Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Juan Linietsky
a4156f1f0a
Added a few functions to make 2D split screen easier.
2016-09-14 15:55:14 -03:00
Timo Schwarzer
d691cb4732
Add an option to smooth camera limits when camera smoothing is enabled.
2016-07-13 11:48:50 +02:00
Timo Schwarzer
185ba75bfa
Fix Camera2D header for align()
2016-06-30 16:07:48 +02:00
Timo Schwarzer
ae055ebf82
Add align() to realign the Camera2D to its tracked node
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align() will center the tracked Node if anchor mode is set to DRAG_CENTER, otherwise the camera is set to the Node's position
2016-06-29 18:17:11 +02:00
Timo Schwarzer
6686fbc1e0
Add reset_smoothing() for immediately fixing the camera to the destination location
2016-06-29 17:40:29 +02:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
29ea399234
-make smoothing respect camera limits, fixes #3037
2015-12-12 09:26:13 -03:00
Juan Linietsky
9e479065f5
new space shooter demo
...
ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
4d2198110b
merges from okam repo
2015-03-03 14:39:13 -03:00
rafalcieslak
a29bfdf912
Implemented Camera2D.Rotating property
2014-02-10 13:55:12 +01:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00