PouleyKetchoupp
c3ae7ddedd
Add raycast options to hit when starting inside / hit back faces
...
Makes the results consistent for all shape types with options to set
the desired behavior.
2021-11-10 17:43:35 -07:00
Rémi Verschelde
3a6be64c12
clang-format: Various fixes to comments alignment from clang-format
13
...
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
PouleyKetchoupp
e6f7235ffb
Fix SoftDynamicBody3D crash when setting disable mode
...
Proper logic for changing physics state when disabled and disabled mode
is changed (it was unnecessarily making calls to re-initialize physics).
Extra error handling in soft body implementations to avoid crashes with
invalid mesh.
2021-10-21 08:56:12 -07:00
PouleyKetchoupp
cc39dca9f7
Rename Godot Physics classes from *SW to Godot*
...
Also moved MT physics server wrappers to the main servers folder, since
they don't have to be implementation specific.
2021-10-18 17:01:10 -07:00