Haoyu Qiu
9c4ad8191b
Expose clear method for packed arrays
2022-08-10 17:12:20 +08:00
Yuri Rubinsky
df85c9871f
Prevent global functions from overriding completion of subscript
2022-08-10 11:51:53 +03:00
Rémi Verschelde
94a8065ae4
Merge pull request #62722 from aaronfranke/there-can-be-only-one
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Remove duplicate data structure for editor export features
2022-08-10 09:55:59 +02:00
Dan Boorstein
a7ebc6fb18
Add note about using AudioListener2D
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There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation.
Use 'an' as article before 'AudioListener3D'
2022-08-09 21:58:42 -08:00
Andy Maloney
1f72f48361
[doc] Use "param" instead of "code" to refer to parameters #3
2022-08-09 22:00:19 -04:00
Silc Renew
7331295523
add get_depth() to KinematicCollision3D as same of 2D
2022-08-10 10:33:58 +09:00
MinusKube
be09a87ff9
Fix viewport sorting being wrong on parent/child relation
2022-08-10 01:23:23 +02:00
Hugo Locurcio
debfc7c38b
Enable ANSI escape code processing on Windows 10 and later
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This lets the engine and projects use the same color codes
in the terminal on all platforms. This includes support for
`print_rich()` (GDScript) and `print_line_rich()` (C++).
2022-08-10 00:53:11 +02:00
Rémi Verschelde
317ced8204
Merge pull request #64108 from antonWetzel/csharp-update
2022-08-10 00:07:32 +02:00
Michael Alexsander
fe16aecbac
Fix error when switching to another `GridMap` with an item with higher index selected
2022-08-09 19:05:02 -03:00
Rémi Verschelde
9da08cecbd
Merge pull request #64151 from bruvzg/fc_leak_fix
2022-08-10 00:03:49 +02:00
Rémi Verschelde
29422b60f1
Merge pull request #64146 from smix8/fix_editor_disabled_navigationserver_4.x
2022-08-10 00:03:39 +02:00
Rémi Verschelde
591a1b4437
Merge pull request #64153 from smix8/navigation_add_2dserver_debug_functions_4.x
2022-08-10 00:03:08 +02:00
Rémi Verschelde
d11117d9d8
Merge pull request #64134 from asmaloney/doc-params
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[doc] Use "param" instead of "code" to refer to parameters
2022-08-09 22:55:26 +02:00
Pedro J. Estébanez
8a3bc72954
Apply correct formatting to comments in the Vulkan driver
2022-08-09 22:11:20 +02:00
Rémi Verschelde
fd7f92d3bb
Merge pull request #64137 from BastiaanOlij/dev_track_resource_names
2022-08-09 20:13:56 +02:00
Aaron Franke
8d81ce9561
Allow exporting PCK files without export templates installed
2022-08-09 13:08:58 -05:00
Aaron Franke
28d1bc34d7
Remove duplicate data structure for export features
2022-08-09 13:02:56 -05:00
Sergey Minakov
c99e8aeac3
[iOS] Extend iOS plugins to support Swift runtime
2022-08-09 20:20:54 +03:00
MrBBBaiXue
296640ab8f
Add a way to filter nodes by type.
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Add a way to filter nodes by type.
Usage: type:NodeType or t:NodeType
Co-Authored-By: Haoyu Qiu <timothyqiu@users.noreply.github.com>
2022-08-10 00:48:11 +08:00
clayjohn
028ef2edc8
Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.
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At this time, it works best in the Vulkan Renderers as they support using multiple samplers with the same texture.
In GLES3 this feature really only allows you to use the screen texture without mipmaps if you want to save the cost of generating them.
2022-08-09 12:29:49 -04:00
Hugo Locurcio
a13d8578e0
Tweak Label3D defaults for better readability
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- Increase font size and decrease pixel size.
- The font is rendered at the same physical size, but is more detailed,
which is visible when the camera is up close.
- Add an outline to improve readability on mixed-color backgrounds.
- The outline is fairly thick to ensure it doesn't get too grainy
at a distance (without requiring MSDF or mipmaps on the default
project font).
2022-08-09 16:26:28 +02:00
Andy Maloney
5361585832
[doc] Use "param" instead of "code" to refer to parameters
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Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-08-09 10:09:07 -04:00
bruvzg
bf1cc6326a
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files.
2022-08-09 14:21:09 +03:00
Micky
83f96139ac
Remove AnimatedSprite3D.`is_playing()` for redundancy
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Also removes the underscore prefix from `_set_playing()` and `_is_playing()`
2022-08-09 13:20:07 +02:00
smix8
d254f0fa5f
Add NavigationServer2D debug functions
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Adds debug functions to NavigationServer2D to mirror NavigationServer3D functions for 2D users.
2022-08-09 12:21:45 +02:00
Andrew Dunai
8ec0b22adf
Update editor/project_converter_3_to_4.cpp
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Co-authored-by: FireForge <67974470+fire-forge@users.noreply.github.com>
2022-08-09 13:01:18 +03:00
smix8
8bfea7dcb4
Fix Editor Navigation debug edge connection visuals
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Fixes missing Navigation debug edge connection visuals in Editor due to disabled NavigationServer.
2022-08-09 11:59:31 +02:00
bruvzg
6510e11ae9
Fix memory leak when accessing/listing system fonts.
2022-08-09 12:57:53 +03:00
smix8
0e4c31ce57
Fix NavigationRegion3D debug mesh rendering twice in Editor
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Fixes double rendering of NavigationRegion3D debug mesh due to both 3DGizmo and runtime debug rendering the mesh at the same time.
2022-08-09 11:12:03 +02:00
Rémi Verschelde
c2eaaef149
Merge pull request #64135 from PrinceDeveloperOf/master
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Added to Sprite3D Documentation
2022-08-09 08:02:56 +02:00
Rémi Verschelde
67cc7cea4e
Merge pull request #64139 from BastiaanOlij/fix_gi_resource_leaks
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Fix resource leaks in VoxelGI
2022-08-09 07:52:20 +02:00
Bastiaan Olij
f50f0844e9
Fix resource leaks in VoxelGI
2022-08-09 15:18:03 +10:00
Bastiaan Olij
4417fc6d43
For dev builds, keep track of resource names in the Vulkan driver
2022-08-09 14:47:22 +10:00
Marlin Watts-Woods
f8f665b03e
Added to Sprite3D Documentation
2022-08-08 21:08:26 -07:00
Silc Renew
f70dfec535
improve animation track optimizer algorithm
2022-08-09 09:18:45 +09:00
antonWetzel
40a1d6d100
vector4 distance_squared_to and update csharp
2022-08-09 01:59:17 +02:00
Rémi Verschelde
7355dfb502
Merge pull request #64127 from Calinou/doc-instanceplaceholder
2022-08-09 01:02:25 +02:00
Hugo Locurcio
5acf30b538
Improve InstancePlaceholder documentation
2022-08-08 23:36:12 +02:00
Andrew Dunai
2d52b706e1
Add conversion for instance(), set_shader_param() and node path literals
2022-08-09 00:08:46 +03:00
Rémi Verschelde
f8383a7c72
Merge pull request #64099 from A-Lamia/lsp_uri_path_fixes
2022-08-08 23:04:33 +02:00
Rémi Verschelde
682dbe5d00
Merge pull request #64008 from YuriSizov/doctool-add-param-reference-syntax
2022-08-08 22:50:35 +02:00
Rémi Verschelde
d9d5990c51
Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmo
2022-08-08 22:37:00 +02:00
Rémi Verschelde
35f71461f9
Merge pull request #63258 from Calinou/gdextension-print-expected-config-os-arch
2022-08-08 22:30:15 +02:00
Rémi Verschelde
dc47c90c53
Merge pull request #64106 from bruvzg/fix_os_names
2022-08-08 22:27:37 +02:00
Yuri Sizov
c5d7115038
Rename the argument tag to param in XML documentation
2022-08-08 22:34:31 +03:00
Yuri Sizov
35c1eae8d7
Add support for [param foo] syntax in valid documentation contexts
2022-08-08 22:18:38 +03:00
Rémi Verschelde
9b19a02f31
Merge pull request #63632 from dsnopek/fix-locale-remap-with-binary-resources-4.x
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[4.x] Fix locale resource remapping with binary conversion on export
2022-08-08 20:03:23 +02:00
Hugo Locurcio
27a072c884
Print expected `os.arch` tuple for current platform in GDExtension error
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This also adds `Engine.get_architecture_name()` to get the name of the
CPU architecture the Godot binary was built for.
2022-08-08 19:30:34 +02:00
Rémi Verschelde
862dedcefe
Merge pull request #64076 from raulsntos/doc-fixes
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Add `@GDScript.type_exists` documentation, Fix typo in weakref documentation
2022-08-08 19:15:25 +02:00