Commit Graph

10 Commits

Author SHA1 Message Date
Rémi Verschelde dc420b3b0a Doc: Sync classref with current source 2017-06-14 09:26:43 +02:00
Bojidar Marinov 831cb5b119 Fix weigth scale of A* being applied to the whole path and estimation
Attempt to fix #8584

(cherry picked from commit bd91730347)
2017-05-27 00:42:59 +02:00
Ferenc Arn 89703435a1 Avoid overestimating the cost in AStar heuristics.
This is a necessary condition for finding optimal solutions.
This is achieved by simply requiring/ensuring that no weights are smaller than 1.

Fixes #8584.

(cherry picked from commit e4eb093c62)
2017-05-27 00:42:59 +02:00
Fabian Mathews f0beb36652 Added bool to allow astar points to be connected in one direction only
(cherry picked from commit 2262a59ab3)
2017-05-27 00:42:59 +02:00
Rémi Verschelde e9b045d9e5 Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
Fabian Mathews 1a1e25bfca Added ability to change A-star cost function
(cherry picked from commit b541402417)
2017-04-05 08:18:38 +02:00
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
SPTelur 51fe9fc132 Some missing License notice has been added
(cherry picked from commit df737ebb46)
2016-11-15 08:34:16 +01:00
Juan Linietsky 7d25d20861 Added a generic AStar implementation to Godot.
It's pretty fast, use it for games where Navigation does not cut it.

(cherry picked from commit 827a9aa829)
2016-10-18 18:35:44 +02:00