Commit Graph

887 Commits

Author SHA1 Message Date
Juan Linietsky 53e1694e1e New option to send canvas to render buffer
allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
ElectricSolstice 11a5949ec4 Fixed issue 1377 about script editor parenthesis matching. 2015-02-19 16:34:04 -08:00
marynate 3a0f665c90 Total rows of text edit was calculated wrong, fixed issue #842 2015-01-13 17:16:56 +08:00
Juan Linietsky 1ff0d5c4e5 -attempt to be friendlier on non english keyboards 2015-01-04 22:39:21 -03:00
Juan Linietsky a8bcb96ad4 -Fix shortcuts for OSX code completion, fixes #1111
-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
Juan Linietsky 6b5b95bb4e -added new code completion guess locations, closes #1032
-moved commandline fix to mingw-only, should fix #1064
2015-01-03 13:03:13 -03:00
Juan Linietsky 8a28af024e -fix TextEdit shift-click functionality past begin and end of selection (#1004) 2015-01-02 15:08:40 -03:00
Juan Linietsky d88e192ae4 -fix readonly issues (#1018) 2015-01-02 14:27:21 -03:00
Juan Linietsky 9783f6fc96 Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-20 12:32:32 -03:00
Juan Linietsky 9f5bbfc322 -improved completion options for InputEvent, shows all event types now 2014-12-18 00:56:33 -03:00
Dana Olson 1a6628f5a3 change shortcut for toggle-comment to Ctrl+K 2014-12-17 15:57:39 -05:00
Juan Linietsky c8b2a5f64a -added brace matching to go with the new code completion 2014-12-17 01:53:34 -03:00
Juan Linietsky bcf27feb98 New Code Completion
-=-=-=-=-=-=-=-=-=-

-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
Juan Linietsky 10b371516b More Fixes
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-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
2014-12-07 11:33:57 -03:00
Dana Olson 380f12def2 now undo/redo supported 2014-12-07 02:21:49 -05:00
Dana Olson 05801b9265 apply patch #882 from dcubix 2014-12-07 01:07:00 -05:00
Dana Olson 7d8e34c284 allow Alt+arrow keys to pass through editor 2014-11-13 00:38:26 -05:00
Diego Lopes e2ba6ecf57 Editor goodies update 2014-11-12 11:39:21 -03:00
Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky 048fdc8aea -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
-WorldEnvironment cleanup issues fixed (#563)
-Text Editor improvement to shift-mouse selection (#648)
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652)
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
2014-09-22 00:50:48 -03:00
Juan Linietsky 11a5ed508b Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
Juan Linietsky 549d344f0f Fixing Issues...
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
2014-09-19 18:39:50 -03:00
Juan Linietsky 678948068b Small Issues & Maintenance
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-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
2014-08-01 22:10:38 -03:00
marynate 3164784ca3 Fix script editor scrollbar disappear issue 2014-05-21 01:07:47 +08:00
jonyrock 6c9203fdaf remove degud output 2014-05-07 15:42:55 +04:00
jonyrock 0121d96288 call during autocompletion 2014-05-07 15:38:07 +04:00
marynate 0771020c83 Add auto code completion (without press Ctrl+Space manually)
Disalbe auto code completion even there's only one option

Hide auto-completion if only one completion option and it's been typed

Support use tab key to accept code completion option
2014-05-06 21:06:03 +08:00
marynate 212b8b2a03 Add get_word_under_cursor() method to TextEdit 2014-05-06 19:21:21 +08:00
jonyrock bb853d121e EDITOR_DEF in the right place 2014-04-30 20:21:58 +04:00
jonyrock 2c683b0f99 #331 settings menu option title fix oops 2014-04-28 13:31:58 +04:00
jonyrock a93ad6e321 #331 settings menu option title fix 2014-04-28 13:16:49 +04:00
jonyrock a5384bc07b pair symbols tool basic imp 2014-04-27 14:34:37 +04:00
jonyrock a5e331c66f #298 imp 2014-04-26 16:42:19 +04:00
jonyrock a49527540f text cursor in text editor & const in Rect2i 2014-04-17 15:30:40 +04:00
jonyrock 89568b9017 home button like & whitespace 2014-04-10 19:57:20 +04:00
sanikoyes 51429bd8d6 fix android can't input unicode characters
fix hide soft keyboard by press 'back' button,
 then click current focus text edit/line edit control,
 soft keyboard won't show again

add features:
  press enter key with line edit control will hide soft keyboard
2014-03-13 16:58:03 +08:00
Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00