Rémi Verschelde
70dcfdab1f
Merge pull request #76446 from reduz/add-gdextension-api-compatibility
...
Add a backwards-compatibility system for GDExtension
2023-05-15 13:43:46 +02:00
Rémi Verschelde
88f5b8d687
Merge pull request #74190 from TokageItLab/respect-fade-abort-oneshot
...
Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 13:43:20 +02:00
Rémi Verschelde
1d83a4c5a5
Merge pull request #72249 from RandomShaper/robust_sync
...
Robustify multi-threading primitives
2023-05-15 13:42:52 +02:00
Samuele Panzeri
a103cd76bb
Fix skeleton 3d editor crash in RC3
...
Control notifies a theme changed before the editor has entered the tree
2023-05-15 12:12:48 +02:00
Juan Linietsky
d8078d3f4c
Add a backwards-compatibility system for GDExtension method
...
This adds a way to ensure that methods that were modified in the Godot API will continue working in older builds of GDExtension even if the new signature is different.
```C++
// New version (changed)
ClassDB::bind_method(D_METHOD("add_sphere","radius","position"),&MyShapes::add_sphere);
// Compatibility version (still available to extensions).
ClassDB::bind_compatibility_method(D_METHOD("add_sphere","radius"),&MyShapes::_compat_add_sphere);
```
**Q**: If I add an extra argument and provide a default value (hence can still be called the same), do I still have to provide the compatibility version?
**A**: Yes, you must still provide a compatibility method. Most language bindings use the raw method pointer to do the call and process the default parameters in the binding language, hence if the actual method signature changes it will no longer work.
**Q**: If I removed a method, can I still bind a compatibility version even though the main method no longer exists?
**A**: Yes, for methods that were removed or renamed, compatibility versions can still be provided.
**Q**: Would it be possible to automate checking that methods were removed by mistake?
**A**: Yes, as part of a future PR, the idea is to add a a command line option to Godot that can be run like : `$ godot --test-api-compatibility older_api_dump.json`, which will also be integrated to the CI runs.
2023-05-15 12:05:40 +02:00
Pedro J. Estébanez
93de52942a
Fix transfer of messages between queues
2023-05-15 11:51:58 +02:00
Silc Lizard (Tokage) Renew
238bc9fe1f
Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 18:51:45 +09:00
Danil Alexeev
7da3110e6b
GDScript: Fix validate_call_arg()
for unresolved datatype
2023-05-15 12:13:52 +03:00
Rémi Verschelde
78f9da7a9f
Merge pull request #76887 from RedworkDE/ci-fix-windows-unit-tests
...
CI: Fix running the unit tests on windows
2023-05-15 10:57:04 +02:00
dearthdev
53903f07dc
Correctly insert lightmap captures and geometries.
2023-05-15 03:05:19 -05:00
Yuri Rubinsky
d7211b371c
Merge pull request #77086 from Chaosus/shaders_fix_render_mode_completion
2023-05-15 10:58:23 +03:00
Rémi Verschelde
37fd9a32f3
Merge pull request #77065 from FranckRJ/fix-capsuleshape2d-getrect
...
Fixed width of CapsuleShape2D::get_rect + set center to center of shape
2023-05-15 09:35:23 +02:00
Rémi Verschelde
e2f27a2248
Merge pull request #77042 from dioptryk/obj-vertex-colors-master
...
Add support for non-standard OBJ vertex entries
2023-05-15 09:34:59 +02:00
Rémi Verschelde
716f788b98
Merge pull request #77033 from dalexeev/editor-help-fix-array-links
...
EditorHelp: Fix displaying typed `Array` links
2023-05-15 09:34:35 +02:00
Rémi Verschelde
8ff9480c07
Merge pull request #77028 from kleonc/animatedsprite3d-autoplay-error-spam-fix
...
Fix `AnimatedSprite3D` autoplay warning
2023-05-15 09:34:12 +02:00
Rémi Verschelde
0f5e9a52da
Merge pull request #77027 from brno32/hide-properties-when-overriden
...
Exclude overriden properties from Property Descriptions section
2023-05-15 09:33:48 +02:00
Rémi Verschelde
2161444ed0
Merge pull request #77025 from Summersay415/add-vector4i-icon
...
Add Vector4i icon
2023-05-15 09:33:25 +02:00
Rémi Verschelde
9ecb929da6
Merge pull request #76565 from clayjohn/debug-PSSM-splits
...
Re-implement the PSSM_SPLITS debug option
2023-05-15 09:33:01 +02:00
Rémi Verschelde
51a1bd7c08
Merge pull request #75869 from aaronfranke/anim-play-end-doc
...
Elaborate on the from_end option in AnimationPlayer.play() documentation
2023-05-15 09:32:33 +02:00
Danil Alexeev
cc44d75cd8
Fix draw_multiline_colors
usage
2023-05-15 09:56:13 +03:00
Yuri Rubinsky
719741b0eb
Exclude incorrect completion options for render_mode
in shaders
2023-05-15 08:21:16 +03:00
kobewi
d1a114470c
Print a warning when a nested project is detected
2023-05-15 02:04:58 +02:00
kobewi
61465ee9a1
Allow showing messages from threads in Editor Log
2023-05-15 01:58:27 +02:00
kleonc
5d8219b4fd
Fix modulation propagation for Y-sorted CanvasItems
2023-05-15 01:32:41 +02:00
Rindbee
391bce44b7
Fix calculation bug with TextEdit::get_line_height()
...
When `get_line_height()` is less than `1`, there is no visible text.
So limit the return value of `get_line_height()` to **not less** than
`1` for calculation.
2023-05-15 07:16:00 +08:00
FranckRJ
ab5462e386
Fixed width of CapsuleShape2D::get_rect + set center to center of shape
...
The width of the rect was only half of the width of the shape, and
the 0;0 coord was at the top left of the rect.
Now the width properly matches the width of the shape, and the 0;0
coord is at the center of the shape. It should match the behavior
of Godot 3.X.
2023-05-14 18:09:07 +02:00
Alex Drozd
28f391f301
Exclude overriden properties from Property Descriptions section
2023-05-14 17:41:14 +02:00
Fabio Alessandrelli
fb10f45efe
Merge pull request #75867 from tefusion/fix_http_client_unicode_request
...
Fix HTTPClient _request using wrong size
2023-05-14 16:05:39 +02:00
Ninni Pipping
bd2e377007
Document limitations of placeholder textures
2023-05-14 15:07:58 +02:00
Fabio Alessandrelli
58c6f88802
[TLS/Windows] Skip disallowed certs in the trusted CA list.
...
Turns out the list of trusted root certificates contains disallowed
certificates (i.e. certificates which are no longer trusted or have been
revoked).
We need to check for the property `CERT_DISALLOWED_FILETIME_PROP_ID` to
check if and when the certificates should be distrusted.
2023-05-14 14:44:14 +02:00
kleonc
fc92ee6bf4
Fix property usage docs referring to removed network flag
2023-05-14 12:18:26 +02:00
Bartłomiej Karwacki
444d211a8d
Add support for non-standard OBJ vertex entries
2023-05-13 22:37:38 +02:00
Emmanuel Leblond
ffd32a244b
Merge pull request #66185 from touilleMan/gdextension-no-error-log-outofindex-operator-index
...
Make *_operator_index in gdnative_interface not logging an error if called with an out-of-bound index
2023-05-13 21:43:54 +02:00
Emmanuel Leblond
7501ebb91a
Make *_operator_index in gdnative_interface not logging an error if called with an out-of-bound index
2023-05-13 20:01:55 +02:00
bonjorno7
283cac859c
Make ok_color functions static
...
It needs to be a class to prevent build errors, but the functions can at least be static, so you don't have to instance the class.
2023-05-13 16:57:19 +02:00
kleonc
d58e832062
Make SpriteFrames editor toolbar a FlowContainer
2023-05-13 16:00:25 +02:00
Danil Alexeev
a16b2fc3b6
EditorHelp: Fix displaying typed Array
links
2023-05-13 16:09:35 +03:00
kleonc
d3d84d90de
Fix AnimatedSprite3D autoplay warning
2023-05-13 13:10:38 +02:00
Summersay415
289af4f73c
Add Vector4i icon
2023-05-13 16:20:56 +07:00
Danil Alexeev
43b0702a02
Fix "Light Only" mode of CanvasItemMaterial
2023-05-13 09:06:09 +03:00
Rémi Verschelde
c64afeb017
Merge pull request #77018 from RedworkDE/net-glue-neg-enum
...
Fix C# glue generation for enums with negative values
2023-05-12 23:27:07 +02:00
Rémi Verschelde
1c8b203f70
Merge pull request #77011 from Faless/tls/fix_crashes_when_unavailable
...
[TLS] Fix crashes trying to use TLS when not available.
2023-05-12 23:26:43 +02:00
Rémi Verschelde
405aa3f2d6
Merge pull request #77005 from paddy-exe/mention-spatial-node3d-ename
...
Mention "Spatial" rename to "Node3D" in Godot 4
2023-05-12 23:26:20 +02:00
Rémi Verschelde
f26a2dbb1b
Merge pull request #75662 from goncalo/basis_looking_at
...
C#: Add Basis.LookingAt
2023-05-12 23:25:52 +02:00
sakrel
f52c151fcf
RenderingDeviceVulkan::buffer_get_data: Use draw command buffer instead of setup command buffer
2023-05-12 23:25:20 +02:00
RedworkDE
45659ce2d9
Fix C# glue generation for enums with negative values
2023-05-12 21:53:42 +02:00
jpcerrone
c6ea376842
fix errors while reordering input maps
2023-05-12 16:15:16 -03:00
Rémi Verschelde
964a5353db
Merge pull request #76525 from MewPurPur/worker-thread-pool-docs
...
Add WorkerThreadPool documentation
2023-05-12 20:13:19 +02:00
Rémi Verschelde
02c7ffc85c
Merge pull request #76203 from dalexeev/gds-fix-warning-ignore-member-var
...
GDScript: Fix warning ignoring for member variables
2023-05-12 20:12:55 +02:00
Rémi Verschelde
ca26d9dc48
Merge pull request #71280 from RandomShaper/fix_deadlock_windows
...
Enhance thread-safety of loaders and importers (a.k.a. fix editor deadlock)
2023-05-12 20:12:32 +02:00