Commit Graph

12951 Commits

Author SHA1 Message Date
Pedro J. Estébanez fc0e37bbe0 Fix change of precedence in fixup 2023-06-26 19:20:34 +02:00
Rémi Verschelde 6b91f57042
Fixup compilation warning after #78713 2023-06-26 17:55:08 +02:00
Pedro J. Estébanez a39b683b12 Ensure default node groups' call queue are processed 2023-06-26 16:56:10 +02:00
Rémi Verschelde 8f2f5987a5
Merge pull request #78673 from Geometror/fix-graphnode-hotzones
[GraphEdit] Fix port hotzones at zoom levels other than 100%
2023-06-26 10:12:42 +02:00
Markus Sauermann 31fab43b8b Fix scene load crash related to `_ready`
The iterator might get invalidated during `_ready`-user-code.
Prevent this by disallowing set_name during iterator-operations.
2023-06-25 22:35:38 +02:00
Hendrik Brucker 1e8ca95cdc [GraphEdit] Fix port hotzones at zoom levels other than 100% 2023-06-25 17:13:53 +02:00
Rémi Verschelde afe65de110
Merge pull request #78591 from ajreckof/Fix-crash-when-removing-child-during-focus-exit-
Fix crash when removing child during focus exit.
2023-06-23 22:45:51 +02:00
ajreckof f745299c36 Fix crash when removing child during focus exit. 2023-06-23 21:31:18 +02:00
Rémi Verschelde 68193bee9a
Revert "Fix that the focus-out notification got sent deferred"
This reverts commit 8cdab04d7f.

Fixes #78589.
2023-06-23 18:03:48 +02:00
Rémi Verschelde f24f615b04
Merge pull request #78556 from QbieShay/qbe/hotzonehotfix
Fix regression in visual nodes hotzones
2023-06-23 08:47:56 +02:00
Rémi Verschelde c1ad74d4c3
Merge pull request #78579 from aaronfranke/col-poly-obj-name
Internally rename `parent` to `collision_object` in CollisionPolygon(2D/3D)
2023-06-23 00:06:09 +02:00
Markus Sauermann 60c261ba2d Re-add `mouse_focus`-nullcheck 2023-06-22 21:58:19 +02:00
Aaron Franke 7c4921e794
Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
Rémi Verschelde cb73a6e9f9
Merge pull request #78490 from clayjohn/GLES3-particles-subemit
Add warnings and fallbacks for particles sub emitters when using the GL Compatibility rendering backend
2023-06-22 21:02:38 +02:00
Rémi Verschelde 120aa3fca8
Merge pull request #78574 from Sauermann/fix-toplevel-reset
Fix 3D `top_level` resetting
2023-06-22 20:44:36 +02:00
QbieShay 237e3c6099 Fix regression in visual nodes hotzones 2023-06-22 19:03:17 +02:00
Markus Sauermann 399bce02cf Fix 3D top_level resetting
There is no need to erase the top_level flag on EXIT_TREE.
During ENTER_TREE, `top_level = true` is not necessary, because it is
already set to true.
2023-06-22 18:58:29 +02:00
Rémi Verschelde 283580d0cc
Merge pull request #78566 from kleonc/repeated-sprite-selection-fix
Fix click-selecting Sprites with repeated texture
2023-06-22 18:32:01 +02:00
kleonc edba45ec8b Fix click-selecting Sprites with repeated texture 2023-06-22 16:37:08 +02:00
dinoplane e11e9d2b9a Use cached saturation for color picker when value is 0 2023-06-21 15:18:20 -07:00
jeana helver 5ec1b698d2
Fix missing enum value for `Window.initial_position`
Reorder the properties in a possibly more intuitive order.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-21 22:39:43 +02:00
clayjohn 8a5af8183a Add warnings and fallbacks for particles sub emitters when using the GL Compatibility rendering backend
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-06-21 12:56:52 -07:00
Rémi Verschelde ee41b2097c
Merge pull request #78509 from MewPurPur/redraw-code-edit-on-mouse-exit
Hide breakpoint indicator when mouse leaves CodeEdit
2023-06-21 12:43:01 +02:00
MewPurPur 6e182d41f4 Hide breakpoint indicator when mouse leaves CodeEdit 2023-06-21 11:30:40 +02:00
Yuri Sizov ebd44641c5
Merge pull request #78492 from KoBeWi/too_slow
Update indices after removing custom data layers
2023-06-21 11:19:36 +02:00
Rémi Verschelde 5025d95d41
Merge pull request #69027 from Uxeron/AudioListener2DRotationFix
Fix AudioListener2D ignoring rotation for positional audio
2023-06-21 10:17:37 +02:00
Uxeron 20ceba9e82 Fix AudioListener2D ignoring rotation 2023-06-21 08:10:01 +03:00
kobewi c1c5b0a435 Update indices after removing custom data layers 2023-06-21 03:12:53 +02:00
Gilles Roudière c54d407fa5 Fixes TileSet set as local to scene 2023-06-20 17:48:56 +02:00
Rémi Verschelde 159f1ec301
Merge pull request #78398 from Sauermann/fix-immediate-focus-out
Fix that the focus-out notification got sent deferred
2023-06-20 13:14:10 +02:00
Rémi Verschelde 73ac33342f
Merge pull request #78442 from smix8/navmesh_bake_geo_errors_4.x
Fix potential crashes in navmesh bake geometry functions
2023-06-20 09:22:03 +02:00
Rémi Verschelde 94a4da9de6
Merge pull request #78236 from AThousandShips/nine_tex_fix
Make `NinePatchRect` listen to texture changes
2023-06-20 09:21:15 +02:00
Rémi Verschelde 0653f7a5b0
Merge pull request #77722 from ApplecrispEric/drag-drop-autocomplete
Cancel autocomplete after initiating drag
2023-06-20 09:20:52 +02:00
Rémi Verschelde ca3283b22b
Merge pull request #77278 from davthedev/stylebox-flat-polys-optimize
Remove useless polygons from StyleBoxFlat drawing
2023-06-20 09:20:27 +02:00
Ninni Pipping 4492f7ff97 Make `NinePatchRect` listen to texture changes 2023-06-20 08:40:35 +02:00
Eric Brown 42bc437615 Changed autocomplete to cancel when the user begins a drag 2023-06-19 15:44:13 -07:00
Rémi Verschelde 217a20a8a0
Merge pull request #78448 from akien-mga/black-23.3.0
CI: Update static checks to black 23.3.0
2023-06-20 00:05:39 +02:00
Rémi Verschelde 75ef6e486c
Merge pull request #77735 from AThousandShips/node_array_fix
Fix export of `Array[Node]`
2023-06-20 00:04:01 +02:00
Rémi Verschelde 243c8e0b40
Merge pull request #77465 from lyuma/ik_skeleton_reference_bug
SkeletonIK3D: Avoid holding hard pointers to Skeleton3D
2023-06-20 00:02:47 +02:00
Rémi Verschelde e4deaa2727
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
Avoid making unnecessary copies of `LocalVector`
2023-06-20 00:01:55 +02:00
Rémi Verschelde c9c941e339
CI: Update static checks to black 23.3.0
And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Ninni Pipping bbd4873eea Fix index in loading of `Array[Node]` 2023-06-19 23:19:38 +02:00
Rémi Verschelde cce100a840
Merge pull request #75459 from kleonc/node-fix-find-children
Fix recursive `Node.find_children`
2023-06-19 22:33:46 +02:00
smix8 f3a6e04f8b Fix potential crashes in navmesh bake geometry functions
Fixes potential crashes in navmesh geometry functions.
2023-06-19 20:58:36 +02:00
Rémi Verschelde ea5d02b582
Merge pull request #78438 from smix8/navagent_debug_z__4.x
Fix NavigationAgent2D path debug hidden behind canvas items
2023-06-19 15:51:16 +02:00
smix8 e3f9994d54 Fix NavigationAgent2D path debug hidden behind canvas items
Fixes NavigationAgent2D path debug hidden behind canvas items.
2023-06-19 15:43:35 +02:00
Dominik 'dreamsComeTrue' Jasiński 6e6e296502
Set correct RW locks in AnimatedTexture 2023-06-19 15:21:52 +02:00
Markus Sauermann 8cdab04d7f Fix that the focus-out notification got sent deferred
Currently the window receives a focus-out notification, directly after
it popup, because currently the signal is sent deferred.
The original intention was that the previously focused window must
receive a focus-out notification.
This change makes the notification more precise by only sending the
focus-out to the previously focused window.
2023-06-18 23:06:07 +02:00
Raul Santos 5373b67e2a
Respect returned bool from virtual process methods in SceneTree
SceneTree overrides the virtual `process` and `physics_process` methods
that it inherits from MainLoop. These methods return a boolean that
determines if the main loop should end.
The SceneTree was ignoring the returned boolean, so scripts inheriting
from SceneTree that override these methods and return true didn't exit
the main loop. Now the boolean is checked.
2023-06-18 20:45:58 +02:00
Rémi Verschelde e125af0d05
Merge pull request #78363 from Sauermann/fix-simplify-acceptdialog
Fix focusloss of non-exclusive `AcceptDialog` with `close_on_escape`
2023-06-18 16:32:40 +02:00
Rémi Verschelde d63794d466
Merge pull request #77629 from GameDevLlama/bugifx/issue-50813
Fix non-functional Node3D `top_level` property
2023-06-18 16:30:42 +02:00
Christian Ringshofer 20e8189f5d Fix non functional Node3D op_level property
Fixes #50813.
2023-06-18 15:01:01 +02:00
smix8 ae9dd47d0c Add agent pause mode to NavigationServer
Adds agent pause mode to NavigationServer.
2023-06-18 12:37:03 +02:00
Markus Sauermann 7f547fcf09 Fix focusloss of non-exclusive `AcceptDialog` with `close_on_escape`
Fix, that a non-exclusive AcceptDialog with `close_on_escape == true`
gets closed, when the parent window of the parent window receives focus.

There is no need to rely on the focus of the parent visible window.
Instead check if the AcceptDialog loses focus.
2023-06-17 11:05:36 +02:00
Rémi Verschelde 1d22e040cb
Merge pull request #78336 from smix8/st_debug_avoidance_hint_4.x
Remove SceneTree debug avoidance hint
2023-06-16 20:16:12 +02:00
smix8 f1d8ddd9bd Remove SceneTree debug avoidance hint
Removes SceneTree debug avoidance hint.
2023-06-16 17:18:47 +02:00
Rémi Verschelde 2d90f66ac1
Merge pull request #78323 from kleonc/tile-compat-transposed-transform-fix
Fix transform for transposed tiles in compatibility mode (from 3.x)
2023-06-16 16:52:51 +02:00
Rémi Verschelde c65aba7aff
Merge pull request #78321 from ajreckof/fix-wrong-alphabetical-order-in-autocompletion-sorting
Fix wrong order in autocompletion sorting with empty string to complete.
2023-06-16 16:52:27 +02:00
Rémi Verschelde ce60395b4a
Merge pull request #78293 from Sauermann/fix-button-unpress
Fix ButtonGroup unpressing
2023-06-16 16:52:01 +02:00
ajreckof e9a2060b27 Fix wrong alphabetical order in autocompletion sorting.
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-06-16 14:04:07 +02:00
kleonc 735e7d67ca Fix transform for transposed tiles in compatibility mode (from 3.x) 2023-06-16 13:31:01 +02:00
Rémi Verschelde c6d9139f16
Merge pull request #78280 from raulsntos/path-follow-3d-clamp
Clamp `PathFollow3D` progress when not looping
2023-06-16 10:20:43 +02:00
Rémi Verschelde 2ebe692ccc
Merge pull request #78276 from smix8/remove_old_navdebug_materials_4.x
Remove legacy navigation debug materials
2023-06-16 10:20:20 +02:00
Rémi Verschelde 014b395ef3
Merge pull request #78262 from bruvzg/ds_window_focus
[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:19:33 +02:00
Rémi Verschelde d101244d1b
Merge pull request #74641 from dalexeev/fix-bitfield-enum-warnings
Display `BitField[Enum]` in docs to distinguish from `Enum`
2023-06-16 10:18:46 +02:00
bruvzg 28db3c7158 [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
Rémi Verschelde 6fb391bc23
Fix various typos with codespell
And ignore some false positives introduced by recent versions of codespell.
2023-06-16 08:45:35 +02:00
Markus Sauermann 390aa2a565 Fix ButtonGroup unpressing
It was possible to unpress a button group that had `allow_unpress = false`
using shortcuts.
Adjust `BaseButton::shortcut_input` to use the same logic as
`BaseButton::on_action_event`.
2023-06-16 00:15:37 +02:00
Raul Santos 0b4ec4027c
Clamp PathFollow3D progress when not looping 2023-06-15 16:59:14 +02:00
smix8 1b506cd49c Remove legacy navigation debug materials
Removes legacy navigation debug materials.
2023-06-15 16:33:55 +02:00
Danil Alexeev eb391d3302
Display `BitField[Enum]` in docs to distinguish from `Enum` 2023-06-15 17:23:02 +03:00
Rémi Verschelde a48285db7b
Merge pull request #78269 from Sauermann/fix-menubutton-popup-position
Fix position and size of MenuButton popup
2023-06-15 16:08:40 +02:00
Rémi Verschelde 95a9089fdd
Merge pull request #74813 from bruvzg/text_edit_autowrap
[TextEdit] Expose all auto-wrap modes.
2023-06-15 16:08:21 +02:00
Markus Sauermann d41665eb5e Fix position and size of MenuButton popup
Use the same logic as in OptionButton::show_popup
2023-06-15 15:29:50 +02:00
Rémi Verschelde 6587a81910
Merge pull request #78268 from Sauermann/fix-remove-unused-variable
Remove unused variable `PopupMenu::parent_rect`
2023-06-15 15:26:36 +02:00
Rémi Verschelde f9e0c64905
Merge pull request #78241 from bruvzg/rtl_mt_resize
[RTL] Fix multithreaded resizing.
2023-06-15 15:26:27 +02:00
Markus Sauermann 840e2b14f3 Remove unused variable `PopupMenu::parent_rect`
This private variable is not read anywhere.
Remove it and all places, where it is set.
2023-06-15 12:08:47 +02:00
Rémi Verschelde 7734146060
Merge pull request #78256 from Calinou/animatedtexture-fix-property-hint
Fix outdated usage of `or_lesser` in AnimatedTexture property hint
2023-06-15 10:50:53 +02:00
Rémi Verschelde 41b34e3e56
Merge pull request #78240 from KoBeWi/nothing_valid_here,_keep_scrolling
Safe-guard against missing node arrays
2023-06-15 10:50:45 +02:00
Rémi Verschelde 0da20d019e
Merge pull request #77412 from smix8/fix_threaded_navmesh_baking_4.x
Fix for threaded NavigationMesh baking under new thread guards
2023-06-15 10:49:58 +02:00
Rémi Verschelde b1d3070648
Merge pull request #77175 from smix8/region_refactor_4.x
Refactor NavigationRegion internals
2023-06-15 10:39:53 +02:00
smix8 4c970f1a67 Refactor NavigationRegion internals
Refactors NavigationRegion internals.
2023-06-15 09:52:14 +02:00
Hugo Locurcio 7b4fd528ab
Fix outdated usage of `or_lesser` in AnimatedTexture property hint
The property hint was renamed to `or_less` in 4.0, so it had no effect.
2023-06-15 07:46:33 +02:00
Hugo Locurcio f683230a8b
Tweak VehicleBody3D and VehicleWheel3D property hints
These property hints are better aligned with the documentation
and typical use cases, while still allowing values to go outside
those ranges (except for steering, where steering above 180° doesn't
make sense).
2023-06-15 07:45:55 +02:00
bruvzg cda9cd7587
[RTL] Fix multithreaded resizing. 2023-06-14 23:15:16 +03:00
kobewi 4d4fe94cf0 Safe-guard against missing node arrays 2023-06-14 22:02:39 +02:00
kleonc 77b8e0fcb7 Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
smix8 ee14b010ac Fix for threaded NavigationMesh baking under new thread guards
Fixes threaded NavigationMesh baking under new SceneTree thread guards that blocked the process.
2023-06-14 01:53:37 +02:00
smix8 180a5cded1 Fix `cell_height` for navigation meshes
Fixes `cell_height` for navigation meshes.
2023-06-13 23:24:32 +02:00
bruvzg 38b8e23206
[RTL] Fix parsing tags with multiple features. 2023-06-13 15:24:30 +03:00
Rémi Verschelde ad935c4d93
Merge pull request #78172 from smix8/navpoly_cell_size_4.x
Add NavigationPolygon `cell_size` property
2023-06-13 13:53:06 +02:00
Rémi Verschelde ad85ecef8d
Merge pull request #77750 from RandomShaper/tidy_shader_data_items
Let editor workaround a case of inconsistency in compound scenes
2023-06-13 13:52:51 +02:00
kobewi 06eff95d64 Fix missing UID handling in Dependency Editor 2023-06-13 11:09:56 +02:00
Pedro J. Estébanez 96c469a138 Let editor workaround a case of inconsistency in compound scenes 2023-06-13 11:05:57 +02:00
smix8 9c8626bfd8 Add NavigationPolygon cell_size property
Adds NavigationPolygon cell_size property.
2023-06-13 10:53:07 +02:00
bruvzg 75e6ec8874
[TextEdit] Expose all auto-wrap modes. 2023-06-13 10:28:27 +03:00
Rémi Verschelde e00e4a8696
Merge pull request #78143 from YuriSizov/particles-fall-far-from-tree
Avoid error spam when (un)pausing GPUParticles out of tree
2023-06-12 22:56:00 +02:00
bruvzg 488626701d
Fix editor log flicker. 2023-06-12 20:15:23 +03:00
Yuri Sizov 991f4d5183 Avoid error spam when (un)pausing GPUParticles out of tree 2023-06-12 18:18:51 +02:00
Rémi Verschelde e208cdb170
Merge pull request #78081 from smix8/obstacle_api_update_4.x
Update NavigationObstacle API
2023-06-12 17:10:28 +02:00