clayjohn
34cfe1cc40
Cleanup leftover functions from adding SSAO
2020-12-26 16:33:07 -08:00
reduz
548524152e
Rewrite culling to be more cache/thread friendly.
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-Uses a single array with all data
-Massive performance improvement
-Does not support threads yet, but code is now thread friendly
2020-12-26 19:11:33 -03:00
Yuri Roubinsky
bc0e8e7a21
Fix using post-init shader array constructors
2020-12-27 01:07:24 +03:00
Yuri Roubinsky
fb16b1e39b
Merge pull request #44436 from Chaosus/shader_const_switch
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Added support for constants in shader `case` and array size declaration
2020-12-27 00:55:45 +03:00
Vedat Günel
13da314a64
Fix incorrect title and button text in Inherit dialog
2020-12-26 20:22:20 +03:00
Hugo Locurcio
d80224934e
Fix and decrease Godot logo size in the HTML5 editor loader
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The logo can no longer overflow the viewport.
2020-12-26 17:51:42 +01:00
Rémi Verschelde
6019dab0b4
Merge pull request #44697 from madmiraal/fix-44677
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Update GraphEdit connection to reflect new signal name
2020-12-26 13:25:50 +01:00
Marcel Admiraal
dc8c29ee95
Update GraphEdit connection to reflect new signal name
2020-12-26 09:48:40 +00:00
Rémi Verschelde
f2968f59e1
Merge pull request #44682 from madmiraal/fix-etc-quality
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Fix ETC quality setting
2020-12-26 10:23:06 +01:00
Marcel Admiraal
072b8a1894
Fix ETC quality setting
2020-12-26 07:21:17 +00:00
Andrii Doroshenko (Xrayez)
f018ae74f9
Use relative path to executable for loading test data
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Fixes crash if tests are run outside the Godot root directory.
2020-12-25 20:28:28 +02:00
Yuri Roubinsky
0f509b0723
Merge pull request #44684 from Chaosus/vs_ttr
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Makes strings translatable on context menu in visual shader
2020-12-25 19:10:19 +03:00
Rémi Verschelde
7d972b8c67
Merge pull request #44640 from nekomatata/joint2d_update_body_transforms
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Update body transforms on joint2D setup
2020-12-25 14:59:53 +01:00
Rémi Verschelde
ecffa43335
Merge pull request #44662 from reduz/bvh-use-page-allocator
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Use page allocator for BVH
2020-12-25 14:58:40 +01:00
Rémi Verschelde
af2232521c
Merge pull request #44680 from madmiraal/fix-cvtt-options
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Ensure flags are applied to CVTT options
2020-12-25 14:57:48 +01:00
Yuri Roubinsky
8c2363922e
Makes strings translatable on right-click menu in visual shader
2020-12-25 16:43:39 +03:00
Marcel Admiraal
709aa8ae2c
Ensure flags are applied to CVTT options
2020-12-25 11:28:29 +00:00
reduz
2e66e5d599
Use page allocator for BVH
2020-12-24 14:08:03 -03:00
Juan Linietsky
545c894614
Merge pull request #44656 from reduz/cull-fixes-and-optimizations
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Cull fixes and optimizations
2020-12-24 14:01:19 -03:00
Rémi Verschelde
ecda989c85
Merge pull request #44649 from lyuma/bone_aabb_blendshapes
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Fix blendshapes and calculation of bone_aabbs
2020-12-24 17:20:07 +01:00
reduz
1bebb2ba05
Cull fixes and optimizations
2020-12-24 12:18:28 -03:00
Juan Linietsky
4d9b95f3a8
Merge pull request #44651 from lawnjelly/bvh_world_aabb
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Fix BVH to world_aabb, and call update
2020-12-24 08:45:19 -03:00
lawnjelly
6d687de9b8
Fix BVH to world_aabb, and call update
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The calls to the BVH need to use the world space AABB, rather than local space for it to work. Also, update was not being called which is required to update the AABB as objects move.
2020-12-24 11:19:50 +00:00
Rémi Verschelde
dbd00d932e
Merge pull request #44636 from Calinou/doc-sliderjoint3d-description
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Fix confusing SliderJoint3D brief description
2020-12-24 10:10:56 +01:00
Rémi Verschelde
6063af6788
Merge pull request #44641 from reduz/get-frame-setup-time
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Add API to get frame setup time on CPU
2020-12-24 10:07:54 +01:00
Lyuma
d976003b16
Fix blendshapes and calculation of bone_aabbs
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Blendshapes without a skeleton already worked.
However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes.
This also fixes an assumption that all surfaces reference the same number of bones as surface 0.
2020-12-24 00:01:07 -08:00
Juan Linietsky
3fdf4bfe71
Merge pull request #44623 from reduz/rewrite-renderer-indexer
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Replace Octree by DynamicBVH in cull code
2020-12-24 00:20:45 -03:00
reduz
7219f37cb5
Add API to get frame setup time on CPU
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Needed for benchmarks
2020-12-24 00:13:52 -03:00
PouleyKetchoupp
11bee25de4
Update body transforms on joint2D setup
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Body transforms from physics are used to setup the joint and they are
only updated before the physics step by default.
Without forcing the transform update, joints could use a previous
position if the body's position was set after it was added to the scene.
3D physics is not affected by this issue.
2020-12-23 20:04:22 -07:00
Hugo Locurcio
27f964d538
Fix confusing SliderJoint3D brief description
2020-12-24 01:48:31 +01:00
Rémi Verschelde
169159c8aa
Merge pull request #44635 from reduz/bind-rs-viewport-measure
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Bind viewport measure functions
2020-12-24 01:01:08 +01:00
reduz
f910e9f70c
Bind viewport measure functions
2020-12-23 20:40:19 -03:00
Rémi Verschelde
210ebb04d3
Merge pull request #44609 from m4gr3d/fix_top_level_android_export
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Fix the `String::get_base_dir()` logic to properly check for top level directories on Windows
2020-12-23 23:56:45 +01:00
reduz
83058597cf
Replace Octree by DynamicBVH in cull code
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-Much greater pairing/unpairing performance
-For now, using it for culling too, but this will change in a couple of days.
-Added a paged allocator, to efficiently alloc/free some types of objects.
2020-12-23 19:31:30 -03:00
Rémi Verschelde
c4c211c3b7
Merge pull request #44605 from madmiraal/rename-control-margin
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Rename Control margin to offset
2020-12-23 18:24:00 +01:00
Rémi Verschelde
1e08647195
Merge pull request #44621 from fire/update-fbx
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Update FBX because of changes in the core api.
2020-12-23 18:23:34 +01:00
K. S. Ernest (iFire) Lee
58a00b4f3c
Update FBX because of changes in the core api.
2020-12-23 08:52:52 -08:00
Rémi Verschelde
719e4b1156
Merge pull request #44619 from bruvzg/m1_dragdrop_4
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[4.0] Fix file drag-drop on M1 Macs.
2020-12-23 17:37:42 +01:00
Rémi Verschelde
35a8ebaa10
Merge pull request #44499 from RevoluPowered/fbx_plugin_port_4.0
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[fbx] Port FBX module from 3.2 branch
2020-12-23 17:14:56 +01:00
bruvzg
39bcc77d6a
[4.0] Fix file drag-drop on M1 Macs.
2020-12-23 18:00:50 +02:00
Rémi Verschelde
b233f23c37
Merge pull request #44535 from Demindiro/fix-joint-rid-not-passed
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Fix joint RID not being passed to _set in PhysicalBone
2020-12-23 16:08:06 +01:00
Rémi Verschelde
73357a76b8
Merge pull request #44611 from lyuma/fix_gltfmesh_mesh
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Fix mistake in GLTFMesh.mesh property
2020-12-23 16:05:12 +01:00
Rémi Verschelde
25d6147b05
Merge pull request #44612 from m4gr3d/migrate_deprecate_java_modules_to_new_godot_fragment_master
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Fix invalid invocation of `get_class_loader`.
2020-12-23 16:04:03 +01:00
Lyuma
4c4a405887
Fix mistake in GLTFMesh.mesh property
2020-12-23 02:11:13 -08:00
Fredia Huya-Kouadio
2d492ff8ba
Fix invalid invocation of `get_class_loader`.
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The call was made on a `Godot` instance instead of an `Activity` instance.
2020-12-23 02:08:27 -08:00
Fredia Huya-Kouadio
8edacea04a
Fix the `String::get_base_dir()` logic to properly check for top level directories on Windows.
2020-12-23 00:48:18 -08:00
Rémi Verschelde
187be733aa
Merge pull request #34193 from fire/scene_export_native_gltf
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Create gltf Importer/Exporter.
2020-12-23 09:31:01 +01:00
Marcel Admiraal
b832003c6b
Rename Control rotation to rotation_degrees
2020-12-23 07:06:30 +00:00
Marcel Admiraal
4b8b803931
Rename Control margin to offset
2020-12-23 06:25:56 +00:00
K. S. Ernest (iFire) Lee
4b4efd2674
Add exporting glTF2.
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* Support KHR_texture_transform.
* Support exporting glTF2
* Support exporting instanced scenes
* Extract into a gltf state and gltf document
* Add a tools menu for exporting gltf2
2020-12-22 16:56:28 -08:00