Commit Graph

491 Commits

Author SHA1 Message Date
Aaron Franke 84f720966c
Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
Rémi Verschelde 0a38d5c8f7
Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile
Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect
2021-08-09 16:47:58 +02:00
Rémi Verschelde 85399a9170
Merge pull request #51155 from Chaosus/shader_fix_specular_mode
Fix a default shader specular render mode to `SCHLICK_GGX`
2021-08-09 08:13:47 +02:00
Nathan Franke 051234e84e
Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile 2021-08-07 16:40:50 -05:00
Yuri Roubinsky 5e5cd2495d Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
Rémi Verschelde da339f8ffc
Merge pull request #51309 from Chaosus/fix_uniform_error_spam
Fix incorrect checking of uniform set to prevent error spam
2021-08-06 17:15:03 +02:00
Bastiaan Olij b920bf05a4 Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
Yuri Roubinsky 47a6bb2f28 Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`) 2021-08-06 16:01:58 +03:00
Yuri Roubinsky ac4406cfbe Fix incorrect checking of uniform set to prevent error spam 2021-08-06 12:20:12 +03:00
Rémi Verschelde dbd1a90bd4
Merge pull request #50942 from BastiaanOlij/cubemap_raster
Porting cubemap compute shaders to raster for the mobile renderer
2021-08-01 21:52:24 +02:00
Bastiaan Olij c76426527b Porting cubemap compute shaders to raster for the mobile renderer 2021-08-01 21:22:38 +10:00
Rafał Mikrut e8877806ec Fix 'Attempted to remove invalid ID' errors 2021-07-31 15:30:31 +02:00
Hugo Locurcio e6a544c169
Merge pull request #50891 from Vitika9/50852
Removed redundant assignment of `blur_pipeline`
2021-07-26 21:43:38 +02:00
Rémi Verschelde fef27e9b5b
Merge pull request #50895 from Chaosus/fix_shader_crash
Fix editor crash if passing index as variable to function parameter
2021-07-26 17:38:14 +02:00
Rémi Verschelde 8f6c16e4a4
Merge pull request #50847 from reduz/implement-binary-shader-compilation
Implement Binary Shader Compilation
2021-07-26 17:09:48 +02:00
Yuri Roubinsky c082982a47 Fix editor crash if passing index as variable to function parameter 2021-07-26 17:42:52 +03:00
vitika9 1c63866996 Fixed coding style 2021-07-26 20:12:16 +05:30
Rémi Verschelde 64dc58bfba
Merge pull request #50884 from Chaosus/fix_shader_crash
Prevents shader crashing if varying assigned incorrectly by using compound assignment operators (*=, += etc.)
2021-07-26 15:39:59 +02:00
Nicholas Huelin 7f908cf40f
Fix expression in `cluster_builder_rd.h`
This expression should now work as intended.
2021-07-26 08:19:53 -04:00
Yuri Roubinsky b47b3a9957 Prevents shader crashing if varying assigned incorrectly 2021-07-26 14:47:14 +03:00
reduz cf3f404d31 Implement Binary Shader Compilation
* Added an extra stage before compiling shader, which is generating a binary blob.
* On Vulkan, this allows caching the SPIRV reflection information, which is expensive to parse.
* On other (future) RenderingDevices, it allows caching converted binary data, such as DXIL or MSL.

This PR makes the shader cache include the reflection information, hence editor startup times are significantly improved.
I tested this well and it appears to work, and I added a lot of consistency checks, but because it includes writing and reading binary information, rare bugs may pop up, so be aware.
There was not much of a choice for storing the reflection information, given shaders can be a lot, take a lot of space and take time to parse.
2021-07-26 08:40:39 -03:00
Yuri Roubinsky 3013324a4e Fix compilation of `shader_language.cpp` 2021-07-26 13:44:21 +03:00
Rémi Verschelde a8fcfbf029
Merge pull request #50729 from Chaosus/shader_varying_enchancements2
Allow using vertex-stage varying in both `fragment` and `light` functions
2021-07-26 12:17:49 +02:00
Rémi Verschelde 9b9e09f675
Merge pull request #50728 from Chaosus/shader_varying_enchancements
Allow using vertex varying in custom functions under any circumstances
2021-07-26 12:17:40 +02:00
Rémi Verschelde 7341dd5afa
Merge pull request #50856 from SirQuartz/patch-32
Fix always true expression `radius > 0.98 || radius < 1.02` in `cluster_builder_rd.h`
2021-07-26 08:47:33 +02:00
Nicholas Huelin a1a392045d
Fix always true expression in `cluster_builder_rd.h`
This pull request fixes an issue where an expression would always evaluate to `true` no matter what.
2021-07-25 11:53:04 -04:00
luz paz 5cf3bed0c8 Fix various typos
Follow-up typos found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 07:18:25 -04:00
Rémi Verschelde ff0b5f8fa1
Merge pull request #50809 from akien-mga/iterators-const-references 2021-07-25 12:52:58 +02:00
Rémi Verschelde 2f221e5fd5
Merge pull request #50250 from luzpaz/typos
Fix various typos
2021-07-25 12:38:58 +02:00
Rémi Verschelde ac3322b0af
Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
Rémi Verschelde 2a8a59eac0
Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment 2021-07-25 11:58:11 +02:00
luz paz 3564c16cb8
Fix various typos with codespell
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 11:21:51 +02:00
Bastiaan Olij 1f69582835 Use fragment shader instead of compute shader for effects for mobile renderer 2021-07-25 13:58:21 +10:00
Aaron Franke 4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
Yuri Roubinsky 17b462cc5f Allow using vertex-stage varying in both `fragment` and `light` 2021-07-22 11:55:14 +03:00
Yuri Roubinsky 94a7b04a01 Allow using vertex varying in custom functions under any circumstances 2021-07-22 11:27:13 +03:00
Yuri Roubinsky 39c06604cd Forbid varyings from assigning in custom functions to prevent crashes 2021-07-21 14:12:54 +03:00
Rémi Verschelde 71f8253579
Merge pull request #50489 from Chaosus/shader_varying
Prevent error if varying assigned but not used (push warning instead)
2021-07-21 13:05:08 +02:00
Rémi Verschelde fa56989818
Merge pull request #50537 from Calinou/improve-shader-error-output-2
Add error marking to the shader error console output
2021-07-20 11:00:17 +02:00
Rémi Verschelde 394191c02f
Merge pull request #50605 from Calinou/tweak-shader-code-style
Use C++11 raw literals for shader code to improve readability
2021-07-20 10:05:13 +02:00
reduz 9293bc3935 Implement more rendering options as specialization constants
* Shadow quality settings now specialization constant.
* Decal and light projector filters can be set.
* Changing those settings forces re-creation of the pipelines.

These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
2021-07-19 21:51:29 -03:00
Rémi Verschelde 855c7c7414
Merge pull request #50566 from reduz/optimize-stringname-usage
Optimize StringName usage
2021-07-19 15:20:25 +02:00
Hugo Locurcio abc38b8d66
Use C++11 raw literals for shader code to improve readability
In files that have lots of branching, `\t` was replaced with a
tab character instead.
2021-07-19 08:19:50 +02:00
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Hugo Locurcio 9fc2849a57
Add error marking to the shader error console output
This makes it possible to see where the shader error is without
having to look at the trace printed below the source code.
2021-07-17 03:05:11 +02:00
reduz 76e25438c9 Fixes to forward mobile
* use valid format for framebuffer: VK_FORMAT_A2B10G10R10_UNORM_PACK32
* Unfortunately cant be used for compute.
* Mobile will need to do refprobe, sky, mipmapblurring using raster.
2021-07-15 21:05:58 -03:00
Yuri Roubinsky 14d5b47a27 Prevent error if varying assigned but not used (push warning instead) 2021-07-15 18:07:19 +03:00
Rémi Verschelde 64fb4fac89
Merge pull request #49996 from Chaosus/shader_localvar_warning
Added a shader warning about unused local variable
2021-07-15 16:19:22 +02:00
Juan Linietsky 3f12765a7e
Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format
Use 32bit instead of 64bit 3D render buffer on mobile renderer
2021-07-15 10:16:39 -03:00
Yuri Roubinsky d6dc77aa36 Removes lines about window size from the console output 2021-07-14 20:58:53 +03:00