Rémi Verschelde
7ee90a080f
i18n: Sync editor translations with Weblate (3.5 branch)
2022-09-27 23:50:14 +02:00
Rémi Verschelde
55050205a0
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
asmaloney, MewPurPur, Mickeon, MinusKube, RedMser
Thanks to all contributors and donors for making Godot possible!
(cherry picked from commit 28cba04cd2
)
2022-09-27 23:50:13 +02:00
Rémi Verschelde
da0aebcce7
Merge pull request #66499 from akien-mga/3.5-changelog
2022-09-27 21:28:23 +02:00
Rémi Verschelde
24ef0888c2
Add changelog for Godot 3.5.1
2022-09-27 17:07:42 +02:00
smix8
3b9355be3f
Fix TileMaps with origin offset placing NavPolygons wrong without a Navigation2D node
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The legacy navigation was positioning baked TileMap navpolygons relative to the current Navigation2D node assuming that it is usually one of the parent nodes.
Without the deprecated Navigation2D node the default navigation map of the world_2d is used. This navigation map has no relative Node2D so it needs to use the global_transform of the TileMap to place navregions with the correct offset in case the TileMap is moved from the origin.
(cherry picked from commit 881e49c375
)
2022-09-22 20:37:48 +02:00
Hugo Locurcio
1a385e1bad
Document Mesh vertex color compression clamping overbright/HDR colors
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(cherry picked from commit 811f814f45
)
2022-09-22 20:37:29 +02:00
Rémi Verschelde
b193713612
Style: Ensure consistent formatting with clang-format 15
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(cherry picked from commit f9b91d8d24
)
2022-09-21 13:35:34 +02:00
Ricardo Buring
553c9aba6f
Document behavior of areas with concave shapes
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(cherry picked from commit be5d18163d
)
2022-09-21 13:35:17 +02:00
Rémi Verschelde
ea5d5704d6
Merge pull request #66149 from akien-mga/3.5-cherrypicks
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Cherry-picks for the 3.5 branch (future 3.5.1) - 3rd batch
2022-09-20 10:45:12 +02:00
Rémi Verschelde
831d126d41
libpng: Update to upstream 1.6.38
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(cherry picked from commit 0f2dc5c5e1
)
2022-09-20 10:29:38 +02:00
kobewi
fdf76bbcef
Fix crash when playing Tween right after finishing
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(cherry picked from commit 1a462bc84e
)
2022-09-20 10:28:14 +02:00
smix8
729d7b2b42
Exclude disabled CollisionShapes from Navigationmesh baking
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Excludes disabled CollisionShapes from the geometry parsing for the NavigationMesh baking.
(cherry picked from commit 534ff93b05
)
2022-09-20 10:28:11 +02:00
Voylin
f3d1629061
Fixes doc/Makefile fails if path contains spaces
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(cherry picked from commit 0fd29f76a2
)
2022-09-20 10:28:05 +02:00
Ted Spikes
6025d4ae2e
Check for ios_simulator when building for x86_64
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(cherry picked from commit 21f7bd0723
)
2022-09-20 10:28:01 +02:00
Martin Liska
dbcd83c7c2
Fix building VHACD with GCC 13.
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Fixes the following error:
thirdparty/vhacd/inc/vhacdICHull.h:46:31: error: 'uint32_t' does not name a type
46 | ICHullError Process(const uint32_t nPointsCH, const double minVolume = 0.0);
| ^~~~~~~~
Note the upstream version of the third party library is not affected.
(cherry picked from commit a648d831a9
)
2022-09-20 10:27:56 +02:00
Michael Alexsander
6cc1dc309f
Shrink shader editor's oversized borders
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(cherry picked from commit c2553f530b
)
2022-09-20 10:27:52 +02:00
dzil123
26f7c0f1df
Ignore node rename if already exited blend tree
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(cherry picked from commit f9bee90994
)
2022-09-20 10:27:08 +02:00
Rémi Verschelde
eae3689153
VCS plugin: SSH key dialog defaults to HOME
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Fixes #65691 .
(cherry picked from commit fc227ea919
)
2022-09-20 10:27:02 +02:00
kobewi
92f1f815c6
Add more clarifications about Tween processing
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(cherry picked from commit 038cb677cb
)
2022-09-20 10:26:56 +02:00
dzil123
aff93994d8
Fix variables highlighting as types
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(cherry picked from commit 1e4f47ffe0
)
2022-09-20 10:25:27 +02:00
lawnjelly
0546d268a1
CPUParticles initialize data on set_amount
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Fills particle data with zeroes on resize using set_amount(), to prevent garbage data including Nans being sent to VisualServer, which can corrupt the spatial partitioning.
(cherry picked from commit fdd82f4754
)
2022-09-20 10:24:56 +02:00
Haoyu Qiu
46f81a5997
Fix typo in CollisionObject documentation
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(cherry picked from commit 4bc1ea0ac4
)
2022-09-20 10:24:44 +02:00
lawnjelly
66f519bc87
Prevent drawing MultiMesh with zero instance count
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Issuing a driver drawcall for MultiMesh with zero instances crashes some drivers.
(cherry picked from commit a300505066
)
2022-09-20 10:24:30 +02:00
kleonc
0dad6d30ea
`SpriteFramesEditor` Reallow deselecting frame with LMB press in select frames dialog
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(cherry picked from commit e1fb4b4f21
)
2022-09-20 10:24:09 +02:00
lawnjelly
9f646c867d
Low priority redraw request for AnimatedSprite
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Prevents animated sprite from creating continuous redraws in vital_redraws_only mode.
(cherry picked from commit 54a939a029
)
2022-09-20 10:23:31 +02:00
lawnjelly
0a216bfec0
Portals - clarify docs VisualInstances only
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Makes it more clear in the documentation that some debugger features are expected not to show when portals are active.
(cherry picked from commit dcf52103a6
)
2022-09-20 10:23:18 +02:00
lawnjelly
3e848096e8
Portals - Show RayCast debug helper
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Switches the raycast helper to global portal_mode, allowing it to show when portals are active.
(cherry picked from commit 09befec1ed
)
2022-09-20 10:23:06 +02:00
Yuri Sizov
3d97e97be8
Fix parameter references in Theme documentation
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(cherry picked from commit 9496254737
)
2022-09-20 10:22:44 +02:00
Rémi Verschelde
26a28d6bbd
i18n: Sync classref translations with Weblate (3.5 branch)
2022-09-09 14:46:33 +02:00
Rémi Verschelde
367ffd10c8
i18n: Sync editor translations with Weblate (3.5 branch)
2022-09-09 14:41:34 +02:00
lawnjelly
c7d9c3b21f
Fix uninitialized data reads in Input
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Found by Valgrind.
(cherry picked from commit d60eae3dbc
)
2022-09-09 14:35:08 +02:00
Micky
70b55faa38
Prevent HTTPRequest from polling invalid client
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(cherry picked from commit 9e284f68ec
)
2022-09-09 14:34:40 +02:00
Rémi Verschelde
1b48e17ab8
SCons: Fix compilation database generation with MSVC
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Fixes #54434 .
Co-authored-by: Daniel Moody <daniel.moody@mongodb.com>
(cherry picked from commit 22381d9d07
)
2022-09-09 14:34:13 +02:00
Andres Hernandez
3ebe8eef24
Updated gamecontrollerdb.txt to latest to include new mappings for various controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo
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(cherry picked from commit 9054399900
)
2022-09-09 14:33:13 +02:00
kobewi
96f8177b42
Improve the description of follow_viewport_enabled
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(cherry picked from commit 229e764290
)
2022-09-09 14:31:55 +02:00
Haoyu Qiu
7dfcd9d80d
Fix parsing of XML CDATA and add test cases
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(cherry picked from commit 7ed2b09bc0
)
2022-09-09 14:31:36 +02:00
Gergely Kis
47bc0f649d
Fix UTF-8 validation in static checks
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Use isutf8 instead of recode to detect invalid UTF-8 sequences.
Also add the necessary dependencies to run the static checks locally
using act (https://github.com/nektos/act ) with the Medium size image.
(cherry picked from commit 13d9a8c88f
)
2022-09-09 14:31:25 +02:00
Rémi Verschelde
2bb8183011
HTML5: Fix warning with Emscripten 3.1.20
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Use version 3.1.14 for CI like for official builds.
(cherry picked from commit 5271d69909
)
2022-09-09 14:30:52 +02:00
Rémi Verschelde
5d1b579455
Changelog: Mention compat breaking removal of illegal '1f' syntax for shaders
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Fixes #59316 .
(cherry picked from commit 968af50449
)
2022-09-09 14:30:19 +02:00
lawnjelly
be2739b1c7
Fix RayCast2DEditor uninitialized value
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node was previously read before being set. Found by Valgrind.
(cherry picked from commit c8a39f6fb3
)
2022-09-09 14:30:08 +02:00
lawnjelly
b44d47f582
Fix GLES directional shadow uninitialized data
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Valgrind shows directional_shadow.fbo accessed when uninitialized in directional_shadow_create.
(cherry picked from commit 9b294b298e
)
2022-09-09 14:29:55 +02:00
lawnjelly
1c6467c6e4
FlowContainer fix uninitialized data
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This uninitialized data was finding its way into the renderer.
(cherry picked from commit fa4a325180
)
2022-09-09 14:29:43 +02:00
lawnjelly
28800cfb23
FindBar fix uninitialized results_count
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Found by Valgrind.
(cherry picked from commit c254e97c6b
)
2022-09-09 14:29:26 +02:00
Hugo Locurcio
48bda355f0
Fix missing `import sys` in `methods.py`
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(cherry picked from commit ea1e4bf9ac
)
2022-09-09 14:29:16 +02:00
lawnjelly
5800615be7
Batching - fix uninitialized color read
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Valgrind was showing a read from uninitialized memory. r_fill_state.curr_batch->color is unset (for performance reasons), so can contain random data.
This actually doesn't matter in practice, since logically this uninitialized state can only occur when change_batch is set, and the only side effect is that change_batch is set. Hence why no bugs occur in practice.
This PR prevents this read from uninitialized data. It is likely free in terms of performance after optimization, and keeps the Valgrind logs clearer, so why not.
(cherry picked from commit 23fedc0d1a
)
2022-09-09 14:28:58 +02:00
Hugo Locurcio
c6461d31d2
Improve documentation related to audio input permissions
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(cherry picked from commit ac31fac9a5
)
2022-09-05 15:47:43 +02:00
Rémi Verschelde
c4179fb179
SCons: Enforce version 4.0+ when `compiledb=yes` is used
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Fixes #65233 .
(cherry picked from commit 6c5e085d13
)
2022-09-05 15:47:29 +02:00
BenniKane
6d9904f1a9
doc: Clarifying NavigationAgent and NavigationAgent2D velocity_computed requires avoidance_enabled to be true to emit
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(cherry picked from commit ed5b832a81
)
2022-09-05 15:47:14 +02:00
Michael Alexsander
a65247a405
Fix some corner cases in the `Menu/OptionButton` item auto-highlight
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(cherry picked from commit 1e80b17a8d
)
2022-09-05 15:46:06 +02:00
Michael Alexsander
4744a8a1a9
Make `Menu/OptionButton` item auto-highlight behave better
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(cherry picked from commit 50506e19a6
)
2022-09-05 15:45:54 +02:00