Rémi Verschelde
fbba94fb01
Merge pull request #35769 from Chaosus/shader_fix_crash
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Fix shader crash if using multiple underscores in identifier names
2020-01-31 08:13:04 +01:00
Haoyu Qiu
8f881847c0
Adds extra cursors for macOS
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Before, plain arrow cursor or unsuitable ones were used.
2020-01-31 14:16:06 +08:00
Yuri Roubinsky
15358b808b
Fix shader crash if using multiple underscores in identifier names
2020-01-31 09:11:17 +03:00
nathanwfranke
c0a84f747e
Fix tab container too large when tabs are hidden
2020-01-30 22:45:37 -06:00
Hugo Locurcio
13622d40fc
Increase the maximum number of octaves in OpenSimplexNoise to 9
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An error message is now printed when trying to set the number of octaves
above the maximum allowed value.
The magic constant was also replaced with a define that can be
easily changed.
This closes #28714 .
2020-01-30 23:55:38 +01:00
Rémi Verschelde
3c3ed67c39
Merge pull request #35708 from MightyPrinny/patch-1
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Mono: Fixed GetNodeOrNull<T>
2020-01-30 16:33:12 +01:00
Fabián L
f595486076
Fixed GetNodeOrNull<T>
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GetNodeOrNull<T> was using GetNode instead of GetNodeOrNull
2020-01-29 14:54:40 -03:00
Rémi Verschelde
6fcb58f40d
Merge pull request #35702 from YeldhamDev/remote_dock_clip_warning
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Clip warning text in the remote dock
2020-01-29 17:10:21 +01:00
Michael Alexsander
0faadcae8f
Clip warning text in the remote dock
2020-01-29 12:52:07 -03:00
Rémi Verschelde
9823dab954
Bump version to 4.0-dev
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No peace for the weary. :)
2020-01-29 13:37:17 +01:00
Rémi Verschelde
4e7d75ccd3
Bump version to 3.2-stable \o/
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Congratulations to everyone in the Godot community for this awesome new
release, culmination of more than 10 months of development from close to
450 contributors!
Thanks to all involved, whether you contributed code, documentation,
bug reports, translations, community support or donations. You all
played a role in bringing better free and open source game development
tools to the world!
Godot 3.2 includes more than 6000 commits made since the 3.1 release in
March 2019, 3000 Pull Requests have been merged, and over 2000 issues
have been fixed!
This release builds upon the feature set and usability of Godot 3.1,
making it even more stable and powerful, and thus a very mature game
development tool for both 2D and 3D.
Now onwards to the 4.0 with Vulkan and a lot of modernization of the
codebase!
2020-01-29 10:47:08 +01:00
Haoyu Qiu
df4ea84e03
Adds sanitizer options for macOS
2020-01-29 13:12:38 +08:00
Rémi Verschelde
68eae6b6e9
Fix some URLs to use HTTPS when available
2020-01-29 02:48:10 +01:00
Rémi Verschelde
6a5ffb8f6e
Merge pull request #35675 from Calinou/doc-2d-polygon-limits
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Mention 2D polygon limits and how to increase them in the documentation
2020-01-28 22:30:23 +01:00
Rémi Verschelde
52abb748f8
Merge pull request #35674 from Calinou/changelog-assert-parentheses
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Mention that parentheses are now required to use `assert`
2020-01-28 22:16:55 +01:00
Hugo Locurcio
8ea77b96b2
Mention 2D polygon limits and how to increase them in the documentation
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This closes #21793 .
2020-01-28 22:04:29 +01:00
Rémi Verschelde
9aa9aa2918
Merge pull request #35673 from Razoric480/parse-static-functions-fix
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Fix static functions loop using class' functions in Language Server
2020-01-28 21:37:43 +01:00
Hugo Locurcio
4ace2bf3c4
Mention that parentheses are now required to use `assert`
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This also removes a duplicated line as `Camera.project_position()`
is now listed as a compatibility breakage. This is because the `depth`
argument is now required.
2020-01-28 21:35:37 +01:00
Rémi Verschelde
8d00dcb421
Merge pull request #35670 from clayjohn/material-flag-cache
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Add an extra bit to material flag cache
2020-01-28 20:59:49 +01:00
Francois Belair
f6968d5f17
Fix static functions loop using class' functions
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Besides being incorrect, it also caused a hard editor crash for purely
static classes or classes with more static functions than methods.
2020-01-28 14:19:09 -05:00
clayjohn
ec4d606e07
Add an extra bit to material flag cache
2020-01-28 10:38:54 -08:00
Rémi Verschelde
11d28b2d10
Revert "make Label consider spaces for visible_characters"
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This reverts commit 695980a0f2
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Fixes #35668 .
2020-01-28 19:37:04 +01:00
Rémi Verschelde
1c3aff42de
Merge pull request #35659 from Faless/ws/no_nagel
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Disable Nagle's algorithm for WebSocket TCP.
2020-01-28 15:16:21 +01:00
Rémi Verschelde
01bdf7ae09
Merge pull request #35641 from Calinou/improve-missing-pck-error
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Improve the error message displayed when the PCK file can't be found
2020-01-28 15:15:53 +01:00
Fabio Alessandrelli
a48d0b5eef
Disable Nagle's algorithm for WebSocket TCP.
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This should greatly decrease latency for the most common use cases.
A new function WebSocketPeer::set_no_delay will allow to configure it if
so desired.
2020-01-28 14:10:46 +01:00
Rémi Verschelde
505fee0b6d
Color: Fix deprecation warning mentioning 'get_v()' instead of 'v'
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Fixes #35657 .
2020-01-28 12:41:04 +01:00
Rémi Verschelde
658e44ee01
doc: Sync classref with current source
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Fix a few typos.
2020-01-28 10:58:48 +01:00
Rémi Verschelde
50830632c9
Merge pull request #35620 from TrevorPeyton/bind-autotile-center
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Added binding for Autotile Center
2020-01-28 10:50:09 +01:00
Rémi Verschelde
bb48a48d4b
Merge pull request #35654 from Chaosus/vs_docs2
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Docs for some nodes in visual shader(part 2)
2020-01-28 10:40:35 +01:00
Yuri Roubinsky
766d1ef276
Docs for some nodes in visual shader(part 2)
2020-01-28 12:16:09 +03:00
Rémi Verschelde
cab55bbb9d
MessageQueue: Fix setting name in OOM error message
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Cf. #35653 .
2020-01-28 09:03:46 +01:00
Yuri Roubinsky
f6590be606
Merge pull request #35651 from Chaosus/vs_remove_unused_method
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Hide "control" methods from VisualShaderNodeGroupBase
2020-01-28 10:35:13 +03:00
Yuri Roubinsky
9705d5587e
Hide "control" methods from VisualShaderNodeGroupBase
2020-01-28 10:24:59 +03:00
Rémi Verschelde
3cfb67e0f7
Merge pull request #35647 from timothyqiu/image-ops
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Fixes invalid writes in Image operations
2020-01-28 08:14:40 +01:00
Rémi Verschelde
11b7f9fe07
Merge pull request #35650 from Chaosus/vs_remove_prop
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Hide "editable" property from VisualShaderNodeGroupBase public interface
2020-01-28 08:05:02 +01:00
Yuri Roubinsky
274f1d8610
Hide "editable" property from VisualShaderNodeGroupBase public interface
2020-01-28 09:43:07 +03:00
Haoyu Qiu
f7d4e6ef6b
Fixes invalid writes in Image operations
2020-01-28 13:47:28 +08:00
Hugo Locurcio
2423f75585
Improve the error message displayed when the PCK file can't be found
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This explains what to do if the executable was renamed, which is helpful
for people exporting projects.
2020-01-28 00:12:32 +01:00
Rémi Verschelde
096bf873bc
Merge pull request #35632 from godotengine/revert-32854-fix-wireless-adb-debugging
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Revert "Fix Android deploy with Remote Debug or Network FS over Wi-Fi"
2020-01-27 21:13:37 +01:00
Rémi Verschelde
40c659867e
Merge pull request #35631 from m4gr3d/fix_game_crash
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Address crash caused by missing dependency.
2020-01-27 20:04:53 +01:00
Rémi Verschelde
c317ac89bf
Revert "Fix Android deploy with Remote Debug or Network FS over Wi-Fi"
2020-01-27 19:59:24 +01:00
fhuya
9bd841b86d
Address crash caused by missing dependency.
2020-01-27 10:45:25 -08:00
fhuya
e41caac7db
Address crash caused by missing dependency.
2020-01-27 10:26:01 -08:00
Yuri Roubinsky
485180ee00
Merge pull request #35625 from Chaosus/vs_missing_prop
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Added missing property "size" to VisualShaderNodeGroupBase
2020-01-27 20:42:23 +03:00
Yuri Roubinsky
796484d761
Added missing property "size" to VisualShaderNodeGroupBase
2020-01-27 19:18:48 +03:00
Yuri Roubinsky
8dadd7881d
Merge pull request #35624 from Chaosus/vs_remove_unused_method
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Removed unused method "build" from VisualShaderNodeExpression
2020-01-27 18:41:52 +03:00
Yuri Roubinsky
3479cf4b42
Removed unused method "build" from VisualShaderNodeExpression
2020-01-27 18:24:39 +03:00
TrevorPeyton
ae4fee52d5
Added binding for Autotile Center
2020-01-27 09:07:32 -05:00
Rémi Verschelde
887950b793
Merge pull request #35619 from timothyqiu/tile-map-access
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Fixes invalid read when using fill tool in empty tilemap
2020-01-27 14:11:17 +01:00
Haoyu Qiu
ca537dea76
Fixes invalid read when using fill tool in empty tilemap
2020-01-27 20:39:49 +08:00