Commit Graph

9447 Commits

Author SHA1 Message Date
clayjohn 63cb91e05c Revert "Default to real-time radiance map filter for environment sky reflections"
This reverts commit 09563e4bd8.
2022-02-17 23:13:32 -08:00
diddykonga 78dc608aa8 Change 'find_node' to 'find_nodes' and Add 'type' parameter
Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance.
2022-02-17 01:44:13 -06:00
Hugo Locurcio 6b52aa67b8
Add a property hint for the Line2D Round Precision property
This prevents choosing extremely high values which cause performance
issues for no visual benefit.
2022-02-17 00:21:00 +01:00
Rémi Verschelde 51a00c2855
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode 2022-02-16 16:55:07 +01:00
Rémi Verschelde eeda603355
Merge pull request #58055 from markdibarry/add_get_line_offset 2022-02-16 14:07:23 +01:00
Rémi Verschelde fe8f4cebce
Merge pull request #58154 from markdibarry/fix_scroll_to_line 2022-02-16 14:07:06 +01:00
Rémi Verschelde b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Rémi Verschelde 98b97d34df
Merge pull request #58151 from akien-mga/notification-switch-scene 2022-02-15 20:48:18 +01:00
Rémi Verschelde 6d57587396
Merge pull request #57931 from Calinou/sky-default-filter-realtime 2022-02-15 20:29:57 +01:00
markdibarry 4d53c086ff Fix scroll_to_line ignoring line separation 2022-02-15 12:52:11 -05:00
Rémi Verschelde 0f5455230c
Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
Rémi Verschelde 171021145d
Merge pull request #58147 from Geometror/fix-tooltip-flicker 2022-02-15 18:02:55 +01:00
Rémi Verschelde 3b2e062788
Merge pull request #58144 from Josephblt/Godot-4-CanvasLayer-missing-show-hide 2022-02-15 17:43:05 +01:00
Hendrik Brucker c30d161562 Fix tooltip flickering in some cases 2022-02-15 16:29:03 +01:00
Wagner Scholl Lemos 160ee4ef8e Added show and hide methods and updated doc API. 2022-02-15 11:37:41 -03:00
Rémi Verschelde 11572c6e30
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Rémi Verschelde 760a95e86a
Merge pull request #57877 from bruvzg/subpixel_gl_pos 2022-02-15 13:58:38 +01:00
Rémi Verschelde b3507ab0cd
Merge pull request #58100 from Calinou/environment-clamp-sky-contribution
Clamp environment light sky contribution to the [0.0; 1.0] range
2022-02-15 07:42:30 +01:00
Hugo Locurcio c10e97b604
Clamp environment light sky contribution to the [0.0; 1.0] range
The value is already clamped in the editor, but it wasn't being
clamped when the value was set via code. Values outside the [0.0; 1.0]
range can result in broken rendering.
2022-02-14 17:15:32 +01:00
Hugo Locurcio 15244e55bd
Improve completion scroll bar visibility in the script editor
This makes the scroll bar bar thicker and more opaque (roughly
matching the editor theme's scroll bar by default).
2022-02-14 16:49:08 +01:00
Rémi Verschelde cd6301ae25
Merge pull request #58008 from Geometror/increase-checkerboard-contrast 2022-02-14 15:22:50 +01:00
Rémi Verschelde 89996be091
Merge pull request #57988 from markdibarry/add_get_last_visible_character_line 2022-02-14 15:22:03 +01:00
Rémi Verschelde af98de8823
Merge pull request #58089 from YeldhamDev/crashy_tabs 2022-02-14 15:21:18 +01:00
Michael Alexsander 2b4d417e99 Fix crash when removing tabs from `TabBar` 2022-02-14 01:58:17 -03:00
markdibarry c0caafe960 Add offset methods for lines and paragraphs in RichTextLabel
Adds `get_line_offset` and `get_paragraph_offset` methods to `RichTextLabel`

Fix arg mismatch
2022-02-13 13:15:21 -05:00
markdibarry ae7eec53c0 Add get_character_line method for RichTextLabel
Adds the ability to get the line number of provided character position

Fix arg name

Add get_character_paragraph

Replaced glyph logic with code suggestions, added get_character_paragraph method

Run doctool

Use built-in method

Replace TS access with built in method
2022-02-13 11:12:12 -05:00
Rémi Verschelde 7224389468
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-13 10:34:13 +01:00
Yuri Sizov ddc8ec6b44 Limit inspector updates when dragging anchored controls 2022-02-13 00:19:06 +03:00
bruvzg 29199579f7
Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
Rémi Verschelde d3a6b6daaa
Merge pull request #56953 from bruvzg/ex_wnd 2022-02-12 16:46:55 +01:00
Rémi Verschelde 498805282a
Merge pull request #57993 from Calinou/sky-tweak-default-values 2022-02-12 16:46:19 +01:00
Rémi Verschelde 732725d663
Merge pull request #58006 from bruvzg/fix_rtl_img_resize 2022-02-12 15:28:26 +01:00
Hendrik Brucker 8ebecf5095 Increase checkerboard texture contrast 2022-02-12 14:55:07 +01:00
bruvzg d7f6a4853a
[RTL] Fix "img" tag not setting image size. 2022-02-12 11:48:56 +02:00
Rémi Verschelde 93710edb60
Merge pull request #57319 from IgorKordiukiewicz/sprite3d-error-message 2022-02-12 10:22:40 +01:00
Silc 'Tokage' Renew 865da09871 Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
Rémi Verschelde 7a7fabe4f6
Merge pull request #57641 from Geometror/compilation-time-improvements-1 2022-02-12 09:46:02 +01:00
Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
Hugo Locurcio b7b18a4940
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
- Tweak colors to be less saturated and more balanced (in terms of hue).
  The cool blue sky is balanced by a warm brown ground,
  which makes reflections look closer to how they'd look like when using
  an HDRI panorama texture.
- Make the ground color dark on both ProceduralSkyMaterial and
  PhysicalSkyMaterial to reduce indoor light leaking, especially
  when using GI.
- Tweak the PhysicalSkyMaterial colors to be as close as possible
  to ProceduralSkyMaterial (with the default sun orientation).
- Tweak editor environment defaults to be identical to the default
  ProceduralSkyMaterial colors. Previously, the default editor sky
  color was different from the colors of a newly created
  ProceduralSkyMaterial resource.

Both new skies were tested without GI, with SDFGI and with VoxelGI.
They were tuned to look best when using ACES tonemapping with a
whitepoint set to 6, but they still look good with other
tonemapping operators.
2022-02-12 02:22:40 +01:00
Igor Kordiukiewicz 2fe43a3bd8 Fix SelfList::remove error when animating Sprite3D 2022-02-11 23:32:06 +01:00
bruvzg 7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows). 2022-02-12 00:14:09 +02:00
Yuri Sizov 175088db25 Add an explicit way to remove a theme type 2022-02-11 17:57:52 +03:00
bruvzg 2e01a0d7a3
[RTL / Label] Reorganize property order to ensure "visible_characters" / "percent_visible" are set after the "text". 2022-02-11 12:31:13 +02:00
Rémi Verschelde 9abf5f01fd
Merge pull request #55207 from ConteZero/rich_text_label_drag 2022-02-10 22:14:08 +01:00
Rémi Verschelde 69ddf2fd05
Merge pull request #55157 from pycbouh/control-inspector-reorg 2022-02-10 22:13:28 +01:00
Rémi Verschelde 3bcd3ee10d
Merge pull request #57925 from akien-mga/shaderglobalsoverride-out-of-tree 2022-02-10 21:45:22 +01:00
ConteZero cb222f6c9d Add drag to RichTextLabel 2022-02-10 20:24:28 +01:00
Hugo Locurcio 09563e4bd8
Default to real-time radiance map filter for environment sky reflections
This makes radiance map updates much faster, which improves performance
when rotating the sun in the editor or at run-time.

This real-time filter is also much less prone to "fireflies" that can
appear when using a sky with a bright sun.
2022-02-10 20:12:33 +01:00
Yuri Sizov 107b6f299c Reorganize inspector layout workflow for Control nodes 2022-02-10 20:29:34 +03:00
Rémi Verschelde d6abf8f158
Merge pull request #57873 from markdibarry/add_get_content_width_RichTextLabel 2022-02-10 18:24:13 +01:00