Commit Graph

2298 Commits

Author SHA1 Message Date
Juan Linietsky dd03dcbd5a Android now (optionally) builds the template when exporting
Added new way to create add-ons
Removed old way to create add-ons
2019-04-07 15:46:52 -03:00
Juan Linietsky cd4449e7ab Add FileAccess::set_unix_permissions for Unix platforms 2019-04-07 15:45:30 -03:00
Hein-Pieter van Braam 01f7166d09
Merge pull request #26961 from ibrahn/fix-x11setcontext-access-freed
fixed an access after free in OS_X11::set_context. (long version)
2019-04-23 06:14:49 +03:00
Hein-Pieter van Braam a76d59cba9
Merge pull request #27208 from Calinou/add-lld-linker
Add support for linking using LLD on X11
2019-04-23 06:11:48 +03:00
Ibrahn Sahir 9d0b3b300c fixed an access after free in OS_X11::set_context.
Added constructor and assignment operator for CharString
from const char* to simplify memory management when working with
utf8/ascii strings for APIs taking char*.
Reworked OS_X11::set_context to use CharString and avoid some manual
memory management.
2019-04-22 13:34:17 +01:00
Rémi Verschelde a342131eba
Merge pull request #27673 from qarmin/small_fixes
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Rémi Verschelde b4860ce3ac
Merge pull request #28166 from KLee1248/first_bug
Use SHGetKnownFolderPath instead of SHGetFolderPathW
2019-04-22 11:53:09 +02:00
Rémi Verschelde f20c9c25eb
Merge pull request #28164 from BastiaanOlij/AndroidCameraPermission
Add camera permissions to android
2019-04-19 11:27:11 +02:00
Rémi Verschelde d1c26674eb
Merge pull request #28051 from WindyDarian/no_utf8_for_vs2013
Ignore '/utf-8' flag on Visual Studio 2013
2019-04-19 08:41:43 +02:00
KLee1248 3d908f57d8 Use SHGetKnownFolderPath instead of SHGetFolderPathW.
When getting system directories for Windows, we currently use
SHGetFolderPathW. This is a deprecated function and doesn't support
"Downloads" folders.

As a replacement, this commit uses the newer SHGetKnownFolderPath
function, which is supported since Windows Vista. Godot 3.0 only
supports Windows 7+, so we don't need to use SHGetFolderPathW for
backwards compatibility.

Fixes #26876
2019-04-18 06:45:04 -07:00
Bastiaan Olij fab84c7dff Add camera permissions to android 2019-04-18 23:16:41 +10:00
Windy Darian bd7aa1b6f6 Ignore '/utf-8' flag on vs2013 2019-04-15 08:44:34 -04:00
qarmin 856a8226a5 Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
Rémi Verschelde c562a7d149
Merge pull request #27067 from shartte/remove-context-gl
Remove ContextGL
2019-04-07 12:38:55 +02:00
Hendrikto 49a81308c0 Remove unused imports 2019-04-06 18:05:05 +02:00
Sebastian Hartte 3a8c6db513 Remove ContextGL since as an abstraction it's unused. 2019-04-06 17:52:52 +02:00
Rémi Verschelde d450220bae Use mix rate and output latency constants in audio drivers
Fix default mix rate in Xaudio2 and potential shadowing issue in JAndroid.
2019-04-06 12:37:25 +02:00
Rémi Verschelde a9a4936518
Merge pull request #27010 from BastiaanOlij/restructure_android_glue
Restructuring android glue code to make it easier to extend
2019-04-06 00:09:16 +02:00
Rémi Verschelde e4a96164b6 SCons: add `methods.using_clang` to check used compiler
Also rename `use_gcc` to `using_gcc` to make it clear that it returns
a config but does not alter it.
2019-04-05 12:51:15 +02:00
Bastiaan Olij b2c0a687f1 Restructuring glue code to make it easier to extend 2019-04-05 21:44:06 +11:00
qarmin 8460d0678c Small fixes to static analyzer bugs 2019-04-04 22:00:16 +02:00
Rémi Verschelde 44f1b390a3 SCons: Fix python3 compat for builtin_bullet=no 2019-04-03 11:25:01 +02:00
marxin e7f22ebdcd Enable warnings=extra on clang and GCC testers.
And remove 2 warnings from warnings=extra.
2019-04-02 17:14:47 +02:00
Rémi Verschelde ab76c649c5
Merge pull request #26958 from bruvzg/macos_hidpi_fixes
Fix hiDPI scaling support in `get_real_window_size` and `set_window.size`
2019-04-01 11:00:50 +02:00
bruvzg 7c7182483f
[macOS] Allow non-resizeable windows to enter fullscreen mode. 2019-03-28 15:37:10 +02:00
Pedro J. Estébanez 9c3ddf05cb Revert accidental commits
This reverts commit fb37284c02.
This reverts commit 4db0f51b9a.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez fb37284c02 Create class for shared memory blocks [wip] 2019-03-20 20:44:43 +01:00
Hugo Locurcio fd7f253649
Add support for linking using LLD on X11
LLD is often faster than GNU ld and gold, resulting in a better
development experience.

This closes #15364.
2019-03-18 16:52:00 +01:00
Sam Green 4946335d3d Add EAGLContext for the fallback case 2019-03-16 01:39:36 -07:00
Sam Green 440706814a Add logging around opengl es context creation. Ensure we can access project settings prior to creating our gl es context, so we can properly determine which driver to use. 2019-03-14 16:31:54 -07:00
bruvzg 85cc435103
[X11] Fix `get_window_position` to return absolute coordinates, change `set_window_position` to take window decorations into account. 2019-03-12 19:09:16 +02:00
Rémi Verschelde 53131635b4
Merge pull request #26962 from ibrahn/small-x11setcontext-fix
fix for access after free in OS_X11::set_context.
2019-03-12 16:28:43 +01:00
Ibrahn Sahir 7822cc9329 fix for access after free in OS_X11::set_context. 2019-03-12 13:41:02 +00:00
Rémi Verschelde 291c281fcf
Merge pull request #26957 from nekomatata/vs-natvis-fix
Fixed & improved Visual Studio custom debugger visualization
2019-03-12 14:03:27 +01:00
bruvzg 1b6330b125
[macOS] Fix hiDPI scaling support in `OS.get_real_window_size` and `OS.set_window.size` functions. 2019-03-12 11:41:41 +02:00
PouleyKetchoupp fac0f76b7a Fixed & improved Visual Studio custom debugger visualization 2019-03-12 08:59:30 +01:00
Rémi Verschelde f1b01c96b9 HTML5: Fix ETC export for GLES2 fallback on mobile 2019-03-11 16:49:33 +01:00
DESKTOP-3H3MR3A\eloisa b22cf46fdb Request Android record permission when needed 2019-03-08 12:38:36 -03:00
Rémi Verschelde 201cb8d7ed
Merge pull request #26745 from akien-mga/android-modules-def
Define android/modules globally so it appears in Project Settings
2019-03-07 23:06:05 +01:00
Rémi Verschelde c74bf2e6b1 Define android/modules globally so it appears in Project Settings
Until now people had to add it manually to project.godot to load custom modules.
2019-03-07 11:25:58 +01:00
Philip Whitfield b717eb714c osx: update mouse position on mouse press 2019-03-07 10:10:33 +01:00
Rémi Verschelde 1100d6a8f2
Merge pull request #26672 from RandomShaper/fix-22955-android-context-loss
Restart game on GL context loss on Android
2019-03-06 22:53:12 +01:00
bruvzg 24d59b56d3
[macOS] Fixes NumPad keys detection, adds some missing key mappings. 2019-03-06 22:03:15 +02:00
Pedro J. Estébanez 2d0d64794e Restart game on GL context loss on Android
Bonus:
Remove useless old code about reload hooks

Fixes #22955.
2019-03-06 19:09:17 +01:00
Rémi Verschelde e60465dd75
Merge pull request #26707 from bruvzg/fix_macos_mscroll
Fix macOS accumulated mouse scroll events.
2019-03-06 15:32:03 +01:00
bruvzg 37f0a6d99a
Fix macOS accumulated mouse scroll events. 2019-03-06 15:35:19 +02:00
volzhs 8920bb8c1b Fix directory check when exporting project
Fix #26702
2019-03-06 21:20:18 +09:00
Rémi Verschelde b4d5c1ab5b
Merge pull request #26633 from akien-mga/driver-fallback-etc
Disable driver fallback to GLES2 by default
2019-03-06 00:57:49 +01:00
Rémi Verschelde d592ee6be8
Merge pull request #26666 from Calinou/update-server-buildsystem
Update the server platform's `detect.py` to match x11's
2019-03-06 00:21:01 +01:00
Luis Martinez 9e465c9fd0 Fixes stderr silence; adds missing quote from exe args(windows)
8d117b214f/core/bind/core_bind.cpp (L452)
This function calls the bottom function

8d117b214f/drivers/unix/os_unix.cpp (L312)

OS.execute doesn't send out a value to stderr, so stderr defaults to
false, which will invoke this bottom line and always silence stderr.

8d117b214f/drivers/unix/os_unix.cpp (L315)

Some programs, such as FFmpeg, will print out to stderr with valuable
and vital information. This fixes stderr always being silenced, user can
now opt to have it be read as normal.
2019-03-05 17:07:00 -06:00
Rémi Verschelde 4a8f219660
Merge pull request #26664 from marxin/fix-25714-__bswap_16
Replace usage of __bswap_16 with BSWAP16 (#25714).
2019-03-05 23:13:23 +01:00
Rémi Verschelde 2e79ec973f
Merge pull request #26626 from rluders/misleading-error-message-export
Fixing misleading error message when trying to export
2019-03-05 22:55:16 +01:00
Hugo Locurcio 9e912a4c89
Update the server platform's `detect.py` to match x11's
This adds support for LTO, UBSAN/ASAN/LSAN, debugging symbols options
and `optimize=size` in the `server` platform.
2019-03-05 22:22:10 +01:00
marxin f0d2f079c4 Replace usage of __bswap_16 with BSWAP16 (#25714). 2019-03-05 22:17:20 +01:00
Ricardo Lüders 3fdbdd8380 Fixes misleading error message when trying to export
This patch fixes the misleading error message when users
try to "export all" into an invalid destination path.

Closes #26539
2019-03-05 21:32:52 +01:00
Rémi Verschelde b0f782a0e3 Disable driver fallback to GLES2 by default
GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.

By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.

When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.

Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).

Fixes #26569.
2019-03-05 16:36:46 +01:00
bruvzg 75d75c68c4
Fix HTML5 quick preview URL 2019-03-05 15:48:11 +02:00
Sam Green 36d627a9cf Remove microphone from export options and distribution plist 2019-03-04 18:01:02 -08:00
Rémi Verschelde b811207406 More style cleanup... 2019-03-04 10:11:29 +01:00
Juan Linietsky a1e73dcc94 Add support for event accumlation (off by default, on for editor), fixes #26536 2019-03-03 19:53:13 -03:00
Juan Linietsky 8b4c4d9b2f Implement a more coherent (and way less hack) way to block animation updates, fixes #24618 2019-03-03 17:57:16 -03:00
Juan Linietsky ae886a6f32 Ability to keep pumping messages while being debugged, may be a solution for #21431 2019-03-03 17:12:19 -03:00
Rémi Verschelde 9d002442b2 Improve VRAM texture compression checks for mobile/web
For HTML5, we need to support S3TC if running on desktop,
and ETC or ETC2 for mobile, so make this explicit.

Add logic to check for ETC2 support on GLES3,
and remove incorrect ETC feature for GLES3 on Android.

Fix ETC check invalidating templates on HTML5.
Fixes #26476.
2019-03-03 13:24:08 +01:00
Rémi Verschelde a42549b8f7
Merge pull request #26474 from akien-mga/scons-silence-x11
SCons: Reduce spam from x11:can_build
2019-03-02 10:48:42 +01:00
Rémi Verschelde c77c4ef3b1 SCons: Reduce spam from x11:can_build
When cross-compiling for non-X11 on Linux, it used to be quite spammy.
Now it will only print errors if you miss more than just pkg-config and x11.
2019-03-02 10:39:20 +01:00
Rémi Verschelde 1807e0f135 SCons: Move platform-specific Opus config to its module 2019-03-02 10:30:25 +01:00
Rémi Verschelde 351a2fa41c
Merge pull request #26353 from ivanarh/android_hide_keyboard_crash
Android: Fixed a possible crash in keyboard hide method.
2019-03-01 20:19:48 +01:00
Rémi Verschelde 482dcf5266
Merge pull request #26407 from marcelofg55/audio_input_android
Implement Audio Input support on Android
2019-03-01 08:51:00 +01:00
Marcelo Fernandez 29fb6b4e15 Implement Audio Input support on Android 2019-02-28 14:33:43 -03:00
Rémi Verschelde 1e266d874d X11: Fix drag and drop from non-latin paths
Fixes #25826.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-02-28 12:32:39 +01:00
Ivan Ponomarev 288ff2fd08 Android: Fixed a possible crash in keyboard hide method. It's called not from main thread so InputMethodManager can't be used directly. 2019-02-27 16:59:50 +03:00
Ivan Ponomarev 1073f0b423 Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
Rémi Verschelde 426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
marxin e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
Juan Linietsky f669ebeeaf -Properly handle missing ETC support on export
-Added ability for resource importers to save metadata
-Added ability for resource importers to validate depending on project settings
2019-02-26 18:45:06 -03:00
Ivan Ponomarev 1d576f17a7 Fixed possible crash on iOS in applicationDidReceiveMemoryWarning method: event loop may be null when it's called. 2019-02-26 18:36:20 +03:00
Juan Linietsky 5eeb06ffd1 -Remove harcoded opengl extension testing from OS, ask rasterizer instead.
-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
Hein-Pieter van Braam fc5792f2ea
Merge pull request #26160 from marxin/come-up-with-use_gcc
Come up with use_gcc.
2019-02-25 00:50:53 +01:00
Hein-Pieter van Braam 0fdcebfbb7
Merge pull request #26242 from serados/init_mouse_pos_win
Update Windows global mouse position at startup
2019-02-25 00:48:52 +01:00
Rémi Verschelde 69c0d32b93
Merge pull request #26240 from eska014/html5-preload-noown
Properly preload files, always use stdout/-err in HTML5 platform
2019-02-24 19:44:54 +01:00
Junwei Ng 731b152dc1 Update Windows global mouse position at startup
Fixes issue #8145 for Windows, in the same manner as
issue #21910 fixed it for X11.
2019-02-25 01:10:18 +09:00
Leon Krause 76522624cb Use stdout/-err for all messages in HTML5 platform 2019-02-24 04:56:34 +01:00
Leon Krause 81554dac61 Fix file preloading warning in HTML5 platform 2019-02-23 20:06:22 +01:00
bruvzg ac3158332b
[macOS] Make `move_window_to_foreground` to take focus in addition to moving window to front. 2019-02-23 20:06:33 +02:00
marxin 0d2a105e6b Come up with use_gcc.
Add new method. Fix wrong version condition for -fpie.
2019-02-23 09:17:11 +01:00
marxin 7de7f0ef17 Fix all -Wtype-limits warnings. 2019-02-21 19:34:35 +01:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Rémi Verschelde 51c9ffaec0 Drop RtAudio driver on Windows
We've been defaulting to WASAPI since 3.0 and it's superior to RtAudio
in all aspects.

Obsoletes and closes #25503.

Also enable WINMIDI on MinGW, this had been missed initially.

Fix os_windows.cpp and crash_handler_windows.cpp which had weird
dependencies on RtAudio.h's includes (ugh).
2019-02-20 13:47:01 +01:00
Marcelo Fernandez 0c5f87531d Fix compiling with use_mingw flag on Windows 2019-02-19 10:02:24 -03:00
Rémi Verschelde 2374af9e22
Merge pull request #25851 from BastiaanOlij/ios_export_capabilities
New export options in iOS
2019-02-16 14:23:02 +01:00
Bastiaan Olij 0f03ad379c New export options iOS 2019-02-16 12:11:53 +11:00
Rémi Verschelde 89eb79aef1
Merge pull request #25879 from hpvb/fix-25629
Detect when primusrun/optirun is in use
2019-02-14 17:06:20 +01:00
Hein-Pieter van Braam 84627140d7 Detect when primusrun/optirun is in use
It seems that bumblebee doesn't like us creating multiple GL contexts
to avoid this we now detect whether we're running with this software
and don't do anything.
2019-02-14 15:50:47 +00:00
Hein-Pieter van Braam e3aa67792c Don't crash if there's no application name
This fixes #25852
2019-02-14 14:55:51 +00:00
Rémi Verschelde bc9c1e899e
Merge pull request #25842 from marcelofg55/windows_timezone
Fix get_time_zone_info returning inverted bias on Windows/UWP
2019-02-13 14:28:11 +01:00
Marcelo Fernandez 4d43aba31e Fix get_time_zone_info returning inverted bias on Windows/UWP 2019-02-13 09:10:26 -03:00
Rémi Verschelde 5fc86026ca Fix typos with codespell
Using codespell 1.14.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Rémi Verschelde bc26d0d6cd Platform: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h`
  (same for `osx`)
- `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h`
- in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`,
  `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to
  use `windows`. Some classes renamed accordingly too.
- `EditorExportAndroid` and `EditorExportUWP` renamed to
  `EditorExportPlatformAndroid` and `EditorExportPlatformUWP`
- `power_android` and `power_osx` renamed to `PowerAndroid` and
  `PowerOSX`
- `OSUWP` renamed to `OS_UWP`

Dropped:
- `platform/windows/ctxgl_procaddr.h`
2019-02-12 16:56:25 +01:00
Rémi Verschelde 75dae1b9a9 Drivers, main, servers: Ensure classes match their header filename
Renamed:
- `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h`
  (same for `coremidi` and `winmidi`)
- `main/timer_sync.h` -> `main_timer_sync.h`
- `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
2019-02-12 14:39:47 +01:00
Rémi Verschelde 13c50e8aa5
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
Fix many asan and ubsan reported issues
2019-02-12 12:21:01 +01:00
Rémi Verschelde b867ef0eec
Merge pull request #25570 from Kanabenki/windows-relative-icon
Use relative path property hint for windows export icon
2019-02-08 16:50:14 +01:00
Rémi Verschelde aa9ec210b9
Merge pull request #25521 from bruvzg/disabled_hidpi_retina_fix
[macOS] Fix rendering on retina displays with HiDPI support disabled.
2019-02-08 11:06:48 +01:00
Ignacio Etcheverry 4e4e889c75
Merge pull request #25478 from neikeq/rr
Mono: Fix MonoPosixHelper not being found
2019-02-03 06:31:52 +01:00
Ignacio Etcheverry 41873ffa88 Added set_environment to OS class 2019-02-03 05:38:47 +01:00
Kanabenki 5890e7060e Use relative path property hint for windows export icon 2019-02-03 01:31:53 +01:00
bruvzg 50e2c1e184
[macOS] Fix rendering on retina displays with HiDPI support disabled. 2019-01-31 19:24:57 +02:00
Hein-Pieter van Braam d308eb091a Fix many asan and ubsan reported issues
This allows most demos to run without any ubsan or asan errors. There
are still some things in thirdpart/ and some things in AudioServer that
needs a look but this fixes a lot of issues. This should help debug less
obvious issues, hopefully.

This fixes #25217 and fixes #25218
2019-01-30 06:43:56 +01:00
Rémi Verschelde 35bb52011a
Merge pull request #25391 from hpvb/fix-dri-prime-detect
Properly detect when to use DRI_PRIME
2019-01-29 10:11:49 +01:00
Bastiaan Olij b53f2d1d59 Using DisplayLink to emulate vsync on OSX 2019-01-29 17:00:35 +11:00
Hein-Pieter van Braam 9c308023bb Properly detect when to use DRI_PRIME
We fork off twice once with and once without DIR_PRIME=1 set. We
then use the vendor string to determine what GPU to use.

We prefer (in order)
1) AMDGPU/AMDGPU-PRO/NVidia non-free driver
2) Intel driver
3) Nouveau
4) Software rendering

If a driver can't be detected it will default to DRI_PRIME=0
2019-01-28 16:21:07 +00:00
Rémi Verschelde 70689ebffd Remove unused iostream includes 2019-01-28 12:16:22 +01:00
Juan Linietsky a089061120 Fix pixelized previews, but also instances of breaking ImageTexture cache. Closes #25378. 2019-01-27 13:41:47 -03:00
Rémi Verschelde c3b0ee5941 Fix code style issues 2019-01-26 22:35:31 +01:00
Rémi Verschelde d355469c1f
Merge pull request #25300 from neikeq/improve-thread-id
Improve custom thread numbering for POSIX
2019-01-26 20:33:18 +01:00
Rémi Verschelde a7525b5c13
Merge pull request #25302 from eska014/html5-startupfs
Allow requesting full screen during start-up in HTML5 platform
2019-01-25 09:36:54 +01:00
Ignacio Etcheverry 6de04cf04c Improve custom thread numbering for POSIX
We lazily assign new IDs to threads that do not have one. This is the case for threads not created by the Godot API.
2019-01-25 00:59:07 +01:00
Marcelo Fernandez daf57bc81f Fix ALT+F4 being ignored with MOUSE_MODE_CAPTURED on Windows 2019-01-23 10:59:54 -03:00
Leon Krause 6939a03255 Allow requesting full screen during start-up in HTML5 platform 2019-01-23 03:42:17 +01:00
Marcin Zawiejski 62f3611271 Fix GDI objects leak when setting custom cursor
Fixes #19906
2019-01-23 01:11:40 +01:00
Marcin Zawiejski 9ca649c67b
Set WINVER and _WIN32_WINNT values in VS project
While looking into a different issue, I've noticed that Visual Studio Intellisense does not work well for Godot project when using Windows Vista+ APIs (e.g. CreateThreadpool), i.e. it does not recognise the APIs because they are defined in Windows header files for Vista+ only.

This is because the WINVER and _WIN32_WINNT symbols don't have their values set in the generated Godot project file. This fixes the problem by setting the values when generating the project file.
2019-01-22 21:34:37 +01:00
Juan Linietsky ab843b1698 Raised executable priority on windows to avoid stuter, helps #25162 2019-01-22 16:04:54 -03:00
Juan Linietsky 0c9fd3c4b4 Avoid cyclic iteration check, fixes #24969 2019-01-22 13:17:39 -03:00
Rémi Verschelde b86f16ed40
Merge pull request #25178 from marxin/sanitizr-options
Rename sanitizer option names.
2019-01-22 12:20:32 +01:00
Juan Linietsky 6fa632b821 Add function to obtain filesystem type from DirAccess.
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
2019-01-21 18:06:14 -03:00
Rémi Verschelde 2323464f5e ExportDialog: Make error messages translatable
Also fix missing newlines that caused #24202.
2019-01-21 18:34:53 +01:00
marxin e558773e21 Rename sanitizer option names.
Make the sanitizer names more explicit (use_ubsan, use_asan, use_lsan).
Comment has been adjusted to include GCC as supported compiler for these
and exclude -fno-omit-frame-pointer option (should not cause any
problems).
2019-01-21 08:10:15 +01:00
Leon Krause 8f1669e771 Deal with Google's HTML5 autoplay policy
Resume audio context after mouse, touch or key input.
2019-01-20 14:25:15 +01:00
Rémi Verschelde 08417c8597
Merge pull request #25135 from CakHuri/fix-capabilites
Fixed a typo in 'uwp_device_capabilites'
2019-01-20 11:58:26 +01:00
Rémi Verschelde f0035b7cc7
Merge pull request #25150 from eska014/html5-warning
Fix HTML5 build warning
2019-01-20 09:25:21 +01:00
Leon Krause db6be7b59f Refactor OS_JavaScript header 2019-01-20 00:13:20 +01:00
Leon Krause 0d47dccda9 Fix HTML5 gamepad logic for Emscripten 1.38.22 compat breakage 2019-01-20 00:07:31 +01:00
M. Huri 544015e380 Fixed a typo in 'uwp_device_capabilites' 2019-01-19 20:51:30 +07:00
Rémi Verschelde 9e820cdf20 Android: Enable arm64-v8a export by default
From August 1, 2019, Google Play requires that all new apps and app updates
include 64-bit versions, so we enable ARM64 by default.

IINM support for x86 and x86_64 is still be optional, so not enabling them
out of the box.

Part of #25030.
2019-01-16 13:54:51 +01:00
Rémi Verschelde eebca76be5 SCons: Drop unused MPC_FIXED_POINT define 2019-01-16 12:27:57 +01:00
Rémi Verschelde 7f4ee36469 Android: Add support for x86_64 architecture
Like arm64v8, this is only supported by API 21 and later,
so we enforce 21 as min API for x86_64.

Part of #25030.
2019-01-16 11:39:39 +01:00
volzhs 87db1a8971 Fix Android keep screen on working properly 2019-01-15 22:06:44 +09:00
Rémi Verschelde e425f26578
Merge pull request #24913 from volzhs/export-ios-template
Make export valid when setting custom packages for iOS
2019-01-11 18:06:13 +01:00
volzhs af162a8c3f Make export valid when setting custom packages for iOS
even no templates installed.
all others export work as this already.
2019-01-12 01:43:38 +09:00
bruvzg b7e9e184aa
[macOS] Fix missing mouse move event speed. 2019-01-11 16:53:11 +02:00
Hein-Pieter van Braam e5b335d367 Don't use -ffast-math or other unsafe math optimizations
Godot supports many different compilers and for production releases we
have to support 3 currently: GCC8, Clang6, and MSVC2017. These compilers
all do slightly different things with -ffast-math and it is causing
issues now. See #24841, #24540, #10758, #10070. And probably other
complaints about physics differences between release and release_debug
builds.

I've done some performance comparisons on Linux x86_64. All tests are
ran 20 times.

Bunnymark: (higher is better)
(bunnies)    min    max  stdev average
fast-math   7332   7597    71     7432
this pr     7379   7779   108     7621 (102%)

FPBench (gdscript port http://fpbench.org/) (lower is better)
(ms)
fast-math  15441  16127   192    15764
this pr    15671  16855   326    16001  (99%)

Float_add (adding floats in a tight loop) (lower is better)
(sec)
fast-math   5.49   5.78  0.07     5.65
this pr     5.65   5.90  0.06     5.76  (98%)

Float_div (dividing floats in a tight loop) (lower is better)
(sec)
fast-math  11.70  12.36  0.18    11.99
this pr    11.92  12.32  0.12    12.12  (99%)

Float_mul (multiplying floats in a tight loop) (lower is better)
(sec)
fast-math  11.72  12.17  0.12    11.93
this pr    12.01  12.62  0.17    12.26  (97%)

I have also looked at FPS numbers for tps-demo, 3d platformer, 2d
platformer, and sponza and could not find any measurable difference.

I believe that given the issues and oft-reported (physics) glitches on
release builds I believe that the couple of percent of tight-loop
floating point performance regression is well worth it.

This fixes #24540 and fixes #24841
2019-01-09 02:06:13 +01:00
Rémi Verschelde bd6ab5360f
Merge pull request #24592 from volzhs/android-etc
Make possible to use ETC texture format with GLES3 on Android
2019-01-04 16:49:49 +01:00
Hein-Pieter van Braam b1e3215f3a
Merge pull request #24477 from lupoDharkael/nouveau
Don't enable DRI_PRIME if nouveau is loaded
2019-01-03 23:35:47 +01:00
Guilherme Felipe 86d626e9cb Implements OS_JavaScript::set_custom_mouse_cursor 2019-01-03 13:51:16 -02:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde d1f3b622f0 Fix missing/malformed license headers 2019-01-01 12:46:36 +01:00
Rémi Verschelde fb9085ab54
Merge pull request #24482 from organicpencil/mouse_capture_fix
Fix missed captured mouse events on x11
2018-12-30 16:18:08 +01:00
Rémi Verschelde dcc7f2b54b
Merge pull request #24545 from akien-mga/osxcross-mono
SCons: Allow building Mono module with OSXCross
2018-12-30 15:07:18 +01:00
Rémi Verschelde 95e96947f6 SCons: Drop ios_sim option forcing x86, simulator needs x86_64 2018-12-27 14:11:13 +01:00
volzhs 130cdb2f2a Make possible to use ETC texture format with GLES3 on Android
Currently, textures are not exported if use ETC on project settings and export project with GLES3.
GLES3 should be able to use ETC format also.
2018-12-26 00:47:06 +09:00
Rémi Verschelde d52100f4ff SCons: Allow building Mono module with OSXCross
Improve the test logic to only assume that we're building for macOS
if OSXCROSS_ROOT is defined *and* we requested p=osx.

Supersedes #24480.
2018-12-22 12:36:19 +01:00