Commit Graph

15363 Commits

Author SHA1 Message Date
Silc Lizard (Tokage) Renew 4727c4f783 Fix incorrect warning on SkeletonModifier 2024-08-15 16:53:18 +09:00
Haoyu Qiu 7343dc3a5d Split TranslationServer into its own file 2024-08-15 15:00:47 +08:00
kobewi 761d988d47 Add internal _finish() method to Tweener 2024-08-15 08:41:51 +02:00
kobewi 065dd099dd Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
bruvzg e7f215c2c4
[BMFont] Fix importing fonts with `Match char height` enabled. 2024-08-14 23:52:19 +03:00
jsjtxietian c7249f41e9 Remove `missing a category` warning in visual shader node 2024-08-13 12:20:59 +08:00
tetrapod00 b9876b626d Change "Node3D" to "Spatial" in VisualShader resource 2024-08-12 21:04:13 -07:00
bruvzg 7f6c14522c
Stop popup release timeout on click. 2024-08-12 19:35:20 +03:00
Rémi Verschelde ece2e6d23b
Merge pull request #95377 from raulsntos/gdextension/expose-property-accessors/Animation
Make `Animation::capture_included` read-only
2024-08-12 14:10:37 +02:00
kobewi dba1a39fe1 Add helper methods to check for tile transforms 2024-08-12 02:51:34 +02:00
Jiří Švejda bde8c5977b Fix SoftBody3D pinned points breaking when reloading scene 2024-08-11 19:03:01 +02:00
Kusok 8c7dd3cb61 Add `stop_callable` to `AudioStreamPlayerInternal` 2024-08-11 20:27:15 +08:00
Raul Santos 415331f474
Make `Animation::capture_included` read-only
The `PROPERTY_USAGE_READ_ONLY` flag only makes the property read-only in the inspector, but the property also has the `PROPERTY_USAGE_NO_EDITOR` flag which means it won't show up in the inspector. So it does nothing, while still making it editable from scripting.

To make it read-only for scripting too, this PR removes the setter from the `PropertyInfo`. And since the `set_capture_included` method is now unused, it was also removed.
2024-08-10 18:53:45 +02:00
Raul Santos 60e93415ed
Make `Polygon2D::bones` property internal 2024-08-10 17:55:29 +02:00
kleonc 6895f6f8cc Fix TileAtlasView bounds checks for transposed tiles 2024-08-09 19:26:02 +02:00
Rémi Verschelde 2edf9b95b3
AudioStreamPolyphonic: Implement stopping with sample playback
Fixes #94724.
2024-08-09 10:57:50 +02:00
bruvzg 932acce8f2
Fix `TextServer::shaped_text_*_character_pos` for the first character of wrapped string. Allow starting/ending RTL selection before line start. 2024-08-09 00:03:00 +03:00
Rémi Verschelde 1e8bfdcd4f
Merge pull request #95239 from AThousandShips/skeleton_internal_fix
Make `Skeleton3D` bone simulator an internal child
2024-08-07 12:08:12 +02:00
Rémi Verschelde 5e7592a342
Merge pull request #95232 from bruvzg/popup_time_up
[PopupMenu] Increase mouse button release timeout and reset it from `post_popup`.
2024-08-07 12:07:57 +02:00
A Thousand Ships 602a348ab1
Make `Skeleton3D` bone simulator an internal child 2024-08-07 11:38:16 +02:00
Hugo Locurcio 5bc4b49f0b
Document converting a TileMap node to TileMapLayer using the editor 2024-08-07 11:15:29 +02:00
bruvzg 460b538746
[PopupMenu] Increase mouse button release timeout and reset it from `post_popup`. 2024-08-07 10:22:12 +03:00
Rémi Verschelde c81aa6e1fc
Merge pull request #95122 from kleonc/tab_bar_clear_close_button_rect
Clear `TabBar` tab close button's rect after it's hidden
2024-08-06 12:31:57 +02:00
Rémi Verschelde 20eee3edd3
Merge pull request #95083 from bruvzg/base_font_loops
[Font] Add check for cyclic base font dependencies.
2024-08-06 12:31:42 +02:00
Rémi Verschelde b27e9f0b3b
Merge pull request #95059 from Geometror/fix-graphedit-port-snapping-again
Fix GraphEdit port snapping in certain edge cases
2024-08-06 12:31:17 +02:00
Hugo Locurcio 661cf1f351
Fix LightmapGI not taking environment sky rotation into account when baking
The sky rotation now affects the baked environment lighting as it should,
making it match how real-time ambient light rendering works.

Co-authored-by: Per Melin <git@melin.net>
2024-08-05 17:54:11 +02:00
smix8 110b2dc61a Add triangulation partition option to 2D navigation mesh baking
Adds triangulation partition option to 2D navigation mesh baking as an alternative to the existing convex partition option.
2024-08-05 00:08:46 +02:00
kleonc 115cd47fd6 Fix Skeleton2D.{_set|_get} always returning true 2024-08-04 18:44:07 +02:00
kleonc d1740e6cbf Clear TabBar tab close button's rect after it's hidden 2024-08-04 11:59:37 +02:00
bruvzg 5c8a8c57be
[Font] Add check for cyclic base font dependencies. 2024-08-03 00:00:11 +03:00
Radiant 70f41e414e Fix node.duplicate, return nullptr if this operation fails. 2024-08-02 16:26:19 +03:00
Hendrik Brucker 1f0eddca70 Fix GraphEdit port snapping in certain edge cases 2024-08-02 12:38:53 +02:00
Silc Lizard (Tokage) Renew 8323c3891d Snap current position to the edge on animation finished 2024-08-01 23:57:47 +09:00
smix8 c9b152bd0c Change NavigationMesh to also parse collision shapes by default
Changes NavigationMesh parse geometry types to include collision shapes as well by default.
2024-08-01 14:41:49 +02:00
Rémi Verschelde 6e50da8a37
Merge pull request #94931 from KoBeWi/1_window_1_hack
Use legacy color picking in single window mode
2024-08-01 00:06:38 +02:00
kit fce60c2b3f Fix update mouse cursor state wrong mouse position 2024-07-31 14:10:40 -04:00
Rémi Verschelde 5271a39279
Merge pull request #94810 from maidopi-usagi/graphedit_signal_fix
[GraphEdit] Correctly disconnect signal to `connection_layer`
2024-07-30 12:28:55 +02:00
kobewi 385284311a Use legacy color picking in single window mode 2024-07-29 23:44:01 +02:00
Rémi Verschelde 46aff5ce10
Merge pull request #94848 from kitbdev/fix-placeholder-fit-content
Fix TextEdit placeholder fit content height
2024-07-29 15:17:32 +02:00
Rémi Verschelde 88d9325065
Merge pull request #94859 from TokageItLab/unstorage-node-time-info
Make NodeTimeInfo be not stored in tscn to prevent AnimationTree version control contamination
2024-07-28 17:47:12 +02:00
Rémi Verschelde 7aba10b170
Merge pull request #94858 from TokageItLab/early-break-loop-at-end
Determine `break_loop_at_end` 1 frame earlier using prediction by delta
2024-07-28 17:47:09 +02:00
Silc Lizard (Tokage) Renew 4de79fed45 Determine break_loop_at_end 1 frame earlier using prediction by delta 2024-07-28 15:55:41 +09:00
Silc Lizard (Tokage) Renew e16808cd69 Make NodeTimeInfo be not stored in tscn 2024-07-28 15:00:50 +09:00
kit b6c054e793 Fix TextEdit placeholder fit content height 2024-07-27 17:14:51 -04:00
kit 36677798f1 Fix TextEdit scroll properties editor hint suffix 2024-07-26 18:18:29 -04:00
maidopi-usagi 04705d2899 Fix leaked signal connection to connection_layer. 2024-07-27 01:34:03 +08:00
Rémi Verschelde 13c6c0cdb7
Merge pull request #94706 from alvinhochun/window-set-transient-parent-on-create
Pass window exclusive and transient properties for subwindow creation
2024-07-26 13:44:03 +02:00
Bastiaan Olij b9790cef47 Make primitive meshes react to texel size change 2024-07-26 13:54:11 +10:00
Silc Lizard (Tokage) Renew 7c4bc0a378 Fix processed_hashes type to Animation::TypeHash from int 2024-07-25 16:21:59 +09:00
Rémi Verschelde f0e20efb33
Merge pull request #94716 from TokageItLab/fix-total-weight
Fix total weight calculation to separate track types
2024-07-25 09:15:15 +02:00
Rémi Verschelde 73bcfec23a
Merge pull request #94621 from Giganzo/scroll-container-rtl-fix
ScrollContainer: Fix RTL on follow focus
2024-07-25 09:15:06 +02:00
Silc Lizard (Tokage) Renew 04ac6a74df Fix total weight calculation to separate track types 2024-07-25 11:23:15 +09:00
Alvin Wong 97aa278edb Pass window exclusive and transient properties for subwindow creation
On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
Rémi Verschelde 543e4388d5
Merge pull request #94682 from zeux/lod-uv-mirror
Fix LOD generation for meshes with tangents & mirrored UVs
2024-07-24 09:59:45 +02:00
Arseny Kapoulkine 18d6ae1161 Fix LOD generation for meshes with tangents & mirrored UVs
When UVs are mirrored in a mesh, collapsing vertices across the
mirroring seam can significantly reduce quality in a way that is not
apparent to the simplifier. Even if simplifier was given access to UV
data, the coordinates would need to be weighted very highly to prevent
these collapses, which would penalize overall quality of reasonable
models.

Normally, well behaved models with mirrored UVs have tangent data that
is correctly mirrored, which results in duplicate vertices along the
seam. The simplifier automatically recognizes that seam and preserves
its structure; typically models have few edge loops where UV winding is
flipped so this does not affect simplification quality much.

However, pre-processing for LOD data welded vertices when UVs and
normals were close, which welds these seams and breaks simplification,
creating triangles with distorted UVs.

We now take tangent frame sign into account when the input model has
tangent data, and only weld vertices when the sign is the same.
2024-07-23 16:35:46 -07:00
Silc Lizard (Tokage) Renew 88e590c9d3 Add approx comparing methods to Animation, use them on time comparison 2024-07-24 01:18:06 +09:00
Rémi Verschelde adf58849c6
Merge pull request #94645 from jsjtxietian/lightmap-override
Fix newly baked lightmap can't override previously baked at same path
2024-07-23 15:55:39 +02:00
Rémi Verschelde 05504ebf27
Merge pull request #94439 from kitbdev/fix-reopen-hscroll
Fix ScriptEditor scrolling horizontally when reopening script
2024-07-23 15:55:32 +02:00
Rémi Verschelde 307efbadf8
Merge pull request #94420 from TokageItLab/player-seek-internal
Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-23 13:08:05 +02:00
Rémi Verschelde add558f3bc
Merge pull request #94304 from TokageItLab/fix-end-of-statemachine
Fix StateMachine process when transition to end & optimize StringName
2024-07-23 13:07:59 +02:00
Giganzo 7e549aa52e Fix rtl on follow focus
Change right_margin to side_margin
2024-07-23 10:29:55 +02:00
jsjtxietian a8526e68a7 Fix newly baked lightmap can't override previously baked at same path 2024-07-23 12:38:20 +08:00
Rémi Verschelde 962c2512c3
Merge pull request #94611 from Chaosus/vs_fix_texture_warning
Fix warning printing for `VisualShaderNodeTextureParameter`
2024-07-22 14:13:20 +02:00
Rémi Verschelde 6694f55f40
Merge pull request #94606 from bruvzg/rtl_msdf_r
[RTL] Fix text size rounding with MSDF fonts.
2024-07-22 14:13:17 +02:00
Rémi Verschelde 3018178d3f
Merge pull request #94286 from aaronp64/flowcontainer_resort_crash
Avoid `FlowContainer` crash with `TextureRect` using EXPAND_FIT_* expand modes
2024-07-22 14:12:48 +02:00
David Trallero 67ece3dc63
Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization) 2024-07-22 14:08:02 +02:00
Yuri Rubinsky 7c9afbc139 Fix warning printing for `VisualShaderNodeTextureParameter` 2024-07-22 11:22:27 +03:00
bruvzg 93ccf8e9e4
[RTL] Fix text size rounding with MSDF fonts. 2024-07-22 07:48:29 +03:00
aaronp64 5682cc7b81 Avoid FlowContainer crash with TextureRect using EXPAND_FIT_* expand modes
When a FlowContainer had a TextureRect child using any of the EXPAND_FIT_* expand modes, it could crash when changing the FlowContainer's minimum size, or that of its children.  This was due to the TextureRect resizing in FlowContainer::_resort, updating its minimum size, and triggering another _resort.  If the TextureRect's minimum size changed in a way that caused any of the FlowContainer's children to be put on a different line, it could repeatedly cause _resort to be called again, moving the children back and forth between the old and new lines.

This change is for FlowContainer::_resort to give a warning for TextureRects with EXPAND_FIT_* expand modes when multiple lines are used, and just keep the TextureRect size the same in that case.  This is similar to the check added to AspectRatioContainer in godotengine#73396, but attempting to still support it in FlowContainer when possible.  In the case where the TextureRect is forced to stay the same size, there may be some overlap between the FlowContainer's children, but should no longer crash.
2024-07-21 13:09:22 -04:00
Rémi Verschelde d9bfdfdd64
Merge pull request #94521 from jamie-pate/fix_92333
Fix dynamic-stack-buffer-overflow crash when executing random functions on random physics objects
2024-07-19 11:10:59 +02:00
Rémi Verschelde edefcf6d1e
Merge pull request #94230 from CrazyRoka/optimize-gdscript-get-position
Optimize `Node::is_readable_from_caller_thread()` by prioritizing the most common case
2024-07-19 11:10:43 +02:00
Jamie Pate eb5f1299b2 Fix dynamic-stack-buffer-overflow crash when executing random functions on random physics objects
Fixes #92333

This looks correct, and fixes the ASAN assertion I'm currently getting
in my program.
2024-07-18 19:22:03 -07:00
Rémi Verschelde caa1b6d991
Merge pull request #94498 from Chaosus/vs_fix_connection_bug
Fix internal connection count decreased if visual shader node removed
2024-07-18 15:38:27 +02:00
Rémi Verschelde 72e434bad4
Merge pull request #94497 from Chaosus/vs_rotation_by_axis
Few fixes for `VisualShaderNodeRotationByAxis`
2024-07-18 15:38:24 +02:00
Rémi Verschelde 7d71b4be37
Merge pull request #94422 from m4gr3d/fix_input_locking_issue
Fix input lock issue when drag scrolling on a `Tree` element on touchscreen devices
2024-07-18 15:38:17 +02:00
Rémi Verschelde d12030e6d7
Merge pull request #94365 from KoBeWi/every_single_time
Fix empty region in AtlasTexture
2024-07-18 15:38:11 +02:00
kobewi 10da06a32c Fix empty region in AtlasTexture 2024-07-18 15:31:59 +02:00
A Thousand Ships 832695eb2c
[Tests] Fix various unit tests on minimal builds 2024-07-18 15:17:28 +02:00
Fredia Huya-Kouadio 70d450d086 Fix issue causing input lock when drag scrolling a `Tree` element on touchscreen devices
Prior to this fix, scrolling via mouse drag on touchscreen devices, and
drag&drop operation on a `TreeItem` element would conflict with each other
preventing the drag scroll from being released when the mouse button is
released.

The issue is addressed by disabling drag&drop when drag scrolling is ongoing.
2024-07-18 04:09:54 -07:00
Rémi Verschelde 43902f43d5
Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
2024-07-18 10:45:33 +02:00
Yuri Rubinsky 14c36b733c Fix internal connection count decreased if visual shader node removed 2024-07-18 11:40:02 +03:00
Yuri Rubinsky cf70cb57ee Few fixes for `VisualShaderNodeRotationByAxis` 2024-07-18 11:10:36 +03:00
Adam Scott 2f5f84b470
Fix audio samples not being able to be "finished" 2024-07-17 10:45:38 -04:00
Rémi Verschelde fa2266716e
Merge pull request #94363 from bruvzg/fix_code_completion_scroll
[macOS] Fix code completion list scrolling with trackpad.
2024-07-17 15:45:10 +02:00
Rémi Verschelde e7b624567d
Merge pull request #94345 from matheusmdx/fix-instance-placeholder-with-resource
Fix resources being skipped in InstancePlaceholder
2024-07-17 15:45:00 +02:00
Rémi Verschelde 5da03541a1
Merge pull request #93749 from alvinhochun/gui-snap-to-pixel-round-halfway-to-positive
Change GUI controls pixel snap to round halfway towards positive infinity (`floor(x + 0.5)`)
2024-07-17 15:44:43 +02:00
matheusmdx 260c05152d Fix resources being skipped in InstancePlaceholder 2024-07-17 10:25:29 -03:00
A Thousand Ships d4cf294b35
Fix potential null access in `TextEdit` 2024-07-17 13:35:22 +02:00
Rémi Verschelde c77c41df88
Merge pull request #94362 from smix8/navpoly_unref_fix
Fix NavigationPolygon not updating consistently on rebakes
2024-07-17 11:44:09 +02:00
Rémi Verschelde ac215012d6
Merge pull request #94291 from TokageItLab/readdskel
Re-add `Skeleton3D::animate_physical_bones` property
2024-07-17 11:43:51 +02:00
Rémi Verschelde 78120c66cc
Merge pull request #94085 from anniryynanen/min-size-hidden-parent
Fix container minimum size with hidden parent
2024-07-17 11:43:07 +02:00
kit f8df6b1c70 Fix ScriptEditor scrolling horizontally on reopen 2024-07-16 11:19:58 -04:00
Silc Lizard (Tokage) Renew 98dbd869c5 Handle internal seek on AnimationPlayer to process discrete correctly 2024-07-16 14:49:25 +09:00
bruvzg dc98e432e5
[macOS] Fix code completion list scrolling with trackpad. 2024-07-15 08:12:19 +03:00
smix8 9dd05964d5 Fix NavigationPolygon not updating consistently on rebakes
Fixes that NavigationPolygon did not update in all cases because the internal NavigationMesh was not always unref and freed which blocked creating a new mesh later if nothing else freed it.
2024-07-14 22:01:11 +02:00
Silc Lizard (Tokage) Renew 9c1f23c3db Re-add Skeleton3D::animate_physical_bones 2024-07-14 14:24:25 +09:00
Robert Borghese 1052985b00 Add `hint_enum` for uniform int in gdshader 2024-07-13 14:30:08 -04:00
BlueCube3310 60a255a0d0 Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas 2024-07-13 13:10:04 +02:00
Silc Lizard (Tokage) Renew 7cdeac94d1 Fix StateMachine process when transition to end & optimize StringName 2024-07-13 17:32:31 +09:00
Yuri Rubinsky 92aa01f937 Add few new outputs to the visual shaders 2024-07-12 17:12:22 +03:00