Commit Graph

36800 Commits

Author SHA1 Message Date
Max Hilbrunner 4e065a5242 Docs: Fix capitalisation of Warning in two places
These are the only places in the docs that were not cased like this. Now they are!
2021-08-11 22:46:14 +02:00
Rémi Verschelde d2fc0a8057
Merge pull request #51527 from KoBeWi/minmax
Improve CapsuleShape2D size clamping
2021-08-11 22:09:52 +02:00
Melissa Geels 408401a642 Triple click in text editor now uses last mouse position for validity
Previously, you would be able to double click a word, followed by
single-clicking another word on the same line, which would select the
entire line. Now, it will only select the whole line if the mouse
position has remained the same after the double click. This mimicks the
behavior in most third party text editors.

Fixes #51312.
2021-08-11 21:49:26 +02:00
kobewi b35a2516a0 Improve CapsuleShape2D size clamping 2021-08-11 21:39:18 +02:00
Yuri Roubinsky 9cf158019d Changed `TransformMult` node to `TransformOp` in visual shaders 2021-08-11 22:05:04 +03:00
Max Hilbrunner 974cc68fb4
Merge pull request #51523 from mhilbrunner/fix-build
Docs: Fix CI after #38992
2021-08-11 21:04:13 +02:00
Max Hilbrunner dd277aedc9 Fix CI after #38992 2021-08-11 19:46:29 +02:00
Rémi Verschelde d7a39cc346
Merge pull request #38992 from Dragoncraft89/master
Error handling functions for GdScript
2021-08-11 18:43:27 +02:00
Rémi Verschelde 1d7a358588
Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0
[4.0] Implement editor grid performance improvements
2021-08-11 18:21:19 +02:00
Rémi Verschelde e30be92ce8
Merge pull request #41634 from KoBeWi/the_independence 2021-08-11 18:16:24 +02:00
Rémi Verschelde aaf556685d
Merge pull request #51510 from mhilbrunner/mbedtls
Update bundled Mozilla X.509 CA root certificates
2021-08-11 17:50:43 +02:00
Rémi Verschelde 3e2496b72e
Merge pull request #50329 from Calinou/decrease-default-dof-bokeh-quality
Decrease the default depth of field bokeh quality
2021-08-11 17:42:56 +02:00
Gordon MacPherson 536386eb69 Implement editor grid performance improvements
Benefits:
- Knows the size of the mesh to prevent push back taking longer
- No longer updates grid every frame, only if the camera has moved 10 units or more.
- Considerably less power draw
- Will redraw when you swap from orthographic to perspective and vice versa.
2021-08-11 16:40:03 +01:00
Rémi Verschelde b7f0fc2a08
Merge pull request #51513 from mhilbrunner/ssl-warning
Docs: Add warnings about no SSL/(D)TLS revocation
2021-08-11 17:37:50 +02:00
Rémi Verschelde 2559089b6f
Merge pull request #51515 from Bhu1-V/PR/shortcut-fix
corrected method name `set_event`
2021-08-11 17:36:04 +02:00
Tomasz Chabora f12f5b36b5 Make radius & height in CapsuleShape2D independent 2021-08-11 17:34:27 +02:00
Hugo Locurcio d364ff2087
Decrease the default depth of field bokeh quality
This makes depth of field perform better out of the box, with little
visual difference.
2021-08-11 16:59:22 +02:00
Max Hilbrunner 4eb427afb8 Docs: Add warnings about no SSL/(D)TLS revocation 2021-08-11 16:02:38 +02:00
Bhuvan Vemula d2b6125a6a corrected method name `set_event` 2021-08-11 19:30:53 +05:30
Rémi Verschelde 62047e4e48
Merge pull request #51486 from reduz/fixes-to-mobile-renderer
Fixes and optimizations to mobile renderer
2021-08-11 15:19:11 +02:00
Max Hilbrunner d9005912c1 Update bundled Mozilla X.509 CA root certificates
Updated to latest upstream changes (2021-07-05 21:36:52 GMT), taken from 8b263a18fc
2021-08-11 14:13:31 +02:00
Rémi Verschelde a57d420224
Merge pull request #51500 from timothyqiu/navmesh-doc 2021-08-11 14:12:56 +02:00
Yuri Roubinsky efc6b29601
Merge pull request #51505 from Chaosus/shader_fix_shadetype-errorline 2021-08-11 14:46:04 +03:00
Melissa Geels ed4c3eb7b3 Move cursor to edge of selection when moving caret left/right
This is to mimic the behavior of many third party text editors. The
reason it's not doing it when moving by word is due to that behavior
being mostly the same on other editors.
2021-08-11 13:27:12 +02:00
Yuri Roubinsky 6882280308
Merge pull request #51503 from Chaosus/shader_fix_matrix_operators
Allow using more assignment operators on matrixes in shaders
2021-08-11 13:19:00 +03:00
Haoyu Qiu 60298328ca Improve NavigationMesh typing, parameter validation and documentation 2021-08-11 18:18:10 +08:00
Yuri Roubinsky 0eb97c11cf Few improvements for constants in visual shader 2021-08-11 13:14:16 +03:00
Yuri Roubinsky 2fb5231bbc Break futher shader compilation after missing `;` after`shader_type` 2021-08-11 12:37:59 +03:00
Rémi Verschelde c00303ff55
Merge pull request #47378 from aaronfranke/use-input-enums
Use key enum instead of plain integers for input code
2021-08-11 11:20:45 +02:00
Yuri Roubinsky 0f42a29864 Allow using more assignment operators on matrixes in shaders 2021-08-11 11:51:39 +03:00
Yuri Roubinsky a902f76063
Merge pull request #51494 from Chaosus/shader_fix_varying_crashes 2021-08-11 11:23:10 +03:00
Rémi Verschelde e81427e959
Merge pull request #51497 from Chaosus/vs_fix_addnode_zoomed
Fix incorrect position of the created VisualShader nodes on zoomed graph
2021-08-11 10:19:21 +02:00
Yuri Roubinsky 8249ae8085 Fix incorrect position of the created VisualShader nodes on zoomed graph 2021-08-11 10:53:26 +03:00
Yuri Roubinsky fead1595f9 Fix shader crash when using varying array in fragment->light context 2021-08-11 09:44:00 +03:00
Rémi Verschelde 80dec1948a
Merge pull request #41956 from Calinou/rename-engine-iterations-per-second
Rename `iterations_per_second` to `physics_ticks_per_second`
2021-08-11 08:05:33 +02:00
Rémi Verschelde 7d43da928f
Merge pull request #51490 from nekomatata/clean-character-body
Remove infinite inertia and ray shapes from CharacterBody
2021-08-11 08:04:09 +02:00
Rémi Verschelde 2c88e1c15d
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11 07:51:57 +02:00
Rémi Verschelde 588883eb4a
Merge pull request #51442 from Geometror/styleboxflat-fake-aa-float
StyleBox fake AA improvements (make anti aliasing size a float property)
2021-08-11 07:35:53 +02:00
Rémi Verschelde ee9bc47c15
Merge pull request #51492 from clayjohn/VULKAN-blinn-phong-f0
Use f0 instead of albedo in blinn and phong
2021-08-11 07:29:06 +02:00
clayjohn a7c3e0dcd6 Use f0 instead of albedo in blinn and phong 2021-08-10 21:54:24 -07:00
reduz ca117910da Fixes and optimizations to mobile renderer
* Only apply final actions to attachments used in the last pass.
* Fixes to draw list final action (was using continue instead of read/drop).
* Profiling regions inside draw lists now properly throw errors.
* Ability to enable gpu profile printing from project settings. (used to debug).
2021-08-10 23:17:28 -03:00
Hugo Locurcio 937c1a716c
Rename `iterations_per_second` to `physics_ticks_per_second`
This makes it clearer that this property is only about physics FPS,
not rendering FPS.

The `physics_fps` project setting was also renamed to
`physics_ticks_per_second` for consistency.
2021-08-11 02:37:02 +02:00
Hendrik Brucker 403f4902d0 Various text layout improvements (TextLine, TextParagraph, Label, TextServer) 2021-08-11 00:09:48 +02:00
Hendrik Brucker db2460f43c StyleBox fake AA improvements (aa_size float property) 2021-08-10 23:37:06 +02:00
Aaron Franke fa3a32a2d6
Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
K. S. Ernest (iFire) Lee 18bd0fee5a
Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader
2021-08-10 15:42:04 -04:00
Umang Kalra 12fc3f1eef Automatic arrangement of nodes in VisualScript/VisualShaders editors
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this 
feature is compact, with minimum crossings between connections
& uniform horizontal & vertical gaps between the nodes. 

This work has been sponsored by GSoC '21.

Full list of additions/changes:
• Added arrange_nodes() method in GraphEdit module.
    • This method computes new positions for all the selected
      nodes by forming blocks and compressing them.
      The nodes are moved to these new positions. 
    • Adding this method to GraphEdit makes it available for 
      use in VisualScript/VisualShaders editors and its other
      subclasses. 
• Button with an icon has been added to call arrange_nodes() in GraphEdit. 
    • This button is inherited by VisualScript/VisualShaders editors
       to invoke the method.
• Undo/redo is functional with this method.
    • By using signals in arrange_nodes(), position changes are registered 
       in undo/redo stack of the subclass that is using the method. 
• Metadata of the method has been updated in ClassDB
• Method description has been added to class reference of GraphEdit
2021-08-11 00:44:28 +05:30
Rémi Verschelde afb40920fe
Merge pull request #51411 from clayjohn/VULKAN-blinn-phong
[4.0] Make Blinn and Phong specular modes take albedo into account
2021-08-10 21:11:48 +02:00
PouleyKetchoupp 4da3a87f7d Remove infinite inertia and ray shapes from CharacterBody
Infinite inertia:
Not needed anymore, since it's now possible to set one-directional
collision layers in order for characters to ignore rigid bodies, while
rigid bodies still collide with characters.

Ray shapes:
They were introduced as a work around to allow constant speed on slopes,
which is now possible with the new property in CharacterBody instead.
2021-08-10 12:10:26 -07:00
foxydevloper e62ad6ad80 Improve drag and drop by supporting more file types & node types
Adds support for dragging in all files of type Texture2D for 2D.
Adds support for dragging in all files of type Mesh for 3D.
Replaces adding texture as Light2D with PointLight2D.
Add more node types that textures can be added as
- TextureButton
- CPUParticles2D
2021-08-10 13:05:17 -04:00