Commit Graph

1738 Commits

Author SHA1 Message Date
Raffaele Picca d5aa00c2cb
Fix for double use of seed in random Particle shader variables.
(cherry picked from commit 20568b9768)
2021-12-07 12:01:52 +01:00
Raffaele Picca 47f9a316ce
Fix Ring-Axis parameter being always visible
(cherry picked from commit 2f69caaff3)
2021-12-07 09:14:31 +01:00
clayjohn 5e95d317e6
Update CanvasItem when MultiMesh instance transform changes
(cherry picked from commit b54d4a93be)
2021-11-25 23:13:13 +01:00
Rémi Verschelde 63b5d5de64
Modules: Make sure to include `modules_enabled.gen.h` where needed
Fixes #51677.

Co-authored-by: Arkadiusz Marcin Kołek <aksoftware91@gmail.com>
(cherry picked from commit 6f4858f184)
2021-11-15 22:36:02 +01:00
Yuri Sizov ec15227be8 Prevent MeshDataTool from crashing due to invalid bones/weights arrays 2021-11-02 16:52:36 +03:00
Rémi Verschelde 1b65550ec7
clang-format: Various fixes to comments alignment from `clang-format` 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 14:50:32 +02:00
Rémi Verschelde 42d385b312
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Yuri Sizov 7fe0dab69b Add focus font color to Button and derivatives 2021-10-26 17:40:51 +03:00
Sean Kim 8de5b78a97 Fix crash on null image ref in ProceduralSky 2021-10-20 22:55:08 -07:00
Rémi Verschelde 06fc2378de
Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x
Add high quality glow mode (3.x)
2021-10-08 07:47:07 +02:00
PouleyKetchoupp 00d4a30b05
Fix editable children errors when packing scene tree at runtime
When packing a scene node which is not the root, errors where caused
by internal checks in is_editable_instance method.

This check can be safely made outside instead.

(cherry picked from commit 2f6cf3b8a8)
2021-10-06 09:29:31 +02:00
Rémi Verschelde bd7bea2087
Merge pull request #53233 from metinc/fix-animated-sprite-precision-error 2021-10-05 15:23:51 +02:00
Yuri Sizov 457d48a1f1 Make Theme report property list changes less often 2021-10-04 18:05:23 +03:00
Yuri Sizov 98cf645258 Expose API to retrieve Theme's default font 2021-10-04 17:44:53 +03:00
Yuri Sizov cd45a70f2d Reorganize Theme resource code for better maintainability 2021-10-04 17:09:32 +03:00
boruok 85dd970b81 [3.x] Fix AtlasTexture get_data crash 2021-09-30 22:22:10 +09:00
Metin Celik edcb7b8129 Add half frame to floor() 2021-09-29 20:03:07 +02:00
Duarte David a4fecbb0da
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
(cherry picked from commits f4ac08a182
and 7d53755ca7)
2021-09-29 10:55:51 +02:00
boruok 768cff7c02 fix atlas texture return null 2021-09-28 16:34:00 +09:00
Rémi Verschelde ac01b1cb1c
Revert "Fixes the normals of SphereMesh when the sphere/hemisphere is oblong"
This reverts commit c4d0074aae.

It caused regression #52965.
2021-09-27 18:27:55 +02:00
John Wigg d484e30247
Fix y billboard shear when rotating camera
Fixes shear effect with `BILLBOARD_FIXED_Y` when the camera is rotated around the z-axis by rotating the mesh correctly into view space.

Also removes shearing effects that occur when rotating the mesh by excluding the model rotation and scale from the billboard matrix.

(cherry picked from commit d3850a0954)
2021-09-21 20:33:11 +02:00
skysphr f53294f874
Added increment_pressed and decrement_pressed icons to scrollbars
(cherry picked from commit e27ab2708f)
2021-09-21 17:14:59 +02:00
gyroninja 9f0d7b70fd
Fail at instantiating if the root node is instantiated
(cherry picked from commit f400c9239e)
2021-09-21 17:14:58 +02:00
Rémi Verschelde be6b7b4f9f
Merge pull request #52475 from tcoxon/fix_43733_3.x
Prevent shaders from generating code before the constructor finishes. [3.x]
2021-09-21 13:53:17 +02:00
Tom Coxon 9e9bac1549 Prevent shaders from generating code before the constructor finishes.
Fixes #43733: "creating SpatialMaterial in a separate thread creates invalid
shaders (temporarily)."

The bug occurred because various setters called in materials' constructors add
materials to queues that are processed on the main thread. This means that
when the materials are created in another thread, they can be processed on the
main thread before the constructor has finished.

The fix adds a flag to affected materials that prevents them from being added
to the queue until their constructors have finished initialising all the
members.
2021-09-21 11:47:51 +01:00
Hugo Locurcio 210ab11643
Write node groups one a single line when saving a `.tscn` file
This makes `.tscn` files more readable by ensuring sections are always
written on a single line.

(cherry picked from commit d33a7367b6)
2021-09-19 11:30:21 +02:00
Rémi Verschelde c33ff6bf6b
Merge pull request #47235 from opl-/fix/25046-3.x 2021-09-16 15:24:09 +02:00
Rémi Verschelde 627577d615
Merge pull request #47346 from nekomatata/heightmap-draw-triangles-3.x 2021-09-16 15:23:06 +02:00
PouleyKetchoupp 389e67aa98
Fix loading packed scene with editable children at runtime
At runtime, packed scenes with nodes marked as editable instance where
saved with node type tags, which prevented the scene to be then loaded
as an instance, causing duplicated nodes in the tree.

This change ensures nodes marked as editable instances and their owned
children are properly set as instances.

That doesn't make a difference in the editor, since such nodes where
already set as instances based on their instance state, but it helps
at runtime where instance states are disabled.

Co-authored-by: latorril <latorril@gmail.com>
(cherry picked from commit fab88a810c)
2021-09-14 13:41:27 +02:00
Yuri Roubinsky b36b81cbdd
Better port handling connection for `GraphEdit`
(cherry picked from commit 61904d56ea)
2021-09-14 13:41:27 +02:00
Duarte David c4d0074aae
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
(cherry picked from commit f4ac08a182)
2021-09-14 13:41:26 +02:00
Vincent ea13ff860d
implement individual mesh transform for meshlibrary items
(cherry picked from commit 70108fd850)
2021-09-14 13:41:22 +02:00
opl- a8a52f576e Fix DynamicFont breaking mouse grab in inspector spinners
This was caused by DynamicFont not specifying which property was edited, resulting in the whole inspector property tree being recreated.
2021-09-11 20:12:44 +02:00
Endri Lauson 077083938e Add a new high quality tonemapper: ACES Fitted 2021-09-08 19:12:09 -03:00
Camille Mohr-Daurat 8608ece42f
Merge pull request #50405 from nekomatata/clean-convex-hull-decomposition-3.x
[3.x] Clean convex hull decomposition code
2021-09-06 09:34:50 -07:00
Hugo Locurcio 1ab3ddf94a
Allow using WOFF fonts in DynamicFont
This is already supported by FreeType, but it wasn't exposed.

Adding support for WOFF2 would require linking a Brotli decompression
library in Godot, so only WOFF1 is exposed here.
2021-08-25 08:09:23 +02:00
Hugo Locurcio 33d23281cb
Allow clearcoat, anisotropy and refraction in SpatialMaterial in GLES2
These SpatialMaterial features work just fine in GLES2,
but they were not exposed in the inspector when GLES2 was used.
2021-08-22 02:18:36 +02:00
Rémi Verschelde 6a058cbf39
Merge pull request #51746 from Calinou/add-shader-comment-3.x
Add a comment at the top of generated shaders (3.x)
2021-08-19 00:16:29 +02:00
Yuri Sizov 29f0a0eebf Adjust the material key bit size for ParticlesMaterial 2021-08-18 17:53:24 +03:00
Rémi Verschelde c0fc475078
Merge pull request #51521 from lawnjelly/portals_occluders
Sphere occluders (portals and general use)
2021-08-17 13:55:34 +02:00
Rémi Verschelde 53cc7a9be9
Merge pull request #51648 from pycbouh/editor-merge-custom-theme-3.x
[3.x] Add support for partial custom editor themes
2021-08-17 13:12:49 +02:00
lawnjelly 115f4dce55 Sphere occluders (portals and general use)
Add framework for supporting geometrical occluders within rooms, and add support for sphere occluders.
Includes gizmos for editing.

They also work outside the portal system.
2021-08-17 09:02:06 +01:00
Hugo Locurcio 8dae2f9f00
Add a comment at the top of generated shaders
This comment is useful to determine the origin of ShaderMaterials
converted from built-in material types (such as CanvasItemMaterial
or SpatialMaterial).

The Godot version is also included in case the shader needs to be
regenerated with a newer engine version.
2021-08-16 18:46:55 +02:00
Rémi Verschelde 450f7fdc39
Merge pull request #51690 from QbieShay/rotate-y-fix
fixed rotate y flag causing the position to reset
2021-08-15 12:18:54 +02:00
QbieShay 32c287e01b fixed rotate y flag causing the position to reset 2021-08-15 11:35:22 +02:00
Yuri Sizov ab25266213 Add support for partial custom editor themes 2021-08-14 02:11:54 +03:00
Rémi Verschelde 54d14a912a
Merge pull request #51402 from tinmanjuggernaut/texture_array_anisotropic
[3.x] Add Anisotropic Filter option for TextureArrays
2021-08-13 08:46:22 +02:00
Rémi Verschelde f75d8d5c04
Merge pull request #51589 from Geometror/improve-stylebox-aa-3.x
StyleBox fake AA improvements (make anti aliasing size a float property) [3.x]
2021-08-13 01:33:01 +02:00
Rémi Verschelde 4b514bfdff
Merge pull request #51577 from m4gr3d/update_external_texture_config
Update external texture flag configuration.
2021-08-12 22:55:15 +02:00
Hendrik Brucker 6d05ef9ccb StyleBox fake AA improvements (aa_size float property) 2021-08-12 22:21:34 +02:00