:00
Bastiaan Olij
b9790cef47
Make primitive meshes react to texel size change
2024-07-26 13:54:11 +10:00
Silc Lizard (Tokage) Renew
7c4bc0a378
Fix processed_hashes type to Animation::TypeHash from int
2024-07-25 16:21:59 +09:00
Rémi Verschelde
f0e20efb33
Merge pull request #94716 from TokageItLab/fix-total-weight
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Fix total weight calculation to separate track types
2024-07-25 09:15:15 +02:00
Rémi Verschelde
73bcfec23a
Merge pull request #94621 from Giganzo/scroll-container-rtl-fix
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ScrollContainer: Fix RTL on follow focus
2024-07-25 09:15:06 +02:00
Silc Lizard (Tokage) Renew
04ac6a74df
Fix total weight calculation to separate track types
2024-07-25 11:23:15 +09:00
Alvin Wong
97aa278edb
Pass window exclusive and transient properties for subwindow creation
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On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
Rémi Verschelde
543e4388d5
Merge pull request #94682 from zeux/lod-uv-mirror
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Fix LOD generation for meshes with tangents & mirrored UVs
2024-07-24 09:59:45 +02:00
Arseny Kapoulkine
18d6ae1161
Fix LOD generation for meshes with tangents & mirrored UVs
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When UVs are mirrored in a mesh, collapsing vertices across the
mirroring seam can significantly reduce quality in a way that is not
apparent to the simplifier. Even if simplifier was given access to UV
data, the coordinates would need to be weighted very highly to prevent
these collapses, which would penalize overall quality of reasonable
models.
Normally, well behaved models with mirrored UVs have tangent data that
is correctly mirrored, which results in duplicate vertices along the
seam. The simplifier automatically recognizes that seam and preserves
its structure; typically models have few edge loops where UV winding is
flipped so this does not affect simplification quality much.
However, pre-processing for LOD data welded vertices when UVs and
normals were close, which welds these seams and breaks simplification,
creating triangles with distorted UVs.
We now take tangent frame sign into account when the input model has
tangent data, and only weld vertices when the sign is the same.
2024-07-23 16:35:46 -07:00
Silc Lizard (Tokage) Renew
88e590c9d3
Add approx comparing methods to Animation, use them on time comparison
2024-07-24 01:18:06 +09:00
Rémi Verschelde
adf58849c6
Merge pull request #94645 from jsjtxietian/lightmap-override
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Fix newly baked lightmap can't override previously baked at same path
2024-07-23 15:55:39 +02:00
Rémi Verschelde
05504ebf27
Merge pull request #94439 from kitbdev/fix-reopen-hscroll
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Fix ScriptEditor scrolling horizontally when reopening script
2024-07-23 15:55:32 +02:00
Rémi Verschelde
307efbadf8
Merge pull request #94420 from TokageItLab/player-seek-internal
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Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-23 13:08:05 +02:00
Rémi Verschelde
add558f3bc
Merge pull request #94304 from TokageItLab/fix-end-of-statemachine
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Fix StateMachine process when transition to end & optimize StringName
2024-07-23 13:07:59 +02:00
Giganzo
7e549aa52e
Fix rtl on follow focus
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Change right_margin to side_margin
2024-07-23 10:29:55 +02:00
jsjtxietian
a8526e68a7
Fix newly baked lightmap can't override previously baked at same path
2024-07-23 12:38:20 +08:00
Rémi Verschelde
962c2512c3
Merge pull request #94611 from Chaosus/vs_fix_texture_warning
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Fix warning printing for `VisualShaderNodeTextureParameter`
2024-07-22 14:13:20 +02:00
Rémi Verschelde
6694f55f40
Merge pull request #94606 from bruvzg/rtl_msdf_r
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[RTL] Fix text size rounding with MSDF fonts.
2024-07-22 14:13:17 +02:00
Rémi Verschelde
3018178d3f
Merge pull request #94286 from aaronp64/flowcontainer_resort_crash
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Avoid `FlowContainer` crash with `TextureRect` using EXPAND_FIT_* expand modes
2024-07-22 14:12:48 +02:00
David Trallero
67ece3dc63
Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization)
2024-07-22 14:08:02 +02:00
Yuri Rubinsky
7c9afbc139
Fix warning printing for `VisualShaderNodeTextureParameter`
2024-07-22 11:22:27 +03:00
bruvzg
93ccf8e9e4
[RTL] Fix text size rounding with MSDF fonts.
2024-07-22 07:48:29 +03:00
aaronp64
5682cc7b81
Avoid FlowContainer crash with TextureRect using EXPAND_FIT_* expand modes
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When a FlowContainer had a TextureRect child using any of the EXPAND_FIT_* expand modes, it could crash when changing the FlowContainer's minimum size, or that of its children. This was due to the TextureRect resizing in FlowContainer::_resort, updating its minimum size, and triggering another _resort. If the TextureRect's minimum size changed in a way that caused any of the FlowContainer's children to be put on a different line, it could repeatedly cause _resort to be called again, moving the children back and forth between the old and new lines.
This change is for FlowContainer::_resort to give a warning for TextureRects with EXPAND_FIT_* expand modes when multiple lines are used, and just keep the TextureRect size the same in that case. This is similar to the check added to AspectRatioContainer in godotengine#73396, but attempting to still support it in FlowContainer when possible. In the case where the TextureRect is forced to stay the same size, there may be some overlap between the FlowContainer's children, but should no longer crash.
2024-07-21 13:09:22 -04:00
Rémi Verschelde
d9bfdfdd64
Merge pull request #94521 from jamie-pate/fix_92333
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Fix dynamic-stack-buffer-overflow crash when executing random functions on random physics objects
2024-07-19 11:10:59 +02:00
Rémi Verschelde
edefcf6d1e
Merge pull request #94230 from CrazyRoka/optimize-gdscript-get-position
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Optimize `Node::is_readable_from_caller_thread()` by prioritizing the most common case
2024-07-19 11:10:43 +02:00
Jamie Pate
eb5f1299b2
Fix dynamic-stack-buffer-overflow crash when executing random functions on random physics objects
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Fixes #92333
This looks correct, and fixes the ASAN assertion I'm currently getting
in my program.
2024-07-18 19:22:03 -07:00
Rémi Verschelde
caa1b6d991
Merge pull request #94498 from Chaosus/vs_fix_connection_bug
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Fix internal connection count decreased if visual shader node removed
2024-07-18 15:38:27 +02:00
Rémi Verschelde
72e434bad4
Merge pull request #94497 from Chaosus/vs_rotation_by_axis
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Few fixes for `VisualShaderNodeRotationByAxis`
2024-07-18 15:38:24 +02:00
Rémi Verschelde
7d71b4be37
Merge pull request #94422 from m4gr3d/fix_input_locking_issue
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Fix input lock issue when drag scrolling on a `Tree` element on touchscreen devices
2024-07-18 15:38:17 +02:00
Rémi Verschelde
d12030e6d7
Merge pull request #94365 from KoBeWi/every_single_time
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Fix empty region in AtlasTexture
2024-07-18 15:38:11 +02:00
kobewi
10da06a32c
Fix empty region in AtlasTexture
2024-07-18 15:31:59 +02:00
A Thousand Ships
832695eb2c
[Tests] Fix various unit tests on minimal builds
2024-07-18 15:17:28 +02:00
Fredia Huya-Kouadio
70d450d086
Fix issue causing input lock when drag scrolling a `Tree` element on touchscreen devices
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Prior to this fix, scrolling via mouse drag on touchscreen devices, and
drag&drop operation on a `TreeItem` element would conflict with each other
preventing the drag scroll from being released when the mouse button is
released.
The issue is addressed by disabling drag&drop when drag scrolling is ongoing.
2024-07-18 04:09:54 -07:00
Rémi Verschelde
43902f43d5
Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
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Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
2024-07-18 10:45:33 +02:00
Yuri Rubinsky
14c36b733c
Fix internal connection count decreased if visual shader node removed
2024-07-18 11:40:02 +03:00
Yuri Rubinsky
cf70cb57ee
Few fixes for `VisualShaderNodeRotationByAxis`
2024-07-18 11:10:36 +03:00
Adam Scott
2f5f84b470
Fix audio samples not being able to be "finished"
2024-07-17 10:45:38 -04:00
Rémi Verschelde
fa2266716e
Merge pull request #94363 from bruvzg/fix_code_completion_scroll
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[macOS] Fix code completion list scrolling with trackpad.
2024-07-17 15:45:10 +02:00
Rémi Verschelde
e7b624567d
Merge pull request #94345 from matheusmdx/fix-instance-placeholder-with-resource
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Fix resources being skipped in InstancePlaceholder
2024-07-17 15:45:00 +02:00
Rémi Verschelde
5da03541a1
Merge pull request #93749 from alvinhochun/gui-snap-to-pixel-round-halfway-to-positive
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Change GUI controls pixel snap to round halfway towards positive infinity (`floor(x + 0.5)`)
2024-07-17 15:44:43 +02:00
matheusmdx
260c05152d
Fix resources being skipped in InstancePlaceholder
2024-07-17 10:25:29 -03:00
A Thousand Ships
d4cf294b35
Fix potential null access in `TextEdit`
2024-07-17 13:35:22 +02:00
Rémi Verschelde
c77c41df88
Merge pull request #94362 from smix8/navpoly_unref_fix
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Fix NavigationPolygon not updating consistently on rebakes
2024-07-17 11:44:09 +02:00
Rémi Verschelde
ac215012d6
Merge pull request #94291 from TokageItLab/readdskel
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Re-add `Skeleton3D::animate_physical_bones` property
2024-07-17 11:43:51 +02:00
Rémi Verschelde
78120c66cc
Merge pull request #94085 from anniryynanen/min-size-hidden-parent
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Fix container minimum size with hidden parent
2024-07-17 11:43:07 +02:00
kit
f8df6b1c70
Fix ScriptEditor scrolling horizontally on reopen
2024-07-16 11:19:58 -04:00
Silc Lizard (Tokage) Renew
98dbd869c5
Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-16 14:49:25 +09:00
bruvzg
dc98e432e5
[macOS] Fix code completion list scrolling with trackpad.
2024-07-15 08:12:19 +03:00
smix8
9dd05964d5
Fix NavigationPolygon not updating consistently on rebakes
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Fixes that NavigationPolygon did not update in all cases because the internal NavigationMesh was not always unref and freed which blocked creating a new mesh later if nothing else freed it.
2024-07-14 22:01:11 +02:00
Silc Lizard (Tokage) Renew
9c1f23c3db
Re-add Skeleton3D::animate_physical_bones
2024-07-14 14:24:25 +09:00
Robert Borghese
1052985b00
Add `hint_enum` for uniform int in gdshader
2024-07-13 14:30:08 -04:00
BlueCube3310
60a255a0d0
Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
2024-07-13 13:10:04 +02:00
Silc Lizard (Tokage) Renew
7cdeac94d1
Fix StateMachine process when transition to end & optimize StringName
2024-07-13 17:32:31 +09:00
Yuri Rubinsky
92aa01f937
Add few new outputs to the visual shaders
2024-07-12 17:12:22 +03:00